Override Shutdown Is Broken As Is
#21
Posted 27 February 2013 - 07:25 PM
#22
Posted 27 February 2013 - 07:34 PM
Jim Elliot, on 27 February 2013 - 05:13 PM, said:
The only conceivable way it could be usable now is to run a script to constantly press the 'o' key.
And in other news I only have two hands so the default binding to 'o' is slightly lolzy.
Same with ECM lol J wtf really?? why not c?
- end rant -
because being able to actually override the shutdown made players cry so they had to make is impossible to do so. Like how you have a WARNING MISSILES indicator now because people couldnt be bothered to realize to get the **** out of the open when they started raining on them.
same for the "warning you are targetted" thing lol
all these warnings are just getting stupid really
#23
Posted 27 February 2013 - 07:42 PM
thankfully this is a videogame, and that lets you transcend human boundaries.
but i get what you're saying, it should be a toggle not a timed event.
you should also be able to override an overheat shutdown from shutdown status
Edited by Battlecruiser, 27 February 2013 - 07:42 PM.
#24
Posted 27 February 2013 - 07:45 PM
I'll be laughing my *** off everytime i see: Jim Elliot has killed Jim Elliot.
Seriously though, it is an override mechanic for emergency situations. It is implemented well, and it works just fine. It is not some sort of hazzle built in there so you can't play properly. If you'll learn to manage your heat, you'll find you'll almost never need it.
Oh, forgot to mention, it's also part of BattleTech lore, it is not a toggle, nor should it ever be one. If you now feel the need to express that you don't care about BT lore... Too bad.
Edited by Oy of MidWorld, 27 February 2013 - 07:49 PM.
#25
Posted 27 February 2013 - 07:47 PM
Oy of MidWorld, on 27 February 2013 - 07:45 PM, said:
I'll be laughing my *** off everytime i see: Jim Elliot has killed Jim Elliot.
Seriously though, it is an override mechanic for emergency situations. It is implemented well, and it works just fine. It is not some sort of hazzle built in there so you can't play properly. If you'll learn to manage your heat, you'll find you'll almost never need it.
lol you roland and the few others Ive seen about with similar names should all make a Tet corp merc lance lol
#27
Posted 27 February 2013 - 08:45 PM
OneEyed Jack, on 27 February 2013 - 07:24 PM, said:
Yeah, this can sometimes happen to me in my PPC Jenner. I'm riding ~70%, and I blast off both PPC's at the same time, the heat can really creep up and if I'm not careful (ie. holding my finger down) I don't realize the HEAT WARNING, or BB talking to me by the time my next PPC goes off. (reason #1 being i'm focusing on my target and don't see the visual warning, and reason #2 BB isn't good at delivering urgent situational warnings. All of them sound the same, and none have any sort of unique audible cue to go by) Which is why I would like a "SHUTTING DOWN" warning so I can slam down on the Override button before the shut-down takes place.
I dunno, no matter how it happens, there's no reason why they cannot work in a grace period for over-riding reasons. MW2 did this well, and you did not shut down until BB was finished the warning message about shutting down. It often sounded like: "Shut-down Sequence Initiated. Shut-down Sequence: OVERRIDDEN." and by the time she finished saying all of that, you were below your heat level and you avoided being shut down. If you did not over-ride by the time she finished saying "Shut-down Sequence Initiated" then your mech would power down.
Edited by MoonUnitBeta, 27 February 2013 - 08:47 PM.
#28
Posted 27 February 2013 - 09:10 PM
#29
Posted 27 February 2013 - 09:11 PM
#30
Posted 27 February 2013 - 11:08 PM
MoonUnitBeta, on 27 February 2013 - 07:08 PM, said:
"Please, NO," to everything you said regarding shutdowns. But dear sweet jesus, YES to removing the WARNING prefix to Betty's voiceovers... When you hear Betty talking, you better believe it's a warning, no need to listen to her say warning 500x per match.
And FFS, why haven't you rebound Override Shutdown to a different key? Literally almost any key besides O would be better!
#31
Posted 28 February 2013 - 12:04 AM
Vahnn, on 27 February 2013 - 11:08 PM, said:
It's defaulted to O, everyone knows what I'm talking about.
So... are you being serious you like current iteration of overheating and how absolutely ineffective it is to realize your heat when you are concentrating on shooting? The visual <<HEAT WARNING>> is identical to <<CRITICAL DAMAGE>> and <<INCOMING MISSILES>>, and when you are at critical damage (which is just a red piece of armor) it never goes away. The Bitc'n Betty voice is the same voice as fuel %, ammo %, Warning: Targeted, etc etc. There's no audible difference outside of the word to give you a cue that HEY. SOMETHING BAD IS HAPPENING THAT YOU CAN STOP, vs, HEY. SOMETHING BAD HAPPENED THAT YOU CAN'T DO MUCH ABOUT. it's all the same. tweak the stuff you can't change and put it into the background, make the urgent stuff higher toned, clearer and louder so my brain doesn't go "oh many, critical damage again.. or fuel.. something about missiles or getting targeted.." and suddenly i'm shutting down.
You can read this. I explain myself clearer and in more detail about why I like these changes. It's obvious something else needs to be done, and it's not just me. I see trial mechs shut down 80% of the time, and it's new players that are on the receiving end of that frustrating cliff of a learning curve. It can be made easier.
#32
Posted 28 February 2013 - 05:05 PM
MoonUnitBeta, on 28 February 2013 - 12:04 AM, said:
So... are you being serious you like current iteration of overheating and how absolutely ineffective it is to realize your heat when you are concentrating on shooting? The visual <<HEAT WARNING>> is identical to <<CRITICAL DAMAGE>> and <<INCOMING MISSILES>>, and when you are at critical damage (which is just a red piece of armor) it never goes away. The Bitc'n Betty voice is the same voice as fuel %, ammo %, Warning: Targeted, etc etc. There's no audible difference outside of the word to give you a cue that HEY. SOMETHING BAD IS HAPPENING THAT YOU CAN STOP, vs, HEY. SOMETHING BAD HAPPENED THAT YOU CAN'T DO MUCH ABOUT. it's all the same. tweak the stuff you can't change and put it into the background, make the urgent stuff higher toned, clearer and louder so my brain doesn't go "oh many, critical damage again.. or fuel.. something about missiles or getting targeted.." and suddenly i'm shutting down.
You can read this. I explain myself clearer and in more detail about why I like these changes. It's obvious something else needs to be done, and it's not just me. I see trial mechs shut down 80% of the time, and it's new players that are on the receiving end of that frustrating cliff of a learning curve. It can be made easier.
bad enough there ARE all those friggin warnings -.-
#33
Posted 28 February 2013 - 05:35 PM
Edited by Slater01, 28 February 2013 - 05:45 PM.
#34
Posted 05 March 2013 - 09:55 AM
Turning it to a toggle is the most ridiculous thing I've ever heard. The idea is for it to be tricky so skilled players can make use of it! If you want to just stop shooting and wait for heat to cool, that's fine. That's what I do in most cases. But if I know I can get the kill with one more ****, I hit shift with my pinky (my pinky is already on the shift key) then I fire again. Get the kill, then run and hide.
Lazy people, I tell ya. You're making the game difficult for yourself by refusing to try new things. Rebind the damn key, train yourself to see when the Heat indicator turns red. Learn to read it at a glance. Do you really have to stop the fight and lean forward and stare at the numbers for several seconds to figure out what your heat level is at? What is the point of the easy-to-read indicator and clearly labelled number (as if the bar isn't enough), and ON TOP OF ALL THAT, it flashes and turns red! What else do you want from it?
If it were a simple toggle, people would be blowing themselves up left and right then complaining about how the toggle should prevent you from overheating, BUT it should STILL shut you down if you're about to blow up. Weeeeeeeeee, EZ BUTTIN, WER IZ IT?
tl;dr: blind people who didn't know they can rebind keys are having a hard time understanding a beautiful game mechanic.
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