How Is Ac10 Underrated?
#101
Posted 28 February 2013 - 05:43 AM
Because FASA went through great lengths to design mechs that were flawed but yet balanced.
PGI should have never had 2X armor, or custom designs that are as configurable as a Clan Omni mech.
#102
Posted 28 February 2013 - 05:44 AM
-Center torso
-Arms with hand actuators
-50 tonners and less
you would most likely get people experimenting with fun insane builds with lot's of MG's just because it's fun but if one starts comparing Ballistic slots VS Beam or Missiles then Ballistic slots always come up short.
#103
Posted 28 February 2013 - 05:53 AM
AC10s definitely still have a place. They have shorter range and damage than a Gauss, but higher DPS and more damage per ton of ammo and are lighter. They have shorter range and lower DPS than a UAC, but higher damage, so they're better for focusing damage. AC10s kind of fill in between the extremes.
They have a similar profile to a PPC, but with different advantages, not the least of which is their effectiveness when combined with other weapons. PPCs offer more value if they can take advantage of engine HS, but don't combine well with other energy weapons for sustained DPS.
#104
Posted 28 February 2013 - 05:57 AM
OneEyed Jack, on 28 February 2013 - 05:53 AM, said:
I'm hoping for multiple kinds of ammunition for ballistic weapons soon.
-Incendiary [tracer effect, raise enemy heat slightly]
-Caseless [More Ammo - Chance to Jam]
-Explosive [Less damage but area effect]
#105
Posted 28 February 2013 - 06:08 AM
Sayyid, on 28 February 2013 - 05:43 AM, said:
Because FASA went through great lengths to design mechs that were flawed but yet balanced.
PGI should have never had 2X armor, or custom designs that are as configurable as a Clan Omni mech.
I disagree.
The ac/10 is a perfect example on why we should have never cared about stock designs. You are never going to be able to balance the ACs while maintaining stock weight values.
Edited by 3rdworld, 28 February 2013 - 06:28 AM.
#106
Posted 28 February 2013 - 06:09 AM
MustrumRidcully, on 28 February 2013 - 05:35 AM, said:
Terror Teddy, on 28 February 2013 - 05:44 AM, said:
Not true. The AC10 is exactly the weapon I want in the arm of my DRG-1N. GR is too heavy to fit the parameters of the build and has lower DPS. Can't fit an AC20, but I'm not sure I would if I could do to extremely long cooldown and short range. Don't want a UAC because I already have MLs and missiles for spreading out damage; the AC is for pinpoint work. PPC can't keep up the same level of fire due to heat when combined with the lasers, and has lower DPS.
The AC10 might not be as ubiquitous as the PPC because it's not as easy to fit on lighter chassis or boat on heavier ones, but unless/until slug rounds come out for the LB-X, it's still the right gun for some builds.
#107
Posted 28 February 2013 - 06:12 AM
#108
Posted 28 February 2013 - 06:14 AM
OneEyed Jack, on 28 February 2013 - 06:09 AM, said:
I think you misunderstand.
I meant the amount of ballistic slots as compared to how many energy and missile slots there are on average on all mechs.
We have the Swayback with X9 energy points but I have never seen a full ballistic boat or a mech with MORE than 4 ballistic points.
I want to be able to mounts X12 MG's just BECAUSE and not because it would in any way be good.
#109
Posted 28 February 2013 - 06:16 AM
OneEyed Jack, on 28 February 2013 - 06:09 AM, said:
The AC10 might not be as ubiquitous as the PPC because it's not as easy to fit on lighter chassis or boat on heavier ones, but unless/until slug rounds come out for the LB-X, it's still the right gun for some builds.
Being the right gun for a bad build on a worse mech.
That is the definition of relevancy. /sarcasm
#110
Posted 28 February 2013 - 06:25 AM
Terror Teddy, on 28 February 2013 - 05:57 AM, said:
I'm hoping for multiple kinds of ammunition for ballistic weapons soon.
-Incendiary [tracer effect, raise enemy heat slightly]
-Caseless [More Ammo - Chance to Jam]
-Explosive [Less damage but area effect]
Nope, those are for much later and are optional ammo rules that nobody ever used.
#111
Posted 28 February 2013 - 06:51 AM
#113
Posted 28 February 2013 - 07:21 AM
Edited by Olivia Maybach, 28 February 2013 - 07:22 AM.
#114
Posted 28 February 2013 - 07:28 AM
Spinning Burr, on 27 February 2013 - 10:35 AM, said:
Let's recap:
PPC/ERPPC is half the weight (AC10 ammo included)
Same "ballistic" damage plus anti-ECM bonus per hit
"Twice" as fast projectile speed with no projectile arc
No ammo explosion liability
50% faster recycle time for roughly 50% more heat from PPC and 100% more heat from ERPPC
20% more range from PPC and 80% more range from ERPPC in exchange for heat
Now why would you mount an AC10 on a mech? It looks like an automatic liability. If you can't mount a beam and need or want to mount ballistics, that's fine. But why AC10?
For one the Ballistics of the AC10 are still better than the PPC due to firing delay. For another, the AC10 produces less heat , and for a third it has 0 minimum range (Most important) even as a Dragon Pilot moving at 90 kph minimum there are large numbers of time, particularly during capping, or against light mechs where someone will come in to face hump you, or you have to stay within 90 in order to max your time on the cap point.
Heat is a big issue, particularly on heavy mechs.
Also I rack up alot more component destructions and kills on average with an AC10 than I do the PPC. Why that is, I'm not sure but there it is.
Also on mechs where you only have 2 to 4 energy slots, 1+ Ballistic it allows you to field LLs in E slots.
So yes I'll keep ''ole Big Bore'' on most of my Dragons arms.
#115
Posted 28 February 2013 - 08:03 AM
Elandyll, on 27 February 2013 - 02:56 PM, said:
Still need to test it out sometime though.
#116
Posted 28 February 2013 - 08:25 AM
I used to use a pretty good setup with the LBX and actually used to do decent damage with it. I'd like to try It out again but with all these big maps coming, I'd rather keep medium/long rage builds...
#117
Posted 28 February 2013 - 08:44 AM
Ballistics do not go well with 60 ton or lighter mechs. That take up to much space, and weight for the damage. The heavier mechs can benefit greatly from swapping some energy for a ballistic to lower their overall heat levels.
Do i think they are balanced? Nope, all ACs but the 2 need increased speed to the ac2 level.
#118
Posted 28 February 2013 - 08:54 AM
And unless you're going to go ER, Face hugging becomes a big issue
And if you go ER then it won't matter how many Heat sinks you have on, on a 60 or less tonner. Because you'll be over heating so often that the 2 ERs will likely be the only weapons in your entire arsenal unless you want to cook off.
This is all that really needs to be said
http://mwo.smurfy-ne...a8cdcf3f86fe058 AC10
vs
2 PPCs
http://mwo.smurfy-ne...d973480fe42f891
There's a pretty substantial difference between them don't you think?
Edited by Mavairo, 28 February 2013 - 09:06 AM.
#119
Posted 28 February 2013 - 08:55 AM
#120
Posted 28 February 2013 - 09:06 AM
Braggart, on 28 February 2013 - 08:44 AM, said:
Ballistics do not go well with 60 ton or lighter mechs. That take up to much space, and weight for the damage. The heavier mechs can benefit greatly from swapping some energy for a ballistic to lower their overall heat levels.
Do i think they are balanced? Nope, all ACs but the 2 need increased speed to the ac2 level.
Twice damage but 7,33 times more heat for the same weight ratio.
22 heat for twin ERPPC and 3 for AC10.
They are VERY different so that comparison hardly matters.
Not to mention 600K for 1 AC10 or 1,2 million for 2 ERPPC.
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