Idea To Reconcile Not Being Able To Choose Your Mech After Loading The Map
#1
Posted 01 March 2013 - 12:59 PM
It's especially needed now that we have the long-range dependent Alpine with more of its ilk to come. By no means am I complaining about Alpine. I love that map. I just wish I could be more prepared for battle going in.
#2
Posted 01 March 2013 - 01:06 PM
Carnivoris, on 01 March 2013 - 12:59 PM, said:
It's especially needed now that we have the long-range dependent Alpine with more of its ilk to come. By no means am I complaining about Alpine. I love that map. I just wish I could be more prepared for battle going in.
I agree completely. I would pay money for extra loadouts. A lot of F2P's charge for such things. Of course...free is nice too.
Edited by Endbringer, 01 March 2013 - 01:08 PM.
#3
Posted 01 March 2013 - 01:09 PM
#4
Posted 01 March 2013 - 01:09 PM
Change nothing, please.
#5
Posted 01 March 2013 - 01:10 PM
It will make the game exceptionally boring.
The random maps, and random map sizes will lead towards people have to make decisions on whether they want to be amazing at long range or short range or whether versatility is worth it to them.
Instead of a lot of cookie-cutterness.
#6
Posted 01 March 2013 - 01:13 PM
#7
Posted 01 March 2013 - 01:13 PM
#8
Posted 01 March 2013 - 01:15 PM
beniliusbob, on 01 March 2013 - 01:09 PM, said:
Change nothing, please.
I have to agree with this. People need to build balanced mechs for build outs when it comes to matches like these. And it's the luck of the draw when we are doing matches like this with maps you have no idea of running on. But you guys have to remember...it's NOT going to be like this forever. When CW hits, you will know or have an idea of what you will be attacking. When you are given say a contract to say run a raid or assault a world, you'll be given a loadout on what world it will be, like a frozen planet, an arboreal planet, a hot/desert planet, an asteroid, or whatever, and you will know this info AHEAD of time with the information warfare given to you.
When doing random matches like we're doing now, it should be up for grabs.
It's beta.
#9
Posted 01 March 2013 - 01:19 PM
I'm really begining to think this Omni-Mech style mechlab where everything is possible is bad for the game in the long run.
Might as well just have a short range, a medium range and a long range weapon and let people boat whichever version they want at this rate.
#10
Posted 01 March 2013 - 01:19 PM
I would still like loadouts in the mechlab. I am lazy like that.
#11
Posted 01 March 2013 - 01:27 PM
#12
Posted 01 March 2013 - 01:32 PM
beniliusbob, on 01 March 2013 - 01:09 PM, said:
Change nothing, please.
when alpine shows up, most people just disconnect rather then play it because of there mech or they hate the "its not a brawler map" idea. Thing is, all the maps will eventually be made to the size of alpine, even city maps which generally are made to be close combat. The big citys (at least they felt bigger then what we have for river city) of MW4 were perfect, they still had areas for range, like a park, but also you has pure close combat when fighting around a building. So were the days of chasing a mech around and around a building like a merry-go-round.
#13
Posted 01 March 2013 - 01:37 PM
Nicholas Carlyle, on 01 March 2013 - 01:19 PM, said:
I'm really begining to think this Omni-Mech style mechlab where everything is possible is bad for the game in the long run.
Might as well just have a short range, a medium range and a long range weapon and let people boat whichever version they want at this rate.
there will be more maps. boats have lots of issues. exploit them. i like when i see a boat, because they are the easiest kills. the current system is definitely NOT 'anything goes. the hard point system is working beautifully. yes some ding dongs boat, because they only know how to use one weapon. the whole point is to let each of us make some tweeks to personallize our mechs. without this, there would be about 7 people playing instead of 10s of thousands.
#14
Posted 01 March 2013 - 01:40 PM
beniliusbob, on 01 March 2013 - 01:09 PM, said:
Change nothing, please.
Well said!!!!!!
Edited by Merc85, 01 March 2013 - 01:41 PM.
#15
Posted 01 March 2013 - 01:53 PM
Given that we don't know yet what CW will truly incorporate, perhaps there's a "solution" on the horizon that will allow for giving us more upfront information that won't necessarily remove the balancing impact that this one random map seems to have on so many people's loadout decisions.
I'd rather test the mechanics and wait and see what CW has in store for us, than for the Devs to spend time on modifying the matchmaker/interface IF said modifications are nullified by CW.
#16
Posted 01 March 2013 - 01:54 PM
I say leave it as is and be better prepaired for what lies ahead.
I had a C1 Cat built for short range fights until Alpine arrived, at which time I adjusted it slighty to extend its engagement range. I do equally well with it on all maps. Runs a little hotter than it used to so I have had to adapt a little.
I have had to rethink a number of my mechs as well. And I have no issues with this.
I'm still reworking the Stalkers as I have all of them each in a unique build. I now wonder if only 3 are needed if I have to build a more balanced loadout.
#17
Posted 01 March 2013 - 01:57 PM
now camo paterns on the hand should definately be able to be saved for different maps.
#18
Posted 01 March 2013 - 01:59 PM
Edited by Monky, 01 March 2013 - 02:05 PM.
#19
Posted 01 March 2013 - 02:01 PM
Build a more balanced machine and you will do fine.
#20
Posted 01 March 2013 - 02:04 PM
We've got a few maps already:
River City A and B
Frozen City A and B
Forest Colony
Caustic Valley
Alpine
7 maps (or 5 depending on how you look at it). A variety of temperatures and terrain. Some favor high heat mechs and some punish them. Some favor close or long range mechs, and some punish them. The way it is now, there is an incentive to build with all of those maps in mind.
You'll see more balanced loadouts when players get sick of losing on certain maps because their mechs are only good on a few of the maps.
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