So, here's how you fix flamers:
1. Make trees flammable. A flamer that hits a tree automatically lights it on fire.
2. Trees that are on fire spew smoke in a 30 meter radius around the tree. The smoke disrupts visual and IR sensor modes.
3. Trees within 30 meters of a tree that is on fire have a 5% per second chance of igniting; trees which are on fire have a 5% per second chance of going out.
This is what flamers are for in the TT game, and there is nothing sweeter than lighting a forest on fire and then advancing under cover of the smoke.
Network-wise, this could be done reasonably easily without lag, since you only need to send the following info:
1. Tree #<tree_id32> is now on fire
2. Tree #<tree_id32> is no longer on fire
Since there are less than 4 billion trees per map, you should be able to transmit the current 'fire' state of all trees without using much bandwidth.
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Fixing Flamers
Started by Ialdabaoth, Mar 02 2013 02:11 PM
2 replies to this topic
#1
Posted 02 March 2013 - 02:11 PM
#2
Posted 02 March 2013 - 02:16 PM
Sounds like Conway's Game of Life. Do you want to build a Turing machine of burning trees?
#3
Posted 02 March 2013 - 02:22 PM
I admit, the idea does hold strong appeal to me.
But yeah. Fix flamers, then introduce the Firestarter. It'd be hilarious!
But yeah. Fix flamers, then introduce the Firestarter. It'd be hilarious!
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