*sigh*
Mech draw distance can be fixed by PGI afaik.
If it takes more than a simple setting adjustment they can just modify it inside the engine itself.
The total draw distance in cryengine is essentially infinite.
albeit there are some bugs when you goto the extremes, ala more than around 10km view distance. It starts to "ghost" images, but im sure that can be fixed.
Basically if you set the number high you can see further.
The thing is each map can have a different dev setting, which can also be enforced
(so you cannot exceed it to gain advantage etc)
So for High Spec they may have it set at 8000m
(which is the default for any new map you make in cryengine) and 1000m for low spec
(which is the default for low in any new map you make.)
That is only the terrain draw distance. Large objects, and small objects have their own groups, with their own distance settings. Same with mechs.
It just needs to be adjusted is all.
Other things like trees etc
afaik need good use of the flowgraph to have lots of long distance trees that look good when up close also
(to make a very lush jungle that you can see for 10km say), as if anyone has tried in the SDK, if you put a ton of trees
(non X-trees) and crank up the draw distance for them it seriously lags without use of the flowgraph and triggers to turn them on and off when you cant exactly see them etc.
(I'm having a lot of trouble getting this to work right on some of my maps atm.)
Edited by Fooooo, 28 February 2013 - 04:54 AM.