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Override Shutdown Is Broken As Is


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#21 CeeKay Boques

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Posted 27 February 2013 - 07:25 PM

"The current reiteration of Override make me plan ahead, and watch my gauges. I'm too busy pew pewing, please lower the bar for me. Thanks!"

#22 Mechwarrior Buddah

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Posted 27 February 2013 - 07:34 PM

View PostJim Elliot, on 27 February 2013 - 05:13 PM, said:

The current override shutdown command forces you to guess when you are about to heat. Which, in my experience, is impossible. Please either consider switching it to a toggle where if you heat you just take damage or revert it back to the way it was before.

The only conceivable way it could be usable now is to run a script to constantly press the 'o' key.

And in other news I only have two hands so the default binding to 'o' is slightly lolzy.
Same with ECM lol J wtf really?? why not c?

- end rant -


because being able to actually override the shutdown made players cry so they had to make is impossible to do so. Like how you have a WARNING MISSILES indicator now because people couldnt be bothered to realize to get the **** out of the open when they started raining on them.
same for the "warning you are targetted" thing lol
all these warnings are just getting stupid really

#23 Reported for Inappropriate Name

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Posted 27 February 2013 - 07:42 PM

heat management? if i didn't know any better i'd say you have a sense of self preservation.

thankfully this is a videogame, and that lets you transcend human boundaries.

but i get what you're saying, it should be a toggle not a timed event.

you should also be able to override an overheat shutdown from shutdown status

Edited by Battlecruiser, 27 February 2013 - 07:42 PM.


#24 Oy of MidWorld

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Posted 27 February 2013 - 07:45 PM

Amazing topic. Just do it. No need to learn to manage your heat. Just make a macro to spam the override... :lol:

I'll be laughing my *** off everytime i see: Jim Elliot has killed Jim Elliot.

Seriously though, it is an override mechanic for emergency situations. It is implemented well, and it works just fine. It is not some sort of hazzle built in there so you can't play properly. If you'll learn to manage your heat, you'll find you'll almost never need it.

Oh, forgot to mention, it's also part of BattleTech lore, it is not a toggle, nor should it ever be one. If you now feel the need to express that you don't care about BT lore... Too bad.

Edited by Oy of MidWorld, 27 February 2013 - 07:49 PM.


#25 Mechwarrior Buddah

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Posted 27 February 2013 - 07:47 PM

View PostOy of MidWorld, on 27 February 2013 - 07:45 PM, said:

Amazing topic. Just do it. No need to learn to manage your heat. Just make a macro to spam the override... :lol:

I'll be laughing my *** off everytime i see: Jim Elliot has killed Jim Elliot.

Seriously though, it is an override mechanic for emergency situations. It is implemented well, and it works just fine. It is not some sort of hazzle built in there so you can't play properly. If you'll learn to manage your heat, you'll find you'll almost never need it.


lol you roland and the few others Ive seen about with similar names should all make a Tet corp merc lance lol

#26 Oy of MidWorld

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Posted 27 February 2013 - 07:51 PM

View PostMechwarrior Buddah, on 27 February 2013 - 07:47 PM, said:


lol you roland and the few others Ive seen about with similar names should all make a Tet corp merc lance lol

Yeah, he's my Dinh! :lol: Tet Corp for the rose.

#27 MoonUnitBeta

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Posted 27 February 2013 - 08:45 PM

View PostOneEyed Jack, on 27 February 2013 - 07:24 PM, said:

Most of your shutdowns are probably from a single shot pushing you from below the warning to shutdown, since you only get the warning of you're already riding the heat limit and it doesn't account for the heat your weapons will put out in a single shot, even if it's not an alpha.

Yeah, this can sometimes happen to me in my PPC Jenner. I'm riding ~70%, and I blast off both PPC's at the same time, the heat can really creep up and if I'm not careful (ie. holding my finger down) I don't realize the HEAT WARNING, or BB talking to me by the time my next PPC goes off. (reason #1 being i'm focusing on my target and don't see the visual warning, and reason #2 BB isn't good at delivering urgent situational warnings. All of them sound the same, and none have any sort of unique audible cue to go by) Which is why I would like a "SHUTTING DOWN" warning so I can slam down on the Override button before the shut-down takes place.
I dunno, no matter how it happens, there's no reason why they cannot work in a grace period for over-riding reasons. MW2 did this well, and you did not shut down until BB was finished the warning message about shutting down. It often sounded like: "Shut-down Sequence Initiated. Shut-down Sequence: OVERRIDDEN." and by the time she finished saying all of that, you were below your heat level and you avoided being shut down. If you did not over-ride by the time she finished saying "Shut-down Sequence Initiated" then your mech would power down.

Edited by MoonUnitBeta, 27 February 2013 - 08:47 PM.


#28 Baby Bear

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Posted 27 February 2013 - 09:10 PM

I understand what people are saying that if you don't watch your heat and keep firing your weapons then you deserve to shut down. I sort of want a more imminent warning so as to override earlier. Not because of the reasons currently posted but for when the flamers are buffed and you get tagged with one or more flamers without realizing it. I need a definite audible cue so that I can overide -before- the shut down happens. Have the screen flicker red or something. Right now I don't think the cue catches attention enough when you are focused on targets or evading fire. I watch my weapons decently so its rare for me to shut down but I know many ride the razors edge and I'm not so worried about the heat I'm making more than I am from getting hit by weapons that can increase my heat. Flamers aren't a problem now so maybe this might not even be something I have to worry about.

#29 Xandre Blackheart

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Posted 27 February 2013 - 09:11 PM

The current mechanic punishes you pretty harshly for shutting down because the stupid power up/down button still regularly causes double shutdown. If you shutdown just sit and take it because trying to use the new method of emergency power-up will make it worse. One more thing broken.

#30 Vahnn

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Posted 27 February 2013 - 11:08 PM

View PostMoonUnitBeta, on 27 February 2013 - 07:08 PM, said:

I would like there to be a "Shutting Down" notification via Cranky Betty, plus a 2 second grace period before shutting down that gave me a chance to override it. Maybe when heat is building up and it's going to surpass 100% I get "Shutting Down" and as my heat is still building I have time to reach over and press 'O' . 'O' FOR OVERRIDE THE SHUTDOWN!


"Please, NO," to everything you said regarding shutdowns. But dear sweet jesus, YES to removing the WARNING prefix to Betty's voiceovers... When you hear Betty talking, you better believe it's a warning, no need to listen to her say warning 500x per match.

And FFS, why haven't you rebound Override Shutdown to a different key? Literally almost any key besides O would be better!

#31 MoonUnitBeta

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Posted 28 February 2013 - 12:04 AM

View PostVahnn, on 27 February 2013 - 11:08 PM, said:

And FFS, why haven't you rebound Override Shutdown to a different key? Literally almost any key besides O would be better!

It's defaulted to O, everyone knows what I'm talking about.

So... are you being serious you like current iteration of overheating and how absolutely ineffective it is to realize your heat when you are concentrating on shooting? The visual <<HEAT WARNING>> is identical to <<CRITICAL DAMAGE>> and <<INCOMING MISSILES>>, and when you are at critical damage (which is just a red piece of armor) it never goes away. The Bitc'n Betty voice is the same voice as fuel %, ammo %, Warning: Targeted, etc etc. There's no audible difference outside of the word to give you a cue that HEY. SOMETHING BAD IS HAPPENING THAT YOU CAN STOP, vs, HEY. SOMETHING BAD HAPPENED THAT YOU CAN'T DO MUCH ABOUT. it's all the same. tweak the stuff you can't change and put it into the background, make the urgent stuff higher toned, clearer and louder so my brain doesn't go "oh many, critical damage again.. or fuel.. something about missiles or getting targeted.." and suddenly i'm shutting down.

You can read this. I explain myself clearer and in more detail about why I like these changes. It's obvious something else needs to be done, and it's not just me. I see trial mechs shut down 80% of the time, and it's new players that are on the receiving end of that frustrating cliff of a learning curve. It can be made easier.

#32 Mechwarrior Buddah

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Posted 28 February 2013 - 05:05 PM

View PostMoonUnitBeta, on 28 February 2013 - 12:04 AM, said:

It's defaulted to O, everyone knows what I'm talking about.

So... are you being serious you like current iteration of overheating and how absolutely ineffective it is to realize your heat when you are concentrating on shooting? The visual <<HEAT WARNING>> is identical to <<CRITICAL DAMAGE>> and <<INCOMING MISSILES>>, and when you are at critical damage (which is just a red piece of armor) it never goes away. The Bitc'n Betty voice is the same voice as fuel %, ammo %, Warning: Targeted, etc etc. There's no audible difference outside of the word to give you a cue that HEY. SOMETHING BAD IS HAPPENING THAT YOU CAN STOP, vs, HEY. SOMETHING BAD HAPPENED THAT YOU CAN'T DO MUCH ABOUT. it's all the same. tweak the stuff you can't change and put it into the background, make the urgent stuff higher toned, clearer and louder so my brain doesn't go "oh many, critical damage again.. or fuel.. something about missiles or getting targeted.." and suddenly i'm shutting down.

You can read this. I explain myself clearer and in more detail about why I like these changes. It's obvious something else needs to be done, and it's not just me. I see trial mechs shut down 80% of the time, and it's new players that are on the receiving end of that frustrating cliff of a learning curve. It can be made easier.


bad enough there ARE all those friggin warnings -.-

#33 Slater01

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Posted 28 February 2013 - 05:35 PM

You know, I've noticed that too, when I press 'O' I still shutdown, it never used to be like that. Perhaps I'll have to rebind the key closer as some of you mentioned. Why do only a few of us have this issue? How fast do you have to be now?

Edited by Slater01, 28 February 2013 - 05:45 PM.


#34 Vahnn

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Posted 05 March 2013 - 09:55 AM

On your HUD (acronym for Heads-Up Display, meaning you can still see it while looking out your cockpit) there is a bar that fills up. When it turns RED and starts flashing, be ready to hit override before your next shot.

Turning it to a toggle is the most ridiculous thing I've ever heard. The idea is for it to be tricky so skilled players can make use of it! If you want to just stop shooting and wait for heat to cool, that's fine. That's what I do in most cases. But if I know I can get the kill with one more ****, I hit shift with my pinky (my pinky is already on the shift key) then I fire again. Get the kill, then run and hide.

Lazy people, I tell ya. You're making the game difficult for yourself by refusing to try new things. Rebind the damn key, train yourself to see when the Heat indicator turns red. Learn to read it at a glance. Do you really have to stop the fight and lean forward and stare at the numbers for several seconds to figure out what your heat level is at? What is the point of the easy-to-read indicator and clearly labelled number (as if the bar isn't enough), and ON TOP OF ALL THAT, it flashes and turns red! What else do you want from it?

If it were a simple toggle, people would be blowing themselves up left and right then complaining about how the toggle should prevent you from overheating, BUT it should STILL shut you down if you're about to blow up. Weeeeeeeeee, EZ BUTTIN, WER IZ IT?

tl;dr: blind people who didn't know they can rebind keys are having a hard time understanding a beautiful game mechanic.





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