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Pretty Baby Vs Treb 7M


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#1 Spinning Burr

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Posted 28 February 2013 - 03:55 PM

They have the same hardpoints: 3 beam and 3 missile. Treb is faster (116 kph) than PB (89 kph) though I admit 90 kph is impressive for an assault mech. But treb can jump and PB can't. PB can load on the armor and has a great paint job for a hero. I guess its armor and mobility are on par with treb 7M armor and mobility. Jump jets make more sense than fancy paint job in a match though. The baby will cost you $22 while the 7M can be purchased with in-game currency. But the biggest kicker is that you get the exact same hardpoints and almost identical loadout combinations on the 50 ton treb that you get with the 80 ton assault.

Pretty Baby needs a buff. It's tough when its closest competitor is a mech 30 tons its junior. I own both. I've felt that Awesomes are best played like cataphracts (i.e. heavy mechs in assault armor), but I've also felt that PB's speed and lack of firepower compared to other Awesomes mean you have to drop two weight classes and play it like a medium in assault armor. Now with Treb 7M out, it compares rather closely to an actual medium class mech.

#2 Team Leader

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Posted 28 February 2013 - 04:00 PM

PB has a nice paint job?




I thought they were working on the whole "colorblind players" thing!





Ok in retrospect kinda sounds like I'm poking fun at a disability, not what I intended

#3 Vlad Ward

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Posted 28 February 2013 - 04:02 PM

You can mount 2LLs, a ML, and 3 SRM6 on a Treb and still go fast and run cool? What world are you living in?

30 tons makes a difference.

Edited by Vlad Ward, 28 February 2013 - 04:05 PM.


#4 CG Oglethorpe Kerensky

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Posted 28 February 2013 - 04:06 PM

The Pretty Baby is a fantastic mech.

Unlike the Treb with that giant center torso, the PB is a large target with wide side torsos, a big black missile launcher for an easy aiming point, is slower, and almost certainly has an XL engine.

I am always glad to see a PB on the battlefield, especially when its on the other team.

#5 Glythe

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Posted 28 February 2013 - 04:07 PM

Let's get one thing straight here.....

The Treb dies a LOT faster than the assault. I usually see them run after I hit them with 4 med lasers and an ac/20.

My catapult with an XL 300 doesn't even go as fast as the Awesome hero. The PB can torso twist pretty well and block but the Treb can't afford to do that as his right arm has 3 weapon slots and his left arm has 2 weapons. Not to mention there's a 20 point difference (which gets doubled) in terms of armor.

You also can't carry as many weapons because of that whole weight thing.

#6 Kobold

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Posted 28 February 2013 - 04:07 PM

View PostSpinning Burr, on 28 February 2013 - 03:55 PM, said:

They have the same hardpoints: 3 beam and 3 missile. Treb is faster (116 kph) than PB (89 kph) though I admit 90 kph is impressive for an assault mech. But treb can jump and PB can't. PB can load on the armor and has a great paint job for a hero. I guess its armor and mobility are on par with treb 7M armor and mobility. Jump jets make more sense than fancy paint job in a match though. The baby will cost you $22 while the 7M can be purchased with in-game currency. But the biggest kicker is that you get the exact same hardpoints and almost identical loadout combinations on the 50 ton treb that you get with the 80 ton assault.

Pretty Baby needs a buff. It's tough when its closest competitor is a mech 30 tons its junior. I own both. I've felt that Awesomes are best played like cataphracts (i.e. heavy mechs in assault armor), but I've also felt that PB's speed and lack of firepower compared to other Awesomes mean you have to drop two weight classes and play it like a medium in assault armor. Now with Treb 7M out, it compares rather closely to an actual medium class mech.


Having the same number of hard points doesn't mean it has the same firepower. Are you suggesting that a Stalker using 6 energy weapons puts out as much damage as a JR7-F?

#7 Spinning Burr

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Posted 28 February 2013 - 04:24 PM

I don't have a problem loading the 7M with 2 LL's and 3xSRM4's with weight and room for speed, treb decent armor, and jets if I wish. There is definitely a speed vs armor tradeoff in the game favoring speed usually. I think the survivability of the treb in hands of a good pilot are similar to survivability of the awesome which is a slower bigger and easier target that can't jump to a platform or over an obstacle to get away from enemy mechs. Like I said, I own and play both and I think their survivability played correctly is similar and their payload is similar.

#8 Vlad Ward

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Posted 28 February 2013 - 04:27 PM

Wait, no, I remember you. You're the guy who complained for a good 5 minutes in the middle of a match after getting owned by a pair of Ravens while trying to be a solo super hero on Caustic Valley in your Treb.

I don't know about you, but my PB kills Ravens pretty easily.

#9 Agent 0 Fortune

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Posted 28 February 2013 - 04:27 PM

Pretty Baby is a hero mech so it has to be 30% less effective than other mechs or it is "P2W"

#10 Grimlox

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Posted 28 February 2013 - 04:30 PM

I'm not saying this is the perfect build but as far as a PB with an XL400 it's pretty good and it's what I run currently. So I tried to replicate it as best I could on the Treb.

http://mwo.smurfy-ne...a28434bba486f9f

http://mwo.smurfy-ne...c8d393da2be70c9

The PB has more armour, same speed, significantly better heat efficiency, and doesn't have to use a 1 tube launcher for an SRM6 (lol).

What does the Treb have going for it? 2/5 Jump jets (that's all I could fit in and at the cost of a fair amount of leg armour and all crit spaces used. Oh and it has a smaller profile.

Sounds reasonably balanced to me with the PB having some significant advantages for being an Assault. What more do you want unless you think all medium mechs should be garbage compared to assaults?

#11 Glythe

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Posted 28 February 2013 - 04:30 PM

View PostSpinning Burr, on 28 February 2013 - 04:24 PM, said:

There is definitely a speed vs armor tradeoff in the game favoring speed usually.


That is usually true but when you encounter people who aim well then you need both. In that circumstance the medium fails. The medium also fails against mechs that are vastly more maneuverable than you and are using no aim weapons (/cough streak lights).

With the exception of the 7k Every Treb is carrying the majority of its weapons in the arms. Those arms are extremely easy to pop off compared to the Awesome. I think people just haven't learned the weakness of the new mech yet.

How does that Narc tube handle a SRM 6?

Edited by Glythe, 28 February 2013 - 04:32 PM.


#12 DeadlyNerd

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Posted 28 February 2013 - 04:32 PM

If you're playing an awesome with XL engine as a brawler, you're doing it wrong.

#13 Grimlox

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Posted 28 February 2013 - 04:41 PM

View PostDeadlyNerd, on 28 February 2013 - 04:32 PM, said:

If you're playing an awesome with XL engine as a brawler, you're doing it wrong.



http://mwo.smurfy-ne...a28434bba486f9f

Posted Image


Please tell me how to do it right?

#14 Vlad Ward

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Posted 28 February 2013 - 04:45 PM

Clearly, like this

Posted Image

Posted Image

Because the Awesome's side torsos are actually really small. They look like this:

Posted Image

There's really no point in putting a Standard in a chassis like that.

#15 Grimlox

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Posted 28 February 2013 - 04:55 PM

View PostVlad Ward, on 28 February 2013 - 04:45 PM, said:

Because the Awesome's side torsos are actually really small.

There's really no point in putting a Standard in a chassis like that.


It must have that larger engine capability and torso twist range to help for sniping and LRM boating I guess? Those 4 tube launchers must be where the LRM 20's go and the head energy slot is for the 3rd PPC right?

Sarcasm aside it's quite clear that the PB has numerous design features that lend well to close combat.

When you have the center torso the size of a barn door you don't really fear using a XL engine too much.

#16 Grizley

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Posted 28 February 2013 - 05:24 PM

View PostAgent 0 Fortune, on 28 February 2013 - 04:27 PM, said:

Pretty Baby is a hero mech so it has to be 30% less effective than other mechs or it is "P2W"



Muromets says "Whut?"

#17 Warrax the Chaos Warrior

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Posted 28 February 2013 - 05:31 PM

View PostVlad Ward, on 28 February 2013 - 04:45 PM, said:


Because the Awesome's side torsos are actually really small. They look like this:

Posted Image

There's really no point in putting a Standard in a chassis like that.

I wish that were actually the case, but alas, it is not. What you see in the mechlab is not what the hitboxes are in game (heads are a good example, the AWS side torsos are the other).

There's a thread showing what they actually are (and this is from in-game testing):
http://mwomercs.com/...x-localisation/

And for the AWS:
Posted Image

Edited by Warrax the Chaos Warrior, 28 February 2013 - 05:32 PM.


#18 Wintersdark

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Posted 28 February 2013 - 05:32 PM

View PostSpinning Burr, on 28 February 2013 - 03:55 PM, said:

They have the same hardpoints: 3 beam and 3 missile. Treb is faster (116 kph) than PB (89 kph) though I admit 90 kph is impressive for an assault mech. But treb can jump and PB can't. PB can load on the armor and has a great paint job for a hero. I guess its armor and mobility are on par with treb 7M armor and mobility. Jump jets make more sense than fancy paint job in a match though. The baby will cost you $22 while the 7M can be purchased with in-game currency. But the biggest kicker is that you get the exact same hardpoints and almost identical loadout combinations on the 50 ton treb that you get with the 80 ton assault.

Pretty Baby needs a buff. It's tough when its closest competitor is a mech 30 tons its junior. I own both. I've felt that Awesomes are best played like cataphracts (i.e. heavy mechs in assault armor), but I've also felt that PB's speed and lack of firepower compared to other Awesomes mean you have to drop two weight classes and play it like a medium in assault armor. Now with Treb 7M out, it compares rather closely to an actual medium class mech.


What? It dominates the Treb 7M. Sure, it has the same hardpoints, but those 30 tons result is VASTLY more loadout possibilities, and enormously more armor. They're entirely different mechs.

#19 CG Oglethorpe Kerensky

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Posted 28 February 2013 - 05:35 PM

View PostWarrax the Chaos Warrior, on 28 February 2013 - 05:31 PM, said:

I wish that were actually the case, but alas, it is not. What you see in the mechlab is not what the hitboxes are in game (heads are a good example, the AWS side torsos are the other).

There's a thread showing what they actually are (and this is from in-game testing):
http://mwomercs.com/...x-localisation/

And for the AWS:
Posted Image


Why are you trying to ruin my fun.

Move along,nothing to see here, PBs have very small side torsos, so keep fitting XL engines in those things...use the massively inefficient 400XL if you can.

#20 KharnZor

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Posted 28 February 2013 - 05:39 PM

View PostCG Oglethorpe Kerensky, on 28 February 2013 - 05:35 PM, said:


Why are you trying to ruin my fun.

Move along,nothing to see here, PBs have very small side torsos, so keep fitting XL engines in those things...use the massively inefficient 400XL if you can.

lol amusement factor rising.





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