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Best Cc Jenner Loadout?


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#21 Rocdocta

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Posted 27 February 2013 - 10:51 PM

O.M.G. Thanks Medic!!! I cannot believe how much i have wasted...trying..selling..buying... i couldnt find any buttons to do this... this will save me millions.

NOOB Mistake #2.

cheers

#22 One Medic Army

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Posted 27 February 2013 - 11:17 PM

View PostRocdocta, on 27 February 2013 - 10:51 PM, said:

O.M.G. Thanks Medic!!! I cannot believe how much i have wasted...trying..selling..buying... i couldnt find any buttons to do this... this will save me millions.

NOOB Mistake #2.

cheers

No problem.
You can also try using http://mwo.smurfy-net.de/ to build mechs before you buy them. It even gives you a total cost to build in the upper right corner.

#23 Corbon Zackery

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Posted 27 February 2013 - 11:21 PM

There really 3 main builds. 6 small lasers, 4 small pulse 2 streak and 4 m lasers SRM 6. All run with Endo and FF, XL with 125kph anything faster and your just doing glance hits and targeting becomes a issue. It depends on what your doing with your Jenner if your targeting lights then 4 small pulse and 2 streaks will do fine or 6 small lasers. If your softening up 40 to 100 ton mechs then the 4 m laser SRM 6 does a impressive 35 points of dmg with each pass.

#24 Rocdocta

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Posted 27 February 2013 - 11:40 PM

my speed has been about 107km/h and thats been pretty good for escaping. i tried the SRMs (not streaks). i set missiles to "3" but they would never fire. not once the whole game. yes i had ammo for them. they werent red. they just wouldnt fire. maybe it was glitch. will test it again tonight.

#25 Henry Pride

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Posted 27 February 2013 - 11:45 PM

My 2:
Jenner D with 4 ML and 2 SSRM2, 280XL.. pretty hot, even with double HS after a small time, but i like to play it if i got a raven or commando with ecm as wingman..

Second: Jenner F 4ML 2SL, 280 Engine. A bit cooler with the 2 smalls, but still 30 dmg Alpha Punch. Cracks the Back of an Atlas/Stalker/Awesome in 2 Alphas, cored in 3-4.
Unfortunately it has no chance against thos ECM+Streak Combos.

Small hint to your weapon choice. Small Pulse Lasers Suck in any kind of way. Either take ML or MPL. Forget about the SPL.. they just dont worth the extra heat and weight...

View PostRocdocta, on 27 February 2013 - 11:40 PM, said:

my speed has been about 107km/h and thats been pretty good for escaping. i tried the SRMs (not streaks). i set missiles to "3" but they would never fire. not once the whole game. yes i had ammo for them. they werent red. they just wouldnt fire. maybe it was glitch. will test it again tonight.


SSRM wont work within an ECM field... and u need to target for a small amount of time, before ur able to fire them. Take a close look, whose aside or behind u. If a Raven 3L is eating u up, forget about the streaks... jenner is the only lightmech without ECM.
Another tip: No Scout should be slower then 130 km/h. Anything below means ur dead... instant...

Edited by Henry Pride, 27 February 2013 - 11:45 PM.


#26 One Medic Army

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Posted 27 February 2013 - 11:46 PM

View PostRocdocta, on 27 February 2013 - 11:40 PM, said:

my speed has been about 107km/h and thats been pretty good for escaping. i tried the SRMs (not streaks). i set missiles to "3" but they would never fire. not once the whole game. yes i had ammo for them. they werent red. they just wouldnt fire. maybe it was glitch. will test it again tonight.

Check your key bindings.
Weapon group 3 is not default bound to mouse 3, only to the number 3 on the keyboard.

#27 Wispsy

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Posted 28 February 2013 - 01:22 AM

I think that 4small lasers and 2srm4s is going to be the best build for you. Mediums sound good but they are only really worth it if you are not getting very many shots off, and standing still most of the time you are shooting. If you want the most successful hot running assassination build you will want to use 6 medium pulse, as they can put out very focused damage before the enemy has time to react, unlike mediums. That being said it sounds like you wish to fire often and hit hard, 4smalls 2srm4s is best for that.

You want an xl295(or 300 but 300 is not really worth it yet IMO) this is the most important part. Save up and buy one of these, speed is life. You also want to include dhs endo and ff on every light mech you ever make, you will always have the slots for them. On top of that put max armour (or maybe as low as 215 if you really need a half ton to try something). I personally use 4 tons of ammo and 3 jumpjets, however you should be completely fine at your Elo with 3tons and 5 jumpjets. Put the ammo in your head and probably a leg.
Whilst you lose some range not having mediums your dps will go up a lot. The small lasers also have a shorter duration, and whilst it is only a fraction of a second it really does make a difference. If you desperately feel the need to go green instead of red (totally understandable, I would ban the colour red if I could) then use 2 medium pulse instead of 4 mediums. It will save your life more often and get you more kills then you realise, trust me! :P

#28 One Medic Army

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Posted 28 February 2013 - 01:33 AM

View PostWispsy, on 28 February 2013 - 01:22 AM, said:

I think that 4small lasers and 2srm4s is going to be the best build for you. Mediums sound good but they are only really worth it if you are not getting very many shots off, and standing still most of the time you are shooting. If you want the most successful hot running assassination build you will want to use 6 medium pulse, as they can put out very focused damage before the enemy has time to react, unlike mediums. That being said it sounds like you wish to fire often and hit hard, 4smalls 2srm4s is best for that.

You want an xl295(or 300 but 300 is not really worth it yet IMO) this is the most important part. Save up and buy one of these, speed is life. You also want to include dhs endo and ff on every light mech you ever make, you will always have the slots for them. On top of that put max armour (or maybe as low as 215 if you really need a half ton to try something). I personally use 4 tons of ammo and 3 jumpjets, however you should be completely fine at your Elo with 3tons and 5 jumpjets. Put the ammo in your head and probably a leg.
Whilst you lose some range not having mediums your dps will go up a lot. The small lasers also have a shorter duration, and whilst it is only a fraction of a second it really does make a difference. If you desperately feel the need to go green instead of red (totally understandable, I would ban the colour red if I could) then use 2 medium pulse instead of 4 mediums. It will save your life more often and get you more kills then you realise, trust me! :P

Agree, except about one little thing.
MLs actually do more dmg/second of beam duration than smalls. 5dmg/1sec vs 3dmg/.75sec=>4dmg/1sec
So if you want higher burst damage then mediums are slightly better than smalls. That said MPL blows both out of the water, and mediums tend to run MUCH hotter than smalls, and the smalls will recycle faster.

#29 Wispsy

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Posted 28 February 2013 - 01:49 AM

View PostOne Medic Army, on 28 February 2013 - 01:33 AM, said:

Agree, except about one little thing.
MLs actually do more dmg/second of beam duration than smalls. 5dmg/1sec vs 3dmg/.75sec=>4dmg/1sec
So if you want higher burst damage then mediums are slightly better than smalls. That said MPL blows both out of the water, and mediums tend to run MUCH hotter than smalls, and the smalls will recycle faster.


You lose dps using mediums because you overheat too fast. I was not meaning for the duration of the laser I was meaning overall, in a game. Medium pulse are what you should go for burst damage, for loads of reasons, smalls for sustained, medium lasers if you are in a bigger mech.

#30 Der BruzZzler von Wiesndoof

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Posted 28 February 2013 - 04:09 AM

Masterlevel JR7-D(F)
Current Weight: 35 tons
XL 280 + Speedtweak (143 kmh)
Endo Steel
Ferro Armor
13 Double Heat Sinks
232/238 Armorpoints
3/5 Jump Jets

4x Medium Laser
2x Streak SRM-2
1x Streak SRM Ammo
Heat Efficiency: 1,36

3 Module Slots

Sometimes i switch between SRM's and S-SRM's. It's still my fav. Mech. Fast enough, strong enough, well amored, jump capable, no heatproblems.

#31 TopDawg

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Posted 28 February 2013 - 04:42 AM

Quite a few people (like Medic and Wispsy) beat me to the punch, but I also wanted to clear up that Light Mechs are currently capped around 150 kph. Someone earlier in the thread said 140 and I didn't see where it was mentioned again (sorry if it was!).

With that said, I prefer the Jenner F with 6x ML and the XL 300 (152.7 kph with speedtweak). A 30 point alpha is just too good for me to pass up, not to mention they don't overheat nearly as badly as 6x MPL would. To each their own of course, but as others have said, speed is extremely important, DHS a must, Endo + FF a must, and I'd almost have to say that speedtweak is a must.

Hope you keep having fun and good luck!

#32 Rocdocta

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Posted 28 February 2013 - 05:08 PM

thanks guys, i keep looking at how much i wasted by selling components as i didnt realise you could just swap them out...millions of creds... *facepalm.

the srms not firing appears to have fixed itself but i just kept on dying and for some reason i have alot of trouble using missiles in a fight when compared to las of any type.

as i am building my experience up i am now in a D model after having completed the level 1 achievements in the F model. for some reason i like the F better. The load out is

2 MPL, 2ML, best armour, heat sinks, structure, AMS.

may drop something to give me a better engine as i am doing 113k/ph. so far heat isnt a problem as i am mindful of it. but i really want to focus now on the speed edge. I get concerned that my damage may not be enough if i drop 2 of the MLs for better engine or even a heat sink.

last night i forced an atlas to withdraw of a cap as he couldnt drop me and i was making alot of back shots on him, so am having a blast especialy with the cheaper trialling new gear.Will continue to use your suggestions and see how i go.

#33 Kageru Ikazuchi

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Posted 28 February 2013 - 05:38 PM

My JR7-D build: 4x ML, 2xSSRM 2 +1ton ammo, 5x JJ, Endo, DHS (+1 DHS), XL280, Max Armor

I'm working on another batch of mech skills (on another chassis) before I start levelling up a -F and -K, but I have enormous amounts of fun with my Jenner. Tough enough to get close, fast enough to harass almost anything. I do overheat occasionally, but the balance of 129 kph, full weapons load, and full armor fits my style very well.

If you find you need more heat dissipation, add Ferro Fibrous, drop a few points of armor, and you get one more ton for one more DHS (and just barely enough crit slots to load it. Another option might be to replace one ML w/ TAG.

When I start messing around with the -F and -K, I will probably mix things up a bit, but I won't ever go slower than 125 (140, once I get the tweak) in a Jenner.

#34 Alcatraz968

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Posted 28 February 2013 - 05:41 PM

Wrong section of the forums :/

6 Medium lasers
4 Double Heat Sinks
Endo, Fiber
XL 300

Edit: 152.7Kph

Edited by Alcatraz968, 28 February 2013 - 05:41 PM.


#35 Levi Porphyrogenitus

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Posted 28 February 2013 - 05:41 PM

View PostRocdocta, on 27 February 2013 - 11:40 PM, said:

my speed has been about 107km/h and thats been pretty good for escaping. i tried the SRMs (not streaks). i set missiles to "3" but they would never fire. not once the whole game. yes i had ammo for them. they werent red. they just wouldnt fire. maybe it was glitch. will test it again tonight.


Double-check your key bindings. If you're trying to use a thumb button, then manually reset the binding for weapon group three to that button. If it still doesn't work, them you have deeper problems (maybe some freaky hardware issue or something).





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