

Best Cc Jenner Loadout?
#21
Posted 27 February 2013 - 10:51 PM
NOOB Mistake #2.
cheers
#22
Posted 27 February 2013 - 11:17 PM
Rocdocta, on 27 February 2013 - 10:51 PM, said:
NOOB Mistake #2.
cheers
No problem.
You can also try using http://mwo.smurfy-net.de/ to build mechs before you buy them. It even gives you a total cost to build in the upper right corner.
#23
Posted 27 February 2013 - 11:21 PM
#24
Posted 27 February 2013 - 11:40 PM
#25
Posted 27 February 2013 - 11:45 PM
Jenner D with 4 ML and 2 SSRM2, 280XL.. pretty hot, even with double HS after a small time, but i like to play it if i got a raven or commando with ecm as wingman..
Second: Jenner F 4ML 2SL, 280 Engine. A bit cooler with the 2 smalls, but still 30 dmg Alpha Punch. Cracks the Back of an Atlas/Stalker/Awesome in 2 Alphas, cored in 3-4.
Unfortunately it has no chance against thos ECM+Streak Combos.
Small hint to your weapon choice. Small Pulse Lasers Suck in any kind of way. Either take ML or MPL. Forget about the SPL.. they just dont worth the extra heat and weight...
Rocdocta, on 27 February 2013 - 11:40 PM, said:
SSRM wont work within an ECM field... and u need to target for a small amount of time, before ur able to fire them. Take a close look, whose aside or behind u. If a Raven 3L is eating u up, forget about the streaks... jenner is the only lightmech without ECM.
Another tip: No Scout should be slower then 130 km/h. Anything below means ur dead... instant...
Edited by Henry Pride, 27 February 2013 - 11:45 PM.
#26
Posted 27 February 2013 - 11:46 PM
Rocdocta, on 27 February 2013 - 11:40 PM, said:
Check your key bindings.
Weapon group 3 is not default bound to mouse 3, only to the number 3 on the keyboard.
#27
Posted 28 February 2013 - 01:22 AM
You want an xl295(or 300 but 300 is not really worth it yet IMO) this is the most important part. Save up and buy one of these, speed is life. You also want to include dhs endo and ff on every light mech you ever make, you will always have the slots for them. On top of that put max armour (or maybe as low as 215 if you really need a half ton to try something). I personally use 4 tons of ammo and 3 jumpjets, however you should be completely fine at your Elo with 3tons and 5 jumpjets. Put the ammo in your head and probably a leg.
Whilst you lose some range not having mediums your dps will go up a lot. The small lasers also have a shorter duration, and whilst it is only a fraction of a second it really does make a difference. If you desperately feel the need to go green instead of red (totally understandable, I would ban the colour red if I could) then use 2 medium pulse instead of 4 mediums. It will save your life more often and get you more kills then you realise, trust me!

#28
Posted 28 February 2013 - 01:33 AM
Wispsy, on 28 February 2013 - 01:22 AM, said:
You want an xl295(or 300 but 300 is not really worth it yet IMO) this is the most important part. Save up and buy one of these, speed is life. You also want to include dhs endo and ff on every light mech you ever make, you will always have the slots for them. On top of that put max armour (or maybe as low as 215 if you really need a half ton to try something). I personally use 4 tons of ammo and 3 jumpjets, however you should be completely fine at your Elo with 3tons and 5 jumpjets. Put the ammo in your head and probably a leg.
Whilst you lose some range not having mediums your dps will go up a lot. The small lasers also have a shorter duration, and whilst it is only a fraction of a second it really does make a difference. If you desperately feel the need to go green instead of red (totally understandable, I would ban the colour red if I could) then use 2 medium pulse instead of 4 mediums. It will save your life more often and get you more kills then you realise, trust me!

Agree, except about one little thing.
MLs actually do more dmg/second of beam duration than smalls. 5dmg/1sec vs 3dmg/.75sec=>4dmg/1sec
So if you want higher burst damage then mediums are slightly better than smalls. That said MPL blows both out of the water, and mediums tend to run MUCH hotter than smalls, and the smalls will recycle faster.
#29
Posted 28 February 2013 - 01:49 AM
One Medic Army, on 28 February 2013 - 01:33 AM, said:
MLs actually do more dmg/second of beam duration than smalls. 5dmg/1sec vs 3dmg/.75sec=>4dmg/1sec
So if you want higher burst damage then mediums are slightly better than smalls. That said MPL blows both out of the water, and mediums tend to run MUCH hotter than smalls, and the smalls will recycle faster.
You lose dps using mediums because you overheat too fast. I was not meaning for the duration of the laser I was meaning overall, in a game. Medium pulse are what you should go for burst damage, for loads of reasons, smalls for sustained, medium lasers if you are in a bigger mech.
#30
Posted 28 February 2013 - 04:09 AM
Current Weight: 35 tons
XL 280 + Speedtweak (143 kmh)
Endo Steel
Ferro Armor
13 Double Heat Sinks
232/238 Armorpoints
3/5 Jump Jets
4x Medium Laser
2x Streak SRM-2
1x Streak SRM Ammo
Heat Efficiency: 1,36
3 Module Slots
Sometimes i switch between SRM's and S-SRM's. It's still my fav. Mech. Fast enough, strong enough, well amored, jump capable, no heatproblems.
#31
Posted 28 February 2013 - 04:42 AM
With that said, I prefer the Jenner F with 6x ML and the XL 300 (152.7 kph with speedtweak). A 30 point alpha is just too good for me to pass up, not to mention they don't overheat nearly as badly as 6x MPL would. To each their own of course, but as others have said, speed is extremely important, DHS a must, Endo + FF a must, and I'd almost have to say that speedtweak is a must.
Hope you keep having fun and good luck!
#32
Posted 28 February 2013 - 05:08 PM
the srms not firing appears to have fixed itself but i just kept on dying and for some reason i have alot of trouble using missiles in a fight when compared to las of any type.
as i am building my experience up i am now in a D model after having completed the level 1 achievements in the F model. for some reason i like the F better. The load out is
2 MPL, 2ML, best armour, heat sinks, structure, AMS.
may drop something to give me a better engine as i am doing 113k/ph. so far heat isnt a problem as i am mindful of it. but i really want to focus now on the speed edge. I get concerned that my damage may not be enough if i drop 2 of the MLs for better engine or even a heat sink.
last night i forced an atlas to withdraw of a cap as he couldnt drop me and i was making alot of back shots on him, so am having a blast especialy with the cheaper trialling new gear.Will continue to use your suggestions and see how i go.
#33
Posted 28 February 2013 - 05:38 PM
I'm working on another batch of mech skills (on another chassis) before I start levelling up a -F and -K, but I have enormous amounts of fun with my Jenner. Tough enough to get close, fast enough to harass almost anything. I do overheat occasionally, but the balance of 129 kph, full weapons load, and full armor fits my style very well.
If you find you need more heat dissipation, add Ferro Fibrous, drop a few points of armor, and you get one more ton for one more DHS (and just barely enough crit slots to load it. Another option might be to replace one ML w/ TAG.
When I start messing around with the -F and -K, I will probably mix things up a bit, but I won't ever go slower than 125 (140, once I get the tweak) in a Jenner.
#34
Posted 28 February 2013 - 05:41 PM
6 Medium lasers
4 Double Heat Sinks
Endo, Fiber
XL 300
Edit: 152.7Kph
Edited by Alcatraz968, 28 February 2013 - 05:41 PM.
#35
Posted 28 February 2013 - 05:41 PM
Rocdocta, on 27 February 2013 - 11:40 PM, said:
Double-check your key bindings. If you're trying to use a thumb button, then manually reset the binding for weapon group three to that button. If it still doesn't work, them you have deeper problems (maybe some freaky hardware issue or something).
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