Though about this at work today so I thought I would submit it to the community to see if it's a good idea.
Destroyed actuators played a major role in the board game and I have an idea how to make them work in this game:
Arm: for a destroyed arm actuator, give weapons in that arm a chance to shoot off target from the cross-heirs. For lower actuator the weapon could shoot further left or right, and upper could be higher or lower. I don't know much about coding, but if there is a formula to jam an ultra ac, I think this is possible.
Leg: reduce top speed by a small percentage. When collisions are reintroduced there could also be a chance to fall based on how fast the mech is going (faster makes that kind of breakage that much harder to remain upright).
I think these minor changes would actually have a huge effect on how the game is played and make aiming for limbs an option against certain mechs that everyone just targets the torso on instead.
Thoughts?
Arm/leg Actuator Critical Damage
Started by Kell Commander, Feb 28 2013 01:40 PM
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