1 SLOT - 1 WEAPON
If you decide to put more weapons in 1 slot you will receive pushback:
(if you dont respect given rule)
*Just so everyone know these slots are the slots inspired by MW4 system
There can be more slots per component
Slots can have more segments from 1 to 4
Example:
1(slot)x 1(segment)
1(slot)x 2(segments)
1(slot)x 3(segments)
1(slot)x 4(segments)
2(slot)x 1(segments)
2(slot)x 2(segments)
2(slot)x 3(segments)
2(slot)x 4(segments)
And so on...
- Ballistic weapon will get increased cooldown:
It will punish player
When:
when player fires the other ballistic weapon
from the same slot before the first one was cooled down for 50% of the fired weapon cooldown.
How:
the weapon that was fired
from the same slot before the first one was cooled down for 30% of the fired weapon cooldown will get increased cooldown: 25% of the initial cooldown ( both percentages can be tweaked)
Meaning:
that "dakka-dakka" that ballistic weapons from the same slot outputs, will get slower with time
Exceptions:
Like jagermechs, they will have 2x 1 ballistic slot in both of their arms,
DD variant will have 1x 1 plus 1x 2 in both
- Energy weapon will get increased heat output:
When:
when player fires other energy weapon
from the same slot before the first one was cooled down for 10%-15% of its cooldown
How:
weapon that was fired
from the same slot before the first one was cooled down for 10%-15% of its cooldown
will get increased heat output: 40% of the initial heat output ( both percentages can be tweaked )
Meaning:
player will be forced to chainfire and will have better sense for firing lasers and their heat generated
Exceptions:
Like Hunchback 4P, they will have 2x 2 plus 2x 1 slots (which makes it 6), enabled to fire up to 4 med las size in alpha without pushback, rest two will have to go in sub-alpha chainfire if player doesnt want to have pushback on those two weapons
- Missile weapon will get increased heat output and cooldown but both will be weaker than energy and ballistic:
When:
when player fires other energy weapon
from the same slot before the first one was cooled down for 45% of its cooldown
How:
weapon that was fired
from the same slot before the first one was cooled down for 45% of its cooldown
will get increased heat output: 25% of the initial heat output ( all percentages can be tweaked )
Meaning:
Player will be forced to hold lock-on longer
Edited by Big Giant Head, 11 July 2013 - 05:46 AM.