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Draw Distance


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#21 Kingdok

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Posted 28 February 2013 - 07:48 AM

View PostFlying Judgement, on 28 February 2013 - 02:28 AM, said:

WTF seriously O_O


well Hawken looks beautiful with all the futuristic sines and runs smooth but its doesn't have any long range map.
Well its not a Mech game after all its rather some mobile suit FPS with a mech camo.

The real problem is the enemies in the distance we cant see anyone they r not there not with heat vision or with advanced zoom. on top the sensor is so blurey and the enemies not showing up on low graphic. Zooming in 2 times gives better picture and its more reliable 4 shooting.

IMO all weapons should shoot min 50% more but preferably 2 or 3 times more than present...
Carronade

Can shot 400 M its a fast shooting canon from 1800 normal canons can shoot 2 or 4 times longer.
From 1800 this is the tech what we working with XD LOL

http://en.wikipedia.org/wiki/Carronade

the new Tesla gun fire 300.000 m its similar to Gauss


Nice to see another post comparing 18th and 31st century cannons. I said something about this over in an AC thread last week. Got no responses. The comparison to Age of Sail ballistic weapons is the only way I can get my head around the fact that the bigger the cannon gets in BT, the shorter it's range becomes. Cannons developed after the days of tall ships have not functioned this way.

Flying Judgement, I salute you...

#22 Adridos

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Posted 28 February 2013 - 07:55 AM

View PostROFLwaffle49, on 28 February 2013 - 07:24 AM, said:

Also just found this, don't know when that becomes something they pay for, but it clearly says free to use for free to play game developers... http://www.mycryengi...ex.php?conid=70

Only if you don't touch the source code. Otherwise, you need a license.

And when you consider the fact you wouldn't know it's CE 3 if they didn't shove it into your face at the start, the source code was changed.


View PostSpinning Burr, on 28 February 2013 - 06:51 AM, said:

What would be the best game engine for MWO large maps with 12 v 12 matches from all engines out there?


There would be, but none that sells the license commercially and that's the problem.

Edited by Adridos, 28 February 2013 - 07:56 AM.


#23 ROFLwaffle49

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Posted 28 February 2013 - 07:58 AM

View PostAdridos, on 28 February 2013 - 07:55 AM, said:

Only if you don't touch the source code. Otherwise, you need a license.

And when you consider the fact you wouldn't know it's CE 3 if they didn't shove it into your face at the start, the source code was changed.




There would be, but none that sells the license commercially and that's the problem.


Gotcha, I honestly didn't know how it worked. All I know is that the cost to use UE was way way more than the CE.

#24 Ghogiel

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Posted 28 February 2013 - 08:13 AM

PGI have 'bought' a commercial license. I don't know the details of the contract. Except those words were used.

And yeah, UE3 would have probably cost tens of thousands per seat and depending on the deal, could be in the 7 figures.

Edited by Ghogiel, 28 February 2013 - 08:14 AM.


#25 Ohgodtherats

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Posted 28 February 2013 - 08:43 AM

View PostKingdok, on 28 February 2013 - 07:48 AM, said:


Nice to see another post comparing 18th and 31st century cannons. I said something about this over in an AC thread last week. Got no responses. The comparison to Age of Sail ballistic weapons is the only way I can get my head around the fact that the bigger the cannon gets in BT, the shorter it's range becomes. Cannons developed after the days of tall ships have not functioned this way.

Flying Judgement, I salute you...


As mentioned in previous threads, ranges are what they are because the original table top game needed to fit on a table top and not by the size of a room. Ranges are adapted from table top because shooting at microscopic mechs at 10 km isn't much fun.





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