Jump to content

Itemstats.xml March 5Th Changes


3 replies to this topic

#1 Seth

    Member

  • PipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 785 posts

Posted 06 March 2013 - 11:29 AM

I've added a way to quickly compare updates to the ItemStats.xml file, which determines the stats of each weapon. In this most recent change, we can see a few things that weren't mentioned in the patch notes. The Artemis missiles got a tighter grouping, crit seeking weapons used to have a bonus 30% chance to get 3 critical hits, and the LB-10X hadn't had the typo fixed to get the bonus critical hit damage fixed.

ItemStats.xml Feb 19 - Mar 5th Changes

#2 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 07 March 2013 - 02:47 PM

There's a little more than just that.

If you read the LRM section, the ammo is set to 1.8, for the purposes of ammo explosions. This is consistent with the current damage that LRMs do. It used to be working independently, where the ammo explosion did the older "1.6" value.

Also, mg ammo used to explode @ twice the normal damage value... now it is set to the normal mg damage value.

Edited by Deathlike, 07 March 2013 - 02:48 PM.


#3 Kmieciu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,437 posts
  • LocationPoland

Posted 08 March 2013 - 01:32 AM

View PostDeathlike, on 07 March 2013 - 02:47 PM, said:

There's a little more than just that.

If you read the LRM section, the ammo is set to 1.8, for the purposes of ammo explosions. This is consistent with the current damage that LRMs do. It used to be working independently, where the ammo explosion did the older "1.6" value.

Also, mg ammo used to explode @ twice the normal damage value... now it is set to the normal mg damage value.

I am proud to admit that it was I who's been sending tickets about it since closed beta :-)

But the more I think about it... maybe the MG ammo exploded at the right damage value, but the machineguns were doing half the intended damage ...

Edited by Kmieciu, 08 March 2013 - 01:34 AM.


#4 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 08 March 2013 - 07:25 AM

Just from the #s alone, I think damage dealt works is really that different from ammo explosions... see the Gauss Rifle vs Gauss Ammo as the prime example for this.

On the other hand... MGs need a buff... so even double what it normally does is an actual improvement.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users