A mech who's ECM is in Counter-Mode should not be able to obtain missle lock on his own. Currently there is just no way to counter a mech carrying ECM+SSRMs in 1v1. You NEED teammates with their own ECM to oversaturate the Counter-Jam, or you need teammates with SSRMs to make the kill when the enemy ECM switches to counter AND there is no backup ECM to disrupt lock. ECM+SSRM mechs would have to make the choice of being the jammer, or being the firepower - not both simultaneously.
To be effective offensively with Missiles you need only 1 single ECM... but to be defensive effectively against missiles you need TWO OR MORE ECM. That's not fair. I believe that is the basic design flaw of the way ECM currently operates. There should be some teamwork involved in being offensive with ECM.
Here is a solution...
-If you are operating an ECM in Counter-Mode, you should not be able to obtain a missile lock on an enemy target within 180m. Any friendly mech standing within 180m of you would also have his missile guidance systems jammed vs any target who is also within 180m of you.
Basically, no locks can happen inside of a Friendly Counter-ECM bubble. This would mean that only someone standing outside of the friendly ECM bubble which is jamming could obtain missile lock on the jammed target. LRMs can still lock on to someone who is being jammed by a friendly ECM scout, and friendly mechs using SSRMs can still obain lock on the jammed target as long as they are not within range of the friendly Counter-ECM signal. If your scout runs into a pack of cloaked units, or if two light mechs are brawling toe to toe, both have ECM, and your friendly goes Counter-Mode and you are carrying SSRMs, you would be able to lock and fire on the enemy mech being jammed by your buddy from 180m-270m away from the brawl. LRMs would operate normally.
Thoughts?
Edited by Wip3ou7, 25 February 2013 - 06:18 PM.