The Inside would be darkish as the buildings have been powered down due to the fight over them so heat vision might want to be used here - or add some kind lights on to mechs that can be toggled on and off.
Each building has its own interior design, I.E Light repair shop, Ammo storage, etc.
Inside each have chassis of their respect mech classes in various stats of repair/maintenance. (Try to make this as obvious as possible that they are part of the terrain so newer players don't sit blasting scenery all day) You could also set traps by powering down and acting as one of these mechs - I know this semicontridicts the above point but it sounds fun at least
Now I did say this was a medium-big map size so the whole map is not just buildings so as not to make LRM boats totally useless. There will be avenues of attack between buildings and wide open parade grounds where finished mechs are placed and ready for action (Maybe do not place static mech models here for balance issues, it might scare the poor new guys or have someone standing there blasting away at them)
Also a few big Oil/Gas/Whatever mechs run on containers as well.
Just figured I'd put this out here and see what the community/Dev team thinks
Sadly I have no art skills and do not have any sort of "concept art" or design of this place.
Edited by KovuTalli, 26 February 2013 - 07:08 AM.





















