

Fix It The Easy Way Approach.
#21
Posted 28 February 2013 - 02:25 PM
Glad your thinking/contributing and such (probably more than me)- but for some reason I almost find that offensive in the MWO universe. Maybe because I correlate CC w/ dungeons, who knows.
#22
Posted 28 February 2013 - 02:37 PM
#23
Posted 28 February 2013 - 02:38 PM
Kazly, on 28 February 2013 - 02:25 PM, said:
Glad your thinking/contributing and such (probably more than me)- but for some reason I almost find that offensive in the MWO universe. Maybe because I correlate CC w/ dungeons, who knows.
Have you read the first 3 books of battletech the "Grey Death Legion Saga" so to say. They use heat weapons in exactly that way.
#24
Posted 28 February 2013 - 02:53 PM
Lt XKalibur, on 28 February 2013 - 02:37 PM, said:
The both sides thingy is just one of many ideas, it just made sense to me in a BT / MW game as I read my old books again, in which thay work that way.
#25
Posted 28 February 2013 - 02:59 PM
WolvesX, on 28 February 2013 - 02:21 PM, said:
The bigger the options, the more fun is the game.
UAC5 would stille be better (4.55 and more with df), but AC5 would be also viable.
I have no easy solution to the whole SRM6x6 cat or SRMs in general. Very hard to balance in my humble opinion.
Yeah.... instead of damage or chassis nerfs... I wonder if a simple increase of heat, 1-2 pts, would work? It wouldn't make too much difference on the designs a that only carry 1-3 launchers, but would seriously add to the burn with a 6 pack, I would think?
#26
Posted 28 February 2013 - 03:03 PM
Bishop Steiner, on 28 February 2013 - 02:59 PM, said:
Good thought! Seems a viable idea, since SRM are CQC weapons and heat matters that big time.
But I got no final opinion about this idea yet, but it sounds very resonable.
Edited by WolvesX, 28 February 2013 - 03:03 PM.
#27
Posted 28 February 2013 - 03:13 PM
#28
Posted 28 February 2013 - 03:22 PM
Tickdoff Tank, on 28 February 2013 - 03:13 PM, said:
You shouldn't forget crit, ammo and tons.
UAC -> less ammo, 1 + ton
#29
Posted 28 February 2013 - 03:40 PM
Edited by Team Leader, 28 February 2013 - 03:40 PM.
#30
Posted 28 February 2013 - 03:40 PM
#31
Posted 28 February 2013 - 04:18 PM
schlaepf81, on 28 February 2013 - 10:03 AM, said:
Flamer: more heat. less heat...doesnt matter. let it be plasma, directly coming from the reactor and melt down your enemy. ultrashort range "ppc-mg" 2dps 3hps
and why is that so?
Ahahha nice one schleapf =)
WHAT MWO REALLY NEEDS: PPC MG
Edited by WolvesX, 28 February 2013 - 04:19 PM.
#33
Posted 28 February 2013 - 08:51 PM
WolvesX, on 28 February 2013 - 09:31 AM, said:
Flamer -> Increase the heatgeneration by A LOT, like x8 or x6 times and screw the crit. Here is your stun.
Now we got CC in game and a usefull flamer. It now can seriously lower the enemy DPS, if your target uses energy or rockets.
STUNLOCK MECH, DESTROYER OF WORLDS.
#34
#37
Posted 01 March 2013 - 03:18 AM
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