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Purpose of In game currency


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#21 Fabe

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Posted 29 May 2012 - 06:01 AM

View PostHellJumper, on 29 May 2012 - 05:55 AM, said:


i know, thats the purpose of this topics...they have said "in game virtual items"...but what we dont know is what those items are



Well I think people had said the XP/c-bill boost are likely to be one of the things we'll be able to buy but I'm not sure if that's confirmed or justrumor.

#22 ilkhan

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Posted 29 May 2012 - 06:04 AM

I heard it was a c-bill boost only that you could buy and XP had to be earnt.

#23 HellJumper

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Posted 29 May 2012 - 06:06 AM

hmm...so cbills boost and XP boost will be like consumable items??? or what... cause if i am not wrong the premium you purchase will be giving you c-bills and xp boost..

#24 TwoFaced

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Posted 29 May 2012 - 06:10 AM

I guess time will tell...

I dont see many buying cbillz or mech cash for the purpose of adding some wild paint job, seems like a waste to me.

I do see people spending the money for xp boost to speed up leveling. In a setting like this, it would give advantages to the cash holders in the short term. If they keep releasing upgrades and skills then it will be a constant advantage, seen that happen in many different games. I here skill this and people paying have no skill, but I really dont see it that way. A person that can open a skill faster gets the advantage and the experiance to use that weapon. It also makes it harder grinding against someone that uses a higher level mech and skillz, so how would you gain xp if you get flattened when you go into a fight, makes grinding a lot harder.

I dont know, I cant wait to see what all revolves around the cbillz and mech cash to see what its for. But I dont see many spending a lot of money just for a cosmetic ploy to the game.

#25 Shapeshifter

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Posted 29 May 2012 - 06:11 AM

which isn't to say they might not release a mech type you can only get using the premium currency.
(obviously from what they have said this wouldn't be overpowered in any way for balance reasons), but for example if you really really wanted to drive an urbanmech etc around they may make things like that cost MC.

#26 Redshift2k5

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Posted 29 May 2012 - 06:13 AM

Lots of people will pay real money to get new mechs sooner, and lots more will pay to get special paint and decals.

LoL sells tons and tons of costumes for their game characters.

#27 TwoFaced

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Posted 29 May 2012 - 06:14 AM

From my understanding, you would use the cbillz to buy equipment and to make repairs to your mech. So my take is if you play alot, get torn up a lot then you need more cbillz to fix your ride. I am guessing you will get a base unit that will be available when you run out of ammo or money to fix your ride so you always have something to pilot around in the game while your big atlas sits idle riddle with holes until you earn the cbillz to fix it.

#28 Blue Shadow

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Posted 29 May 2012 - 06:14 AM

You might be able to use that pre-order money to buy an xp boost or extra C-bills but that's as much of an advantage you could get over a non paying customer. All weapons and mechs are available to paying and non paying players. If you spend real money you get what you wont faster, but even that wont translate into having an advantage other then having more stuff in your inventory to mix n mach.

#29 Shapeshifter

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Posted 29 May 2012 - 06:16 AM

View PostRedshift2k5, on 29 May 2012 - 06:13 AM, said:

Lots of people will pay real money to get new mechs sooner, and lots more will pay to get special paint and decals.

LoL sells tons and tons of costumes for their game characters.


I can easily see them releasing specific mechs as pay to get only, with how load outs work etc these won't be overpowered in anyway compared to ones you can buy with C-bills

That would be how they make most of their profit and this is a business to make $

#30 HellJumper

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Posted 29 May 2012 - 06:19 AM

paying real money to get some specific type of mechs that can help to to make more c-bills is fine. but paying real money to get OP weapons to own the battlefield seems a stupid option to

#31 TwoFaced

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Posted 29 May 2012 - 06:23 AM

I dont buy that arguement...

You grind week straight to get to lets say medium lasers.

John Doe spends 200 bux, gets heavier mech, better armor and ppc now, how is that not an advantage in the fight?

How long do you have to grind to make up that difference? So person spending real money has advantage from the get go in my opinion. Now over time yes you will get the heavier mech and better weapons, but how long will you be in matches with people having the advantage and how does the xp break down. All this stuff is yet to be released. Now add in the fact that they have expansions, more mechs, better weapoons, then the person spending the bux would get that advantage sooner, learning how to use them.

I just dont buy the whole grinding vs paying arguement. In the end I agree you earn the same equipment and skills, but if you factor in the time it takes which is better spend the money or grind for months.

#32 Adrienne Vorton

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Posted 29 May 2012 - 06:26 AM

you´ll be much more trained on the mech you built and earned with blood... the one who starts out buying heavy stuff will possibly get bored quick and not join so much games, so you kill him over and over ;) yes, i actually belive that :)

PLUS from time to time you could just spend 10 bucks for the dev´s sake and boost yourseld a bit ...:(

Edited by Adrienne Vorton, 29 May 2012 - 06:27 AM.


#33 Shapeshifter

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Posted 29 May 2012 - 06:27 AM

which is why they are saying what you spend MC on will be cosmetic (the big cosmetic things being more then likely popular mechs you can only get with MC)

You pay for looks, and the ability to drive that mech you always wanted to

what they mean by not being pay to win, is they won't be releasing things like over powered weapons that you can only get with MC, everything will be purchasable with C-bills balance wise (weapons/gear)

#34 Adrienne Vorton

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Posted 29 May 2012 - 06:32 AM

yea that should be the most obvious point...you can have ALL mechclasses from the beginning, and earn just additional chassis, that have not a real advantage...they may be different but not better...if you buy a new chassis now or in 2 weeks doesn´t really matter imho... but only time can tell us...we will see guys...

#35 HellJumper

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Posted 29 May 2012 - 06:33 AM

View PostTwoFaced, on 29 May 2012 - 06:23 AM, said:

I dont buy that arguement...

You grind week straight to get to lets say medium lasers.

John Doe spends 200 bux, gets heavier mech, better armor and ppc now, how is that not an advantage in the fight?

How long do you have to grind to make up that difference? So person spending real money has advantage from the get go in my opinion. Now over time yes you will get the heavier mech and better weapons, but how long will you be in matches with people having the advantage and how does the xp break down. All this stuff is yet to be released. Now add in the fact that they have expansions, more mechs, better weapoons, then the person spending the bux would get that advantage sooner, learning how to use them.

I just dont buy the whole grinding vs paying arguement. In the end I agree you earn the same equipment and skills, but if you factor in the time it takes which is better spend the money or grind for months.


maybe you did not understand the purpose of this topic..it was to discuss what items can be purchased and why weapons should not be allowed to be bought with Real money.. it will create some serious balance issues if OP weapons are allowed to be bought with real money

#36 Kittygrinder

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Posted 29 May 2012 - 06:35 AM

View PostTwoFaced, on 29 May 2012 - 06:23 AM, said:

I dont buy that arguement...

You grind week straight to get to lets say medium lasers.

John Doe spends 200 bux, gets heavier mech, better armor and ppc now, how is that not an advantage in the fight?

How long do you have to grind to make up that difference? So person spending real money has advantage from the get go in my opinion. Now over time yes you will get the heavier mech and better weapons, but how long will you be in matches with people having the advantage and how does the xp break down. All this stuff is yet to be released. Now add in the fact that they have expansions, more mechs, better weapoons, then the person spending the bux would get that advantage sooner, learning how to use them.

I just dont buy the whole grinding vs paying arguement. In the end I agree you earn the same equipment and skills, but if you factor in the time it takes which is better spend the money or grind for months.


I doubt theyll make us grind for a week for a medium laser. That said, I think itll be fair if 1 month of play time equaled the value of a mech.

Keep in mind that on average, the heavier the mech, the more expensive. So it might take you 2 months to grind to get the atlas, but a week for the jenner. I think that would be pretty fair.

Also, I think they are gearing the game towards getting really good with your mech. So, it may not be in our best interest to be swapping mechs every week.

#37 Shapeshifter

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Posted 29 May 2012 - 06:38 AM

if it's anything like world of tanks, the number of credits you earn is affected by a few things

A ) did your team win
B ) how well you did (number of kills, overall damage etc)
C ) premium account or tank giving a higher multiplier to the total earned.

Edited by shapeshifter, 29 May 2012 - 06:38 AM.


#38 Kittygrinder

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Posted 29 May 2012 - 06:42 AM

View PostHellJumper, on 29 May 2012 - 06:33 AM, said:


maybe you did not understand the purpose of this topic..it was to discuss what items can be purchased and why weapons should not be allowed to be bought with Real money.. it will create some serious balance issues if OP weapons are allowed to be bought with real money



You buy Cbills with real money, so youll be able to buy weapons with real money. This wont be a problem because they already said you wont be able to pay to win. Unless they go back on that, the day they release the heavy gauss, i may be the first guy to buy it, but it doesnt mean you wont be able to get the same one with just earning money in game. So yea, ill have the advantage the first couple days when the gun is new and no one has it, but after a few days, people will have seen it, used it, and i wont be special anymore.

#39 TwoFaced

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Posted 29 May 2012 - 06:43 AM

I thought the purpose was clarification on what the cash is for...I was giving my opinion based on what has been released that is all.

Like I said we will see..until then it is just speculation.

I think it is easy to assume the mech cash pays for cbills used to purchase items, repairs and customizing your mech (colors and such). Also cash can be used to buy mechs for your bays.

I try not to just look at it from a players stand point but from the business aspect of running the game itself and how to maximize the profits they make. The question I ask myself if I was a dev or business owner is how do we make money in this game, long term money, not just a short term gain.

#40 Tovran

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Posted 29 May 2012 - 06:48 AM

Here are my geusses for what we will be able to purchase with the real money currency:
1) Mechs (don't want to grind c-bills for a new ride, buy it!)
2) Equipment, nothing special just all the same stuff you again can get with c-bills ( ie: a medium laser is a medium laser is a medium laser, no improved mark 8 turbo medium lasers for cash only)
3) Decals, paint jobs and other random cosmetic stuff
4) Premium account, increased c-bill and xp gain (some people have more money then time)
5) Potentially interesting mechs with different looks that can only be bought for c-bills (again cosmetic only) like say an atlas with a different skull face etc.

That stuff is great and perfectly fine by me. Nothing gives an advantage really (except in time) and the game does have to make a profit or geuss what, they close the doors for everyone. I doubt only cosmetic stuff would really turn a profit. Also I doubt it will take you weeks to get a set of weapons onto a mech. Getting a new chassis will likely be the big investment, and with the role-based warfare concept a heavier mech doesn't necessarily mean a thing.

As long as they continue to support the game, release new content etc. I am perfectly happy with this kind of setup.

Edited by Tovran, 29 May 2012 - 06:50 AM.






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