Jump to content

Fix: Heat Vision Lag / Night Lag / Fps Lag / Night Fps


49 replies to this topic

#41 HC Harlequin

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 655 posts

Posted 19 March 2013 - 03:26 AM

--quote

"The movies are encoded as Scaleform GFX Player files. It's an alternative commercial flash player that uses GPU acceleration.

I'm just throwing out ideas here, but being a type of flash file you could try updating your flash player to see if it helps. Otherwise it might possibly be a problem with the GPU acceleration - no idea there.

Other than that just the usual suggestions of making sure everything (DirectX, GPU drivers, Windows Updates, all files in the Batman - Arkham City\Redist folder) are installed and updated."

--unquote

http://forums.steamp.../t-2248262.html

Edited by HC Harlequin, 19 March 2013 - 03:38 AM.


#42 HC Harlequin

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 655 posts

Posted 19 March 2013 - 03:37 AM

--Quote

"Someday while I was searching more information for an investigation mission, I found what was making my fps lower.

Most of the time I have Chrome open in background with YouTube open. This was the cause of my loss of fps. Flash hardware acceleration, that is automatically active, was causing the loss.

This is not new, and many mmo's will ask you to check this as a troubleshooting step. Truth is that I never had issues with another games caused by this.

You can test this by opening YouTube and pause a video, then go in game. Check the fps and feel of the game for some minutes. Alt+tab and close the browser. Go back in game and see the fps and game feeling, it should be much smoother.

I will try to get some screenshots/videos showing this.

Note: The high impact on fps can be happening because the UI is flash based so its actually using the hardware accelaration from flash. Having youtube open will steal resources needed for the game UI.

I hope this boasts the fps of some users."

--unquote

http://forums.thesec...ead.php?t=52128

Edited by HC Harlequin, 19 March 2013 - 03:38 AM.


#43 HC Harlequin

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 655 posts

Posted 19 March 2013 - 03:51 AM

--quote
1. Just because the Flash Player is using the video card for rendering does not mean it will be faster. In the majority of cases your content will become slower.

...

Confused yet? Good, that means you have the same understanding what GPU support means that everyone else has.

Content has to be specifically designed to work well with GPU functionality. The software rasterizer in the Flash Player can optimize a lot of cases the GPU cannot optimize, you as the designer will have to be aware of what a GPU does and adapt your content accordingly. I realize this statement is useless unless we can provide guidance, something we can hopefully achieve in the not to distant future.

--unquote

http://www.kaouranti...ation-mean.html

#44 HC Harlequin

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 655 posts

Posted 19 March 2013 - 03:55 AM

--quote

Scaleform GFx
Although Scaleform GFx is currently used exclusively in video game development, I could see a possible future for it in the CAD development environment. Scaleform GFx is a user interface (UI) and vector graphics engine and employs visual authoring tools, such as the Adobe Flash Studio, with hardware graphics acceleration. Using Scaleform GFx, companies can change from a programmer-centric, static UI development environment to an artist-driven dynamic UI and workflow. The core of the Scaleform GFx media engine is the Scaleform VGx hardware accelerated vector graphics technology that tessellates vector graphic shapes into triangles that 3D video cards can render. By converting the data into triangles, Scaleform VGx can output vector graphics faster than traditional software rasterizers, allowing it to be used within high-performance multimedia environments, including future CAD environments. Potential CAD impact: Low"

--unquote

http://www.cadalyst....echnology-11232

#45 Crache

    Rookie

  • Ace Of Spades
  • 7 posts

Posted 20 March 2013 - 01:37 AM

I see you're consistent about bumping this thread, but Scaleform is not Adobe Flash Player nor does it ever make use of it. They are different programs and do not share settings. If for some reason you are having a problem with Flash Player using your GPU while you're playing MWO, then fair enough, but be aware that it is unrelated to Scaleform. You are better off closing your browser windows if this is somehow a reproducible issue on your system.

#46 HC Harlequin

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 655 posts

Posted 26 March 2013 - 03:27 AM

Cross-Platform Performance

Scaleform is currently the only fully licensed tools and middleware provider of a Flash® player in the video game industry. As such, our experienced engineers have developed Autodesk Scaleform for maximum performance on all major video game platforms. Platform specific renders and sample applications have been created to maximize the hardware capabilities of each system, including the PC where our hardware-accelerated technology provides lightning fast performance.
http://gameware.autodesk.com/scaleform

****

Autodesk® Scaleform® enables developers to leverage the power of the Adobe® Flash® tool set to create powerful and immersive user interface environments for video games and beyond. Used in over 1000 titles across all major platforms ranging from AAA titles to casual games, Scaleform provides a streamlined solution to create hardware-accelerated 3D game menus, HUDs, animated textures, in-game videos and mini-games

Autodesk Scaleform is a Flash®-based user interface (UI) solution for PCs, game consoles, and consumer devices.

Autodesk Scaleform combines the power and performance of modern 3D graphics technology with the proven productivity and workflow of Adobe® Flash® and Creative Suite®, resulting in the faster creation of higher quality content. Its powerful features have made Autodesk Scaleform the trusted solution on over 800 projects, from big budget AAA titles to smaller budget casual games and consumer electronics.

A Design-Driven Workflow

Posted Image.

STEP 1
  • Create UI assets, including bitmaps, vectors, audio, and video using the Adobe Creative Suite®.
STEP 2
  • Bring your UI to life by importing assets into Flash® Studio and adding interactivity and animation.
STEP 3
  • Export Flash® content to your game (powered by Scaleform) and connect the UI.
STEP 4
  • Test the Flash® content navigation, localization and functionality running in your game.
*******




View PostCrache, on 20 March 2013 - 01:37 AM, said:

I see you're consistent about bumping this thread, but Scaleform is not Adobe Flash Player nor does it ever make use of it. They are different programs and do not share settings. If for some reason you are having a problem with Flash Player using your GPU while you're playing MWO, then fair enough, but be aware that it is unrelated to Scaleform. You are better off closing your browser windows if this is somehow a reproducible issue on your system.


Lol? Well, according to Autodesk, "currently the only fully licensed tools and middleware provider of a Flash® player in the video game industry" and the only way to disable hardware accelleration in Scaleform currently for MWO is to use the Adobe Flash settings menu in Adobe Flash Player. Which is handy for those people who are having problems with their GPU and the lack of DirectX 11 integration in MWO. Because.. Scaleform Adobe Flash 3D UI currently requires DirectX 11 for full integration of it's 3d tool set. At some point it can be assumed that MWO will both integrate DirectX 11 and give better Scaleform settings discretion, but until then this is something people can do to alleviate the HUD/Map/UI and FPS bugginess.

Because...
---quote---
Windows

Our software is designed to work on PC’s running a variety of hardware and all major operating systems. The hardware-accelerated capabilities take full advantage of the GPU, when available.

---unquote---
http://gameware.auto...rm/integrations

Also you can look at getting Adobe Scout here

http://www.adobe.com...umberedheader_3

As well...

---quote
Over the past few years, developers have created some amazing projects using 3D in Flash. 3D engines such as Papervision3D, Away3D, and Alternativa3D and all of the great applications that have been made with these engines demonstrate the strong demand for real-time 3D rendering in Flash.
Previously, Flash 3D rendering was performed without using 3D hardware acceleration. In fact, all 3D rendering in Flash Player before version 11 was accomplished using the software mode that relied on the CPU for rendering. Software mode is slow and cannot be used to render detailed 3D scenes. Up until now, it hasn't been possible to integrate advanced graphic effects that we’re all used to seeing in today’s 3D games.
With the release of Flash Player 11, new opportunities are now available. Developers can leverage 3D hardware acceleration rather than relying on the computer’s CPU to do the rendering. The new mode of rendering enables Flash 3D content to be handled by a secondary processor, part of the video hardware of a computer, called the Graphics Processing Unit (GPU). GPU is a piece of hardware that is totally dedicated to rendering objects in 3D.
---unquote

http://www.adobe.com...ge3d-works.html

Edited by HC Harlequin, 26 March 2013 - 05:12 AM.


#47 Crache

    Rookie

  • Ace Of Spades
  • 7 posts

Posted 26 March 2013 - 09:17 PM

You can scour the web, copying and pasting any sentence in it that contains the word Flash, but it remains that Scaleform is not Flash Player. Flash Player settings are unrelated to Scaleform. Scaleform plays Flash content, which makes it a player of Flash, and by that definition it is _A_ Flash player, but it is not Adobe Flash Player which is a separate product and has its own configuration settings.

If you have a problem with Adobe Flash Player and changing its configuration settings helps you on your system and you can reproducibly demonstrate that it is the cause then that is great, but keep in mind that result is unrelated to Scaleform.

This is all aside from the fact that thermal vision in the game isn't even handled by Scaleform, so switching between thermal and normal vision in MWO is also unrelated. If you are having a problem like this, you are better off keeping your browser and other GPU-utilizing applications closed while playing MWO.

#48 HC Harlequin

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 655 posts

Posted 26 March 2013 - 10:35 PM

View PostCrache, on 26 March 2013 - 09:17 PM, said:

You can scour the web, copying and pasting any sentence in it that contains the word Flash, but it remains that Scaleform is not Flash Player. Flash Player settings are unrelated to Scaleform. Scaleform plays Flash content, which makes it a player of Flash, and by that definition it is _A_ Flash player, but it is not Adobe Flash Player which is a separate product and has its own configuration settings.

If you have a problem with Adobe Flash Player and changing its configuration settings helps you on your system and you can reproducibly demonstrate that it is the cause then that is great, but keep in mind that result is unrelated to Scaleform.

This is all aside from the fact that thermal vision in the game isn't even handled by Scaleform, so switching between thermal and normal vision in MWO is also unrelated. If you are having a problem like this, you are better off keeping your browser and other GPU-utilizing applications closed while playing MWO.

I didn't come up with it. Someone else did, it's buried in around 4 seperate threads on this forum. I didn't believe it either but that's what the Cryengine support people said to do on their support forums to disable GPS hardware accelleration. And it works for some situations where people are having problems with their map/mini map/UI and severe frame rate loss.

Edited by HC Harlequin, 26 March 2013 - 10:38 PM.


#49 Crache

    Rookie

  • Ace Of Spades
  • 7 posts

Posted 28 March 2013 - 03:20 AM

If you could point me to that post I might be able to interpret it, but after doing a few searches found only a couple fragments referring to Flash in an unrelated context.

#50 JohnathanSwift

    Dezgra

  • PipPipPip
  • 89 posts

Posted 28 March 2013 - 03:41 AM

I took this to /g/ " technology " and we all had a good laugh.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users