#1
Posted 19 February 2013 - 11:17 AM
#2
Posted 19 February 2013 - 12:13 PM
There's an issue with getting a "Server Connection Lost" when trying to sell a module.
#3
Posted 19 February 2013 - 12:24 PM
#4
Posted 19 February 2013 - 12:25 PM
My Muromets Heromech (fully skilled including Master) showed up as not owned/unskilled in the Pilot Lab after the patch (mechlab showed him as ok)
Restarted MW:O Client, then it showed up as Elite skills done but not yet mastered
after switching to mechlab und into some mech design, canceling there and going back to the pilot lab it showed the correct values.
tried restarting again to reproduce but seemed to be ok then. Perhaps this was just a synching issue of the client while getting Pilot data from the servers?
#5
Posted 19 February 2013 - 01:19 PM
#6
Posted 19 February 2013 - 02:50 PM
ZuAltDafuer, on 19 February 2013 - 12:24 PM, said:
I'm having the same problem. Cannot access the mechlab. Trying to play a match and see if it fixes it.
#7
Posted 19 February 2013 - 03:03 PM
Edited by TheGreyWolfe, 19 February 2013 - 03:05 PM.
#8
Posted 19 February 2013 - 03:07 PM
To reproduce:
1) Click on the Mechlab tab.
2) Select a 'mech.
3) Look at the number of grey-bars under "Modules". 6 bars are always shown (3 rows of 2).
Previously the number of grey bars changed depending on the number of available module slots on the 'mech. A subtle difference, but useful to determine if the 'mech could hold all the modules you were considering loading on it.
#9
Posted 19 February 2013 - 03:11 PM
well just only three steps before near perfection:
MECHMODUL-Place like:
1 Slot ECM 1 Bealge
1 Slot Laser --------------------------- Head ------------------ 1 Command Module
3 Beer Slots
10 slot Laser --------------------- RT LT ---------10 Slot Missile
100 Slot Projectile ---------RA LA----- 100 Slots Laser
10 Slot M/P/L----------------------------- CT ----------------------- 42 Slo Jump Jets
1000 Slot DHS ------------- RL LL -------------1000 Slot Boobs
That would make buy disicion making easier, so no more Browsing on you Slot-Page
---Edit:
because you can not see it in Text mode, activate you magination, how i could mind it !
Thx
Edited by Seelenlos, 19 February 2013 - 03:12 PM.
#10
Posted 19 February 2013 - 04:37 PM
#11
Posted 19 February 2013 - 06:02 PM
ARMOR and STRUCTURE do not show green for non-current option. They are both red.
HEAT SINKS and ARTEMIS do. One in use (RED), unused (GREEN)
#12
Posted 19 February 2013 - 07:07 PM
FullMetalJackass, on 19 February 2013 - 01:19 PM, said:
I agree, I really miss having the "light grey" squares inside the module section that gave me a quick idea of how many module slots were available on the mech, even if they weren't filled.
Edited by Slash, 19 February 2013 - 07:07 PM.
#13
Posted 19 February 2013 - 07:20 PM
#14
Posted 19 February 2013 - 08:37 PM
Still no ammo counter in the mechlab. Something online mechlabs have had for awhile now.
Still can't save mech configs and mech camo combos.
Still can't sell armor and ammo.
You're getting there, but some pretty elementary things are still missing.
#15
Posted 19 February 2013 - 09:23 PM
#16
Posted 20 February 2013 - 01:51 AM
#17
Posted 20 February 2013 - 02:06 AM
Jump Jets value gets cut-off in Mechlab overview on for jump jets once they hit double digits (under Details on right side of screen).
#18
Posted 20 February 2013 - 02:10 AM
Raz Skullcrusher, on 19 February 2013 - 07:20 PM, said:
Airwolf, on 20 February 2013 - 01:51 AM, said:
You have to drag it over.. to the part that says Hardpoint Slots (heading is mislabeled.. it should probably say Upgrades or something).. it should highlight green on that list if you can change it out.. red if not..
EDIT: Screenshot added.
Edited by INSEkT L0GIC, 20 February 2013 - 02:19 AM.
#19
Posted 20 February 2013 - 07:38 AM
Kudos, and thanks for that.
#20
Posted 20 February 2013 - 11:23 AM
Also, I agree about the module list.
Raz Skullcrusher, on 19 February 2013 - 07:20 PM, said:
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