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Stop The Humanoid Mechs


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#21 Novakaine

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Posted 28 February 2013 - 05:21 PM

This is Mechwarrior Online.
MECH: Big Humanoid Machine.
Go play Call of Duty or something.

#22 Craftyman

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Posted 28 February 2013 - 05:24 PM

Out with humanoid mechs and in with gorillanoid mechs. We need a donkey kong hero mech

#23 Freebirth Scum X

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Posted 28 February 2013 - 05:29 PM

View PostNovakaine, on 28 February 2013 - 05:21 PM, said:

This is Mechwarrior Online.
MECH: Big Humanoid Machine.
Go play Call of Duty or something.

Mech could mean anything on legs, regardless of number or shape. Example: an ATAT form star wars IS A MECH! And I hate call of duty.

#24 Angus Macfarlane

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Posted 28 February 2013 - 05:30 PM

View PostSpetsnaz Quarian, on 28 February 2013 - 05:29 PM, said:

Mech could mean anything on legs, regardless of number or shape. Example: an ATAT form star wars IS A MECH! And I hate call of duty.


+1 on this

#25 Novakaine

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Posted 28 February 2013 - 05:40 PM

1. Yes quads are mechs too my apologoies
2. You are House Liao.
3. House Liao is nothing.
4. Long Live House Davion!

#26 Thomas Dziegielewski

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Posted 28 February 2013 - 05:41 PM

marauder I,II :*(?

#27 Larth

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Posted 28 February 2013 - 05:42 PM

View PostAngus Macfarlane, on 28 February 2013 - 04:14 PM, said:

stop the humanoid mechs please! they look so lame and they all look the same. the atlas i will admit looks more legitimate than prior games and actually made me want to pilot one. the other mechs that may make an appearance, such as the banshee or the cyclops are all basically the same as the atlas and i would dislike this very much. MHO of course. personally i would love to see the king crab, now i understand that the king crab may not have three variants and that this may screw up the pilot tree, but come on. there has to be a way around that. so please stop the humanoid mechs or at least the mechs that are basically the same eg. atlas, cyclops, banshee.

I hear ya mate. Unfortunately, with the year effectively being 3049/3050, most of the mechs come from the 3025 era. Most of them were humanoid. Sadly some of the cooler looking mechs were the unseen. A few have been reseen, but have not been unveiled by PGI as upcoming mechs. Quad mechs won't make it in the game in the forseeable future either, so no Scorpions or Goliaths. Which basically leaves the teched down re-teched back up 2750 mechs, like the Crab/King Crab (Merky Merc), the Thug (Spetsnaz Quarian), and a few others. Otherwise most of the 3025 mechs look like mechs made with simple Lego blocks. All the other chicken legs are unseen like the Marauder and Locust (actually I think these two plus the Catapult were the only chicken legged mechs). Or the ball torso and legs like the Ostscout, Ostsol and Ostroc are also unseen. Part of is due to the lore/background. Mech balance and some operation was via a neural helmet and well it was easier for a pilot to identify with a humanoid looking mech because well...humans are humanoid, lol.

#28 KharnZor

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Posted 28 February 2013 - 05:44 PM

View PostPsikez, on 28 February 2013 - 04:27 PM, said:

We all want our king crabs

We all want it but they are so hard to get rid of hurrhurr

#29 Larth

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Posted 28 February 2013 - 05:44 PM

View PostThomas Dziegielewski, on 28 February 2013 - 05:41 PM, said:

marauder I,II :*(?

yes, please and the Valkyrie too.

#30 Grizley

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Posted 28 February 2013 - 05:46 PM

View PostSpetsnaz Quarian, on 28 February 2013 - 04:28 PM, said:

I agree. Unfortunately, there are not many inner sphere reverse joint mechs the developers have to choose from during the 3050 time frame. HOPFULLY, they will compensate with numerous reverse joint CLAN mechs when the invation kicks off. (and a king crab wouldnt hurt.... seriously.)



Most of the Clan mechs are only vaguely humanoid. They have maybe four tops that have anything resembling a man in an armor suit and two of those are terribad assaults. The other two being the Summoner and Hellbringer and even those have distinctly non-humanoid arms.

Humanoid:
Summoner
Hellbringer
Executioner
Gargoyle

Sort of humanoid:

Fire Moth (square body and arms above the body)
Stormcrow (Not really, again the head is well below the shoulders, digitigrade legs etc)

Completely non-humanoid
Kit Fox
Adder
Nova
Viper
Timber Wolf
Mad Dog
Warhawk
Dire Wolf

I would be very happy if they stuck to the more popular Omnis at least early.

Maybe first 4 being Adder, Nova, Timber Wolf, Dire Wolf, then Kit Fox, Stormcrow, Hellbringer, Warhawk.

#31 Larth

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Posted 28 February 2013 - 05:49 PM

Mercedes Benz went with Clanners. That's why most of their mechs look like boxes with legs. No concept of aesthetics. Great quality, just ugly as sin.

#32 Voidsinger

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Posted 28 February 2013 - 05:52 PM

Go on have a look through TRO: 3039 and TRO: 3050.

Now, of the mechs not yet implemented or announced, cross off those with less than 3 canon variants in 3050. Remove any quads, because they are just too darn hard to implement. Now, tell me how many non-humanoids are left?

View PostLarth, on 28 February 2013 - 05:49 PM, said:

Mercedes Benz went with Clanners. That's why most of their mechs look like boxes with legs. No concept of aesthetics. Great quality, just ugly as sin.


Don't you mean Volvo?

Boxy, but safe.

#33 Freebirth Scum X

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Posted 28 February 2013 - 05:56 PM

View PostGrizley, on 28 February 2013 - 05:46 PM, said:



Most of the Clan mechs are only vaguely humanoid. They have maybe four tops that have anything resembling a man in an armor suit and two of those are terribad assaults. The other two being the Summoner and Hellbringer and even those have distinctly non-humanoid arms.

Humanoid:
Summoner
Hellbringer
Executioner
Gargoyle

Sort of humanoid:

Fire Moth (square body and arms above the body)
Stormcrow (Not really, again the head is well below the shoulders, digitigrade legs etc)

Completely non-humanoid
Kit Fox
Adder
Nova
Viper
Timber Wolf
Mad Dog
Warhawk
Dire Wolf

I would be very happy if they stuck to the more popular Omnis at least early.

Maybe first 4 being Adder, Nova, Timber Wolf, Dire Wolf, then Kit Fox, Stormcrow, Hellbringer, Warhawk.

I agree, I just really hope the dire wolf doesnt get nerfed because of its ability to mount dual clan UAC20's (at least in earlier games), or its rediculous armor.

#34 SgtMagor

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Posted 28 February 2013 - 05:56 PM

Kodiak, can't forget about this one...

#35 Larth

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Posted 28 February 2013 - 06:07 PM

View PostVoidsinger, on 28 February 2013 - 05:52 PM, said:


Don't you mean Volvo?

Boxy, but safe.

Volvo works too, they probably went with them as well. But I can't call them all safe. Either overheat like microwave oven or paper thin armor (Hellbringer/Loki). And most sucked at close in fighting, but wide open areas, their improved range over the I.S. is what devastated the I.S. Then the I.S. got smart. Clans: Vast cosmic technology...itty bitty adaptability (said Robin Willams voice). And that's why the I.S eventually won.

#36 KingNobody

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Posted 28 February 2013 - 06:16 PM

I <3 chikkinwakkas!

#37 Hatachi

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Posted 28 February 2013 - 06:24 PM

View PostThomas Dziegielewski, on 28 February 2013 - 05:41 PM, said:

marauder I,II :*(?


I would cut off my left leg to pilot a Marauder in here. I'm a sucker for 75 tonners, 2 PPCS, UAC5, 2 ML sounds evil, and I love the look. All in all the left leg thing might not be that big of a payment. I wouldn't be getting up any time soon.

#38 Mister Blastman

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Posted 28 February 2013 - 06:37 PM

Well, OP, if you REALLY want to see non-humanoid mechs, lobby hard NOW for the Marauder.

PGI needs to tell Harmony Gold to go f*ck themselves!

#39 Wraith05

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Posted 28 February 2013 - 06:45 PM

Here I thought the raven looked like a mini catapault which looked like a mini stalker.

I really do think the cats sand stalkers look at like and often think a stalker is a catapault at first glance.

#40 JudgeDeathCZ

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Posted 28 February 2013 - 07:12 PM

View PostCraftyman, on 28 February 2013 - 05:24 PM, said:

Out with humanoid mechs and in with gorillanoid mechs. We need a donkey kong hero mech

Well it should be next Cataphract hero.They looks like apes :D





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