Jump to content

Alpine Is Silly On Conquest


34 replies to this topic

#21 Terror Teddy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,877 posts
  • LocationSweden

Posted 28 February 2013 - 05:19 AM

Personally I think Conquest in itself is broken due to the (often) carousel of lances beelining to each others bases and the one who gets there first wins.

Not much in the way of "battle" and there is no point in leaving the other half to defend because they WILL be out numbered 2 to 1 - and when the other half gets back they to will be outnumbered since they have already suffered heavy losses.

#22 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 28 February 2013 - 05:33 AM

I love Alpine conquest. It's about the only mpa I really fully enjoy conquest on.

Basic plan is always send the slows to Eps, while myself or another fast mech (sometimes a pair of us) go get Kappa then Theta or vice versa. And sometimes you team wins Eps and it's easy, sometimes not and it's a war of attrition. Sometimes you run into mechs doing the same thing as you and you have to decide whether to run and fight.

it's great.

#23 Terror Teddy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,877 posts
  • LocationSweden

Posted 28 February 2013 - 05:44 AM

View PostNicholas Carlyle, on 28 February 2013 - 05:33 AM, said:

I love Alpine conquest. It's about the only mpa I really fully enjoy conquest on.

Basic plan is always send the slows to Eps, while myself or another fast mech (sometimes a pair of us) go get Kappa then Theta or vice versa. And sometimes you team wins Eps and it's easy, sometimes not and it's a war of attrition. Sometimes you run into mechs doing the same thing as you and you have to decide whether to run and fight.

it's great.


Isn't that resource gathering?

Or am i confusing the two modes?

#24 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 28 February 2013 - 05:46 AM

View PostTerror Teddy, on 28 February 2013 - 05:44 AM, said:


Isn't that resource gathering?

Or am i confusing the two modes?


I think you are confusing them. Conquest has the 5 nodes. Assault has 2 bases.

#25 Terror Teddy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,877 posts
  • LocationSweden

Posted 28 February 2013 - 05:50 AM

View PostNicholas Carlyle, on 28 February 2013 - 05:46 AM, said:


I think you are confusing them. Conquest has the 5 nodes. Assault has 2 bases.


Yup, I did - I meant that ASSAULT needs to be reworked.

#26 FerretGR

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,445 posts

Posted 28 February 2013 - 05:51 AM

View Postxenoglyph, on 28 February 2013 - 01:37 AM, said:

The real problem isn't that Alpine is good or bad, it's that players have no control over which map they drop on.

I finally gave in and started only playing the maps I want to play like everyone else...

cd /level
mv *.pak *.bak


Hey, thanks, as it turns out, you're the disconnect who leaves your team short a man.

#27 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 28 February 2013 - 05:56 AM

12 v 12 is going to add nothing to Conquest Alpine, in it's current state. All it will do is just increase the size of the heavy blobs rushing Epsilon and the light swarms capping the rest, because that seems to be the only valid tactic for the map. And the outcome will still largely depend on who has the better lights.

#28 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 28 February 2013 - 05:58 AM

View PostTerror Teddy, on 28 February 2013 - 05:50 AM, said:


Yup, I did - I meant that ASSAULT needs to be reworked.



Agreed

View PostKaeb Odellas, on 28 February 2013 - 05:56 AM, said:

12 v 12 is going to add nothing to Conquest Alpine, in it's current state. All it will do is just increase the size of the heavy blobs rushing Epsilon and the light swarms capping the rest, because that seems to be the only valid tactic for the map. And the outcome will still largely depend on who has the better lights.


That's not true. If someone is running a fast medium they can take on those lights. The problem is as always when ECM comes into play. And what is wrong with a map that has slower bigger mechs fight, while light mechs skirmish and cap? Isn't that the whole point of different weight classes?

#29 TopDawg

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 270 posts

Posted 28 February 2013 - 06:09 AM

View PostKaeb Odellas, on 28 February 2013 - 05:56 AM, said:

12 v 12 is going to add nothing to Conquest Alpine, in it's current state. All it will do is just increase the size of the heavy blobs rushing Epsilon and the light swarms capping the rest, because that seems to be the only valid tactic for the map. And the outcome will still largely depend on who has the better lights.

*Ahem*

View PostTopDawg, on 28 February 2013 - 02:54 AM, said:

Alpine is (or at least when 12s are introduced, will be) my favorite map to date.

For better or worse, there are two games that are developing side by side in MWO: that of the competitive, organized 8/12 person groups, and that of the more casual, log in and have fun, shoot stuff, Lonewolf type of player. Now I'm not saying that anyone should want to play one way or the other, but it is important to recognize that these game experiences are going to (and in some cases vastly) differ. I do think however, that content in general (on the balance side of things anyway for sure) needs to be balanced around the more competitive side.

Now that that's out of the way, Alpine on Conquest only has one really glaring flaw; the 750 cap limit is too low for the size of the map (and I don't think 12s will really resolve this either). If you get off to an early lead, you're pretty much guaranteed to win. And regardless, you're often left with a 'it's over already?' feeling (presumably due to the longer travel times and less 'doing stuff').

For the first time though, Conquest finally has the chance to work as designed. Whereas on the smaller maps the prevailing tactic (because it works) is to simply kill the enemy team, or enough of them, to then go around and secure points, that now will simply lead to being outcapped most every time; the way it should be. Strategy now has to be deeper, as other posters have alluded to.

What's really the problem though when things go 'a little ca-ca' (bonus points if you get the reference!), is the unfortunate side effect of Elo not currently matching weight classes. If you're on Conquest and have zero Lights when they have 2-3 (or even just one), you're pretty much screwed before your Mech even powers up.

But also, you don't have to play Conquest if you don't like the game mode (there's an option in the upper right to choose either Assault or Conquest, or to leave it on Any).

#30 Skwisgaar Skwigelf

    Member

  • PipPipPipPipPipPipPipPip
  • 1,136 posts
  • LocationMordhaus

Posted 28 February 2013 - 06:16 AM

Conquest on Alpine is the best game mode right now.

#31 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 28 February 2013 - 06:19 AM

Just have one person climb up to the top of the center mountain, you can see the entire level from there. At least if your on the north east starting point that is.

If your heading out from south base . . . just make sure you keep an eye behind you incase a scout takes the southern route. And be aware you are being watched from up high.

#32 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 28 February 2013 - 06:24 AM

View PostSkwisgaar Skwigelf, on 28 February 2013 - 06:16 AM, said:

Conquest on Alpine is the best game mode right now.



Unless you get dropped on a team with no lights. I had that happen 6 times in one day. Once where the fastest mech on our team was 93kph...

....they had for lights.

There is basically no way to win that game, you can't get to the nodes fast enough.

#33 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 28 February 2013 - 06:30 AM

View PostMonkeyCheese, on 28 February 2013 - 03:09 AM, said:

A map of alpines size is just screaming for a 1 team defends a fortress and the 2nd team attacks the fortress game mode.


Did you forget to take your meds?

Take an enormous map that literally takes assault mechs minutes just to reach the midpoint of...... and have all the fighting automatically centered on 1 spot.....

No, because unless that fortress is insanely frikken huge, it doesn't matter which direction they come from. Unless they can get to brawling range before you can see them, you'll just adjust position when they appear. That's the kind of game mode that begs the smallest map possible to still use long-range weapons on.

#34 Dikaiosyne26

    Member

  • PipPipPip
  • Big Brother
  • 75 posts

Posted 02 March 2013 - 12:59 AM

Yep, continuing to be silly.

Appearantly a 94.5 kph Dragon is far too slow to help with both the main group and caps on this map on conquest, or even assault.

#35 Grey Ghost

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 661 posts

Posted 02 March 2013 - 01:06 AM

I've been in a few Conquest games where I've noticed my team had no Light Mechs, but the enemy had 2 or more. Not sure what that is all about, but it definitely gives one team a quick capping advantage over the other.





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users