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Another Potential Narc Buff?


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#1 verybad

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Posted 01 March 2013 - 10:32 AM

How about, it the NARC is fired at a mech that has ECM on it, the battery that powers the NARC emission blows up, causes ten points of damage, and disrupts the ECM on the hit mech for 4 (possibly more) seconds with an EMP blast similiar to PPCs?

I just want NARC to be worth SOMETHING, even this isn't making it par with something like an SRM6... So dammit, make it worthwhile or take it out of the game.

#2 Nathan Foxbane

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Posted 01 March 2013 - 10:37 AM

Narc just needs to travel faster. A whole lot faster. My LRMs keep up with it.

#3 verybad

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Posted 01 March 2013 - 10:40 AM

NARC isn't worth the tonnage, and especially the ammo tonnage it takes currently. It doesn't compete with TAG, and isn't used in the game.

Just speeding it up wouldn't make it worth while. Making it track might help so less ammo is wasted, that still wouldn't be enough however.

#4 Warlune

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Posted 01 March 2013 - 10:47 AM

NARC deactivating ECM for good...

I LIKE IT

#5 B0NES

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Posted 01 March 2013 - 11:02 AM

I have said this before but... NARC needs to be a fire and forget weapon and due to its extra tonnage requirements, a direct counter to ECM, meaning it works in the ECM bubble regardless. Lights should be able to run by, NARC the target and get out. Leaving the enemy mech lit up for the duration of the NARC timer. In its current iteration I believe you need to maintain visual on the target to relay any data which is total crap.

Edited by B0NES, 01 March 2013 - 11:05 AM.


#6 verybad

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Posted 01 March 2013 - 11:04 AM

If it did a 20 second deactivation for ECM, THEN people would carry it.

#7 Mr Mantis

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Posted 01 March 2013 - 11:11 AM

heck if it stuck to the mech without a timer, and only dropped off when enough damage was done to it.

#8 Coolant

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Posted 01 March 2013 - 11:46 AM

+1....I like the suggestion of OP

#9 MaddMaxx

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Posted 01 March 2013 - 12:01 PM

You can still Narc non-ecm carriers. Give them LRM'ers some luv'in lads...

If they run to a ECM friend, Narc another, then another, then soon they will all be in one place, like sheep to the slaughter. :)

Edited by MaddMaxx, 01 March 2013 - 12:02 PM.


#10 SI The Joker

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Posted 01 March 2013 - 12:16 PM

Speaking of NARCs... NARC tube should only fire NARCs, in my opinion at least.

#11 Krazyjim

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Posted 01 March 2013 - 12:59 PM

View PostSI The Joker, on 01 March 2013 - 12:16 PM, said:

Speaking of NARCs... NARC tube should only fire NARCs, in my opinion at least.

So.... You want an additional hardpoint slot type? That's genius!
/s

#12 aptest

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Posted 01 March 2013 - 01:36 PM

how about just making it lighter for starters so that it doesn't take up the weight of several weapon systems on the light mech that's carrying it?

if narc+ammo weighs 2.5 tons it can be a 1 for 1 replacement for the weapon that's taking it's slot on the scouts.

Edited by aptest, 01 March 2013 - 01:37 PM.


#13 Skadi

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Posted 01 March 2013 - 01:40 PM

10 damage ? O.0 brb NARC Cat!

#14 FupDup

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Posted 01 March 2013 - 01:42 PM

View Postaptest, on 01 March 2013 - 01:36 PM, said:

how about just making it lighter for starters so that it doesn't take up the weight of several weapon systems on the light mech that's carrying it?

if narc+ammo weighs 2.5 tons it can be a 1 for 1 replacement for the weapon that's taking it's slot on the scouts.

BUT OH MAH GAWD, IN TT IT WEIGHS 4 TUNZ!!!


But seriously, it really does need to weigh less (no greater than 2 tons for the unit itself) and have doubled ammo per ton (among other functionality). When the Clans come out their Narc would just weigh half of whatever the IS would be cut down to.

Edited by FupDup, 01 March 2013 - 01:46 PM.


#15 aptest

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Posted 01 March 2013 - 01:55 PM

i still don't see how they put the clans in without affecting major power creep.

#16 Karr285

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Posted 01 March 2013 - 02:12 PM

just make Narc negate the ECM and allow everybody to target the narced mech regardless if its in LOS of anybody. Doesnt follow canon? oh well neither does ECM.

#17 Garbagecan

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Posted 01 March 2013 - 02:17 PM

Narc always was disappointing in TT, so I guess that I am fine with it not being that great here too. If LRMs could track around mountains to hit mechs behind cover it would serve it's purpose for me.

#18 Terror Teddy

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Posted 01 March 2013 - 02:22 PM

View PostKrazyjim, on 01 March 2013 - 12:59 PM, said:

So.... You want an additional hardpoint slot type? That's genius!
/s


Instead for TAG and NARC to take up a valuable hardpoint they could be counted as a module instead.

This would for example mean that you could take an A1 Cat with LRM's and add a TAG as a module since it lacks energy points.

Also, 4 tonnes for the narc is silly heavy since you need at least 5 tonnes. For a lighter mech that might be 1/3 ot their total firepower lost and 1/5 of their entire weight.

#19 80sGlamRockSensation David Bowie

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Posted 01 March 2013 - 02:42 PM

Or...

...we could fix ECM and Narc independently. The fact that everyone's suggestion to fixing equipment is based around ECM is a pretty big indication that ECM needs to be changed fundamentally.

#20 Trev Firestorm

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Posted 01 March 2013 - 03:03 PM

View PostSI The Joker, on 01 March 2013 - 12:16 PM, said:

Speaking of NARCs... NARC tube should only fire NARCs, in my opinion at least.


But where will that leave my LolRM 20, stuck with 2 tube launchers, booo :-p





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