


Can We Start Playing In Groups Of 5, 6, Or 7 Soon?
#1
Posted 21 February 2013 - 09:03 AM

#2
Posted 21 February 2013 - 09:09 AM
FerretGR, on 21 February 2013 - 09:03 AM, said:

You shouldn't be running into 8-mans, the hotfix yesterday put them back in their seperate queue. Unless they move the 4-man groups into the 8-man queue along with some willing solo players, I can't see how it could work short of having unbalanced (numbers) matches.
#3
Posted 21 February 2013 - 09:13 AM
#4
Posted 21 February 2013 - 09:13 AM
Folks dropping with a full 8 man lance should get bubbled up to the top and end up getting matched mainly against each other anyway. The same with all other lance sizes.
Let us play with however many folks we happen to have online at any given time, please.
#5
Posted 21 February 2013 - 09:25 AM
#6
Posted 21 February 2013 - 09:29 AM
#7
Posted 22 February 2013 - 07:28 AM
#8
Posted 22 February 2013 - 07:31 AM
Agree with prior posters. Now that elo is implemented, having one pool of players should not be an issue(although I think it never should have been). More the merrier.
#9
Posted 22 February 2013 - 07:37 AM
#10
Posted 22 February 2013 - 07:58 AM
#11
Posted 22 February 2013 - 09:47 AM
#12
Posted 22 February 2013 - 10:12 AM
#13
Posted 02 March 2013 - 03:56 PM
#14
Posted 02 March 2013 - 04:33 PM
#15
Posted 02 March 2013 - 04:33 PM
#16
Posted 02 March 2013 - 04:35 PM
Larger groups will increase the chances of lone-wolf players getting pure lone-wolf games since merc groups would try to run the largest group possible based on how many players are online. This would also remove any need for some groups to try sync-dropping more than 4 players into a match as they could just form a group of 5,6,7 or 8 and be matched against a similar size group with lone wolf players filling in the open positions. With larger groups the chances of a lone wolf player ending up filling these open spots would also decrease.
#17
Posted 02 March 2013 - 04:38 PM
This should happen, even if the matcher decides to increase the overall rating by a certain percentage with each new member in the group in an attempt to "balance" the fact the group is guaranteed to be on VOIP. This would ensure better, smarter solo players join the other team, and also increase the chance of them getting matched up against another pre-made team.
#18
Posted 02 March 2013 - 04:49 PM
Edited by Chavette, 02 March 2013 - 04:50 PM.
#19
Posted 02 March 2013 - 05:34 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users