Cross-Platform Performance
Scaleform is currently the only fully licensed tools and middleware provider of a Flash® player in the video game industry. As such, our experienced engineers have developed Autodesk Scaleform for maximum performance on all major video game platforms. Platform specific renders and sample applications have been created to maximize the hardware capabilities of each system, including the PC where our hardware-accelerated technology provides lightning fast performance.
http://gameware.autodesk.com/scaleform
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Autodesk® Scaleform® enables developers to leverage the power of the Adobe® Flash® tool set to create powerful and immersive user interface environments for video games and beyond. Used in over 1000 titles across all major platforms ranging from AAA titles to casual games, Scaleform provides a streamlined solution to create hardware-accelerated 3D game menus, HUDs, animated textures, in-game videos and mini-games
Autodesk Scaleform is a Flash®-based user interface (UI) solution for PCs, game consoles, and consumer devices.
Autodesk Scaleform combines the power and performance of modern 3D graphics technology with the proven productivity and workflow of Adobe® Flash® and Creative Suite®, resulting in the faster creation of higher quality content. Its powerful features have made Autodesk Scaleform the trusted solution on over 800 projects, from big budget AAA titles to smaller budget casual games and consumer electronics.
A Design-Driven Workflow
![Posted Image](http://gameware.autodesk.com/sites/gameware.autodesk.com/images/scaleform/features/workflow.png)
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STEP 1- Create UI assets, including bitmaps, vectors, audio, and video using the Adobe Creative Suite®.
STEP 2
- Bring your UI to life by importing assets into Flash® Studio and adding interactivity and animation.
STEP 3
- Export Flash® content to your game (powered by Scaleform) and connect the UI.
STEP 4
- Test the Flash® content navigation, localization and functionality running in your game.
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Crache, on 20 March 2013 - 01:37 AM, said:
I see you're consistent about bumping this thread, but Scaleform is not Adobe Flash Player nor does it ever make use of it. They are different programs and do not share settings. If for some reason you are having a problem with Flash Player using your GPU while you're playing MWO, then fair enough, but be aware that it is unrelated to Scaleform. You are better off closing your browser windows if this is somehow a reproducible issue on your system.
Lol? Well, according to Autodesk, "currently the only fully licensed tools and middleware provider of a Flash® player in the video game industry" and the only way to disable hardware accelleration in Scaleform currently for MWO is to use the Adobe Flash settings menu in Adobe Flash Player. Which is handy for those people who are having problems with their GPU and the lack of DirectX 11 integration in MWO. Because.. Scaleform Adobe Flash 3D UI currently requires DirectX 11 for full integration of it's 3d tool set. At some point it can be assumed that MWO will both integrate DirectX 11 and give better Scaleform settings discretion, but until then this is something people can do to alleviate the HUD/Map/UI and FPS bugginess.
Because...
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Windows
Our software is designed to work on PC’s running a variety of hardware and all major operating systems. The hardware-accelerated capabilities take full advantage of the GPU, when available.
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http://gameware.auto...rm/integrations
Also you can look at getting Adobe Scout here
http://www.adobe.com...umberedheader_3
As well...
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Over the past few years, developers have created some amazing projects using 3D in Flash. 3D engines such as Papervision3D, Away3D, and Alternativa3D and all of the great applications that have been made with these engines demonstrate the strong demand for real-time 3D rendering in Flash.
Previously, Flash 3D rendering was performed without using 3D hardware acceleration. In fact, all 3D rendering in Flash Player before version 11 was accomplished using the software mode that relied on the CPU for rendering. Software mode is slow and cannot be used to render detailed 3D scenes. Up until now, it hasn't been possible to integrate advanced graphic effects that we’re all used to seeing in today’s 3D games.
With the release of Flash Player 11, new opportunities are now available. Developers can leverage 3D hardware acceleration rather than relying on the computer’s CPU to do the rendering. The new mode of rendering enables Flash 3D content to be handled by a secondary processor, part of the video hardware of a computer, called the Graphics Processing Unit (GPU). GPU is a piece of hardware that is totally dedicated to rendering objects in 3D.
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http://www.adobe.com...ge3d-works.html
Edited by HC Harlequin, 26 March 2013 - 05:12 AM.