

Take A Deep Breath And Bring Back The Mwo We Loved
#1
Posted 28 February 2013 - 02:44 AM
I love Mechwarrior online, and I love PGI. I loved to play MWO during Match Making Phase 2, but now for some reason Match Making phase 3 is really difficult and frustrating to play (more info in about MM3 in this official topic). Most of the matches seem like dropping against elite gamers.
I'm definitely not an elite gamer -- I consider myself as average pilot and all the wins and success I've made so far are gained with our beloved clan (strength of over 800 pilots) and with hard work and constant communication through Team Speak. I would love to write behalf of our huge community but I'm doing this as an individual.
I don't mind of losing a match. I don't care about my k/d ratio. I'm out there to have honourable coordinated matches and fun with my friends. I love to fight against uneven odds but I want to be 100% sure that we are against elite gamers. Not against HelioS Artificial Aiming FrameWork or other similar software.
This information would make me extremely happy!
Best regards
Carmaga
#2
Posted 28 February 2013 - 03:00 AM
#3
Posted 28 February 2013 - 03:33 AM
For me as a 3M (Cicada with 4 ML and ECM) I average 500 damage. 300 being a low game ( of course Ive had lower, but not often ) and 700 being a high game ( again; Ive had higher, but not often ).
I average a 1.64 KD at the moment, and it continues to climb.
I wasn't aware of stats until about 10 days ago and how to check them, and this may be motivator to me to explain why my KD has gone up since I have noticed it. It always me be that Im simply scaling in ELO, and being pitted against lower ELO players to determine where I should be placed.
Either way, I DO intend to increase my ELO, and I DO intend to increase my KD. I of course would do everything ( and from day one, have done exactly this ) to increase my damage. Routinely I am the #1 on my team, very rarely am I less than third on my team.
Also, it seems I often do MORE than +40% damage from the 2nd on my team.
Now, granted, damage gain for ME could mean ******** on allies to gain such an advantage.
However, I do tend to simply avoid damage by positioning, and avoiding damaging.
I'd rather do 10 damage, and take 0 damage, than do 30 damage, and take 10.
However there are times I will risk taking more than dealing more when figuring in that IF I take 50 damage, and perhaps die, that my team may avoid 200 damage, and kill several, while I may only deal 40 if I live, and my team dies, but if I may die, and my team may deal a finishing game-ending blow.
****, vodka doesn't lend itself to explaining WHY you do what you do in a forum...
All I can say is that if you die, you may win, consider it over the scenario that if you DONT risk dying, you will lose.
#4
Posted 28 February 2013 - 04:17 AM
#5
Posted 28 February 2013 - 04:21 AM
In my opinion the K/D ratio is just a bad item to track in a game, where a team is supposed to win altogether. The K/D ratio does not mean anything, when being in battle with a group. You have certain roles to fulfill and some roles are just not about making that final blow.
Also I think it is not the best thing to track the average damage, either, also because of the roles of Mechs have in games.
For example: It is easy for a missile-boat to make top of the damage in every game, when you have good target and good intelligence on the enemy. If a scout is taging for you and telling you which Mechs are in the open, then you just wreck everything. This missile boat has now top damage, top kills and top rating. The scout, risking his life and running around, tagging, giving intel and maybe not firing so much is low in the score board, has none kills and maybe little damage. But the missle boat could not do its job without the scout.
I truely think these stats are overrated and they only attract cheaters... Not that all players with good stats are cheaters - it is just that cheaters will get attracted by tracking a K/D ratio.
#6
Posted 28 February 2013 - 04:30 AM
#8
Posted 28 February 2013 - 05:18 AM
Earlier an alpha with 2xSrm6 and 4 medium lasers took down a stationary commando. Now you need 3 alphas to do it and it needs all 4 team members to focus fire on him. Or that you you have 2xAtlas DDC's and a Cataphract. We focus fire to enemy DDC and it takes nearly two minutes to take him down. But in other match our DDC atlas goes 1vs1 against Yen-Lo-Wang. Atlas is equipped with AC20 + 3xSRM6's. Yen is equipped with gaussrifle and 2 medium lasers. And the medium mech takes our assault down in ten seconds while Yen-lo loses only 4% of his armor after getting hit by two alpha strikes. Or that you run 90 kph in a bouncy terrain of Alpine Peaks and you get only this one shot -- without a single miss -- just this one perfectly aimed kill-shot from a 4xPPC stalker from 1500 meters.
This definitely does not happen with every match or with every enemy mech. But the truth is that I'm not skilled enough to go against these kind of elite gamers and when you go against these pilots, you can't really trust the red hit-mark in your cockpit cross-hair.
#9
Posted 28 February 2013 - 06:53 AM

Your probably just having a bad run of luck. Hopefully eventually groups & PUG players will be properly seperated, right now ELO is doing wonders.
Games are much better overall, and while some imbalances occur, so far the game has improved significantly from these changes.
#10
Posted 01 March 2013 - 02:24 AM
#11
Posted 01 March 2013 - 02:59 AM
Now, considering your a eurogamer too, I'm starting to wounder if it has something to do with that? It would be helpful if a state side player could confirm that they have observed the same behavior as well?
#12
Posted 01 March 2013 - 05:03 AM
#13
Posted 01 March 2013 - 05:37 AM
Carmaga, on 01 March 2013 - 02:24 AM, said:
i just now realized that this isnt a constructive feedback thread or a "how to improve elo" thread but a "those who beat me must be cheating" and "my inflated by group play elo screws me when playing alone" thread in disguise.
well done.
#14
Posted 01 March 2013 - 06:56 AM
vonWeber, on 01 March 2013 - 05:37 AM, said:
i just now realized that this isnt a constructive feedback thread or a "how to improve elo" thread but a "those who beat me must be cheating" and "my inflated by group play elo screws me when playing alone" thread in disguise.
well done.
Thank you. This is why I'm asking the question you can find @OP post. I asked the same question from support@mwomercs.com, and they directed me to post to this specific area.
Edit: I'm not using cheats and I just want to make sure that others aren't either. I truly hope that you feel the same way.
Edited by Carmaga, 01 March 2013 - 07:28 AM.
#15
Posted 01 March 2013 - 08:11 AM
Before, you took an Atlas down with coordinated Fire of 2-3 players in some 10-15 Seconds.
Now, you pick a hell of a time at Lights, Atlas or what do I know what and they simply do not drop.
Also, with a imba-OP-PPC-Stalker build, Im using for proving that IMBA-POint over and over again, I made about 20 Alpha-hits and some single-shot hits at alpine. Ok, at 1000-1400m, but with 2 ER PPC and 2 PPC, there should be a hell of a damage be done. Instead, about 250 damage done and no enemy dropped, though I hit them steadily.
An other PPC-Sniper-player experienced the same recently...
Just wondering.
Cause on the one hand, that would be nice for balance, BUT only if there wouldnt be the fact, that I got the strong impression, that I loose my side.torsos of my stalker MORE often and easily than before, when they got fired upon with PP or gauss.
So its somewhat of a mystery to me, whats happening at the moment.
Edited by Agamemnon78, 01 March 2013 - 08:11 AM.
#16
Posted 03 March 2013 - 06:00 PM
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