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We Need An Uac-2 And This Is How It Should Be


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#21 EyeOne

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Posted 27 February 2013 - 09:42 AM

View PostThirdstar, on 27 February 2013 - 09:34 AM, said:


And that's pretty much the ONLY thing you're going to be able to kill with an LBX. Why not just pack the equivalent AC and do more pinpoint damage? Twin AC/20 to the face/anywhere will ALSO kill a Raven dead, while also being of use against heavies and assaults.


It takes a good design but it can be useful. In my experience of using single and double LBX10 designs if you go up against a 100% medium or large mech with just LBX10s you won't get away. However, if you have something else that can pin point the damage (say a group of MLs or 2 LLs, or PPCs) you can concentrate fire on a certain location and let the LBX seek the Crits.

I dunno, I'm not a min/max'er or anything. I just like to have fun with MWO and I find that that setup works well. I've used dual LBX10 Atlases and Catapults.

And they are life savers against lights.

Edited by EyeOne, 27 February 2013 - 09:43 AM.


#22 Jerod Drekmor

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Posted 27 February 2013 - 09:46 AM

Uac/2 sounds fun and with its goor rate of fire will be somthing to use but tbh It will grab more agro than dual ac/2. I use to run 3x ac/2 on my Hbk 4G and as long as I shoot as one group it was ok.....but when on hot map I made tham cycle after just few rounds my target droped whatever it where shooting(usualy atlas) and went after me....so with uac/2 and even more shoots fired.....I better have some ferro fibrus on it.

I didnt know rate of jamming was only 15%, when I run test drop with uac/5 I notice higher rate....dose it scale up with each shoot fired?

#23 Terror Teddy

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Posted 27 February 2013 - 09:50 AM

View PostThirdstar, on 27 February 2013 - 09:34 AM, said:


And that's pretty much the ONLY thing you're going to be able to kill with an LBX. Why not just pack the equivalent AC and do more pinpoint damage? Twin AC/20 to the face/anywhere will ALSO kill a Raven dead, while also being of use against heavies and assaults.


This depends entirely upon HOW you play your mech.

If I take an Ilya and go up against an Atlas head on with X3 LBX then I'll be at a sever disadvantage. You should never go by simple statistic but also add factors like battlefield conditions.

Also, going straight up until you are 1-2 meters from an Atlas (which isn't hard) and unload all the LBX you WILL do relatively focused damage.

But with LBX guns your role is usually better to go against lighter mechs or wait until they are locked in combat, damaged and ready to be shot in the ***.

#24 MaddMaxx

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Posted 27 February 2013 - 10:02 AM

View PostViper69, on 27 February 2013 - 08:44 AM, said:


I think the Rotary only came in and AC5 variant if I remember correctly.


Quote

They're a MechForce UK product, not something that appeared in a FASA/FanPro rule book.


That pertains to Clan Rac's. The IS had only the RAC2 and RAC 5.

Quote

RACs are like Ultra ACs, but can fire at single speed, double speed (2x), quadruple speed (4x), or sextuple speeds (6x).

Like the UAC, you use the appropriate missile column to figure out how many shots hit if firing faster than single speed (2 missile column, 4 column, 6 column).

RACs jam on an attack roll of 2 (for double speed), 3 (quadruple speed), and 4 (6x speed). Unlike UACs, RACs can be unjammed on a piloting skill roll of +3.

Each shot that strikes a target hits a different location, like SRMs. HOWEVER, if you have a Targeting Computer and make a called shot, all the shots that hit will hit that one location.

RACs are available only in RAC/2 and RAC/5. The RAC/2 is useless - it's too heavy for the damage it does (8 tons, 4 crits - I think 4 crits - 1 heat/shot, and range 6/12/18). Take an LRM or PPC instead of a RAC/2. The RAC/5 is nice - 10 tons, 6 crits, 1 heat/shot, 5/10/15.

They're Inner Sphere weapons, primarily Davion.

--------------------
Mike Miller, Materials Engineer


You may do the numbers/TT conversion (range and dice rolls and stuff) at your convenience. :P

#25 Thirdstar

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Posted 27 February 2013 - 10:04 AM

View PostTerror Teddy, on 27 February 2013 - 09:50 AM, said:

Also, going straight up until you are 1-2 meters from an Atlas (which isn't hard) and unload all the LBX you WILL do relatively focused damage.


I'm going to have to disagree with you there, if you try to get up to 1-2 meters from my twin UAC5 or AC20 Atlas, you're going to missing half your mech before you reach 50m.

I'm not even a very good player. But I've taken apart LBX Atlases 1 vs 1 while they pinprick my armor. Heck I shoot the SRM side because I know that's doing way more damage.

I don't begrude anyone their fun builds, I too run a fair number of them. But none of my builds equip MGs, Flamers or LBXs.

Anyway, this is entirely offtopic, so apologies.

Edited by Thirdstar, 27 February 2013 - 10:06 AM.


#26 Aethon

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Posted 27 February 2013 - 10:35 AM

View PostKraven Kor, on 27 February 2013 - 09:23 AM, said:


There were Rotary 2 and 5 IIRC.

I don't think there were Rotary AC's in 10 or 20 ratings.


I think the 10 and 20 were a Mechforce UK addition, but I cannot remember off the top of my head...either way, I am 99% certain they were never considered canon.

Edited by Aethon, 27 February 2013 - 10:37 AM.


#27 Stringburka

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Posted 27 February 2013 - 10:44 AM

The LB10-X, if used with TT values, won't be very good at all. The main draw of the LB10-X is that it eats a ton and a slot less than the AC-10, meaning an LB10-X with 30 shots costs as much weight/slots as an AC-10 with 15 shots.

The LB20-X, on the other hand, weighs as much and takes one more slot than an AC-20.

On a third hand (mutant lol) the effectiveness would depend on if the LB20-X fired 10*2 dmg pellets or 20*1 dmg pellets.





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