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#1 Kyle Polulak

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Posted 19 February 2013 - 11:17 AM

All general feedback posts about Mech Lab and Pilot Lab updates will be merged into this thread for simplified reference and overview.

#2 Airwolf

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Posted 19 February 2013 - 12:13 PM

This is minor ... and I mean *REALLY* minor ... but the Upgrades sub-tab header label where it lists the current upgrades that you have installed on your mech says "HARDPOINT SLOTS" instead of "UPGRADES"

There's an issue with getting a "Server Connection Lost" when trying to sell a module.

#3 ZuAltDafuer

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Posted 19 February 2013 - 12:24 PM

Well... I do not see a Mechlab at all. There is just what I usually see as background, the selected mech. The only option to select mechs right now is to use the Mech Ready List.

#4 Elirion Dawn

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Posted 19 February 2013 - 12:25 PM

Just had some strange behaviour in the Pilot Lab:

My Muromets Heromech (fully skilled including Master) showed up as not owned/unskilled in the Pilot Lab after the patch (mechlab showed him as ok)

Restarted MW:O Client, then it showed up as Elite skills done but not yet mastered

after switching to mechlab und into some mech design, canceling there and going back to the pilot lab it showed the correct values.

tried restarting again to reproduce but seemed to be ok then. Perhaps this was just a synching issue of the client while getting Pilot data from the servers?

#5 FullMetalJackass

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Posted 19 February 2013 - 01:19 PM

Any way to change the module section to only show how many modules the mech has? Similar to what it looked like pre-patch.

#6 Khorban Thel

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Posted 19 February 2013 - 02:50 PM

View PostZuAltDafuer, on 19 February 2013 - 12:24 PM, said:

Well... I do not see a Mechlab at all. There is just what I usually see as background, the selected mech. The only option to select mechs right now is to use the Mech Ready List.


I'm having the same problem. Cannot access the mechlab. Trying to play a match and see if it fixes it.

#7 TheGreyWolfe

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Posted 19 February 2013 - 03:03 PM

nm - error on my part.

Edited by TheGreyWolfe, 19 February 2013 - 03:05 PM.


#8 Lentil

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Posted 19 February 2013 - 03:07 PM

Summary: The number of module slots available on a 'mech is no longer apparent in the main Mechlab display.
To reproduce:
1) Click on the Mechlab tab.
2) Select a 'mech.
3) Look at the number of grey-bars under "Modules". 6 bars are always shown (3 rows of 2).

Previously the number of grey bars changed depending on the number of available module slots on the 'mech. A subtle difference, but useful to determine if the 'mech could hold all the modules you were considering loading on it.

#9 Seelenlos

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Posted 19 February 2013 - 03:11 PM

Hi,

well just only three steps before near perfection:

MECHMODUL-Place like:

1 Slot ECM 1 Bealge
1 Slot Laser --------------------------- Head ------------------ 1 Command Module
3 Beer Slots

10 slot Laser --------------------- RT LT ---------10 Slot Missile

100 Slot Projectile ---------RA LA----- 100 Slots Laser

10 Slot M/P/L----------------------------- CT ----------------------- 42 Slo Jump Jets

1000 Slot DHS ------------- RL LL -------------1000 Slot Boobs

That would make buy disicion making easier, so no more Browsing on you Slot-Page :D

---Edit:
because you can not see it in Text mode, activate you magination, how i could mind it !

Thx

Edited by Seelenlos, 19 February 2013 - 03:12 PM.


#10 Ryvucz

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Posted 19 February 2013 - 04:37 PM

I like the fact I can easily see differences between single heat sink and double heat sink. More weapon info is nice too. =)

#11 CmdrZin

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Posted 19 February 2013 - 06:02 PM

A minor nit on Upgrade Tabs
ARMOR and STRUCTURE do not show green for non-current option. They are both red.
HEAT SINKS and ARTEMIS do. One in use (RED), unused (GREEN)

#12 Slash

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Posted 19 February 2013 - 07:07 PM

View PostFullMetalJackass, on 19 February 2013 - 01:19 PM, said:

Any way to change the module section to only show how many modules the mech has? Similar to what it looked like pre-patch.


I agree, I really miss having the "light grey" squares inside the module section that gave me a quick idea of how many module slots were available on the mech, even if they weren't filled.

Edited by Slash, 19 February 2013 - 07:07 PM.


#13 Raz Skullcrusher

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Posted 19 February 2013 - 07:20 PM

Wanted to post since not sure if anyone else is having this problem but, while in Mechlab i cannot change my upgrades since this patch dropped. I have Artemis and ES on an Atlas that i wanted to switch things on but when i clicked on them nothing happened and the price that would come up when clicking on it never comes up. Not sure whats going on here but will try to relog if thats the issue.

#14 BlueSanta

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Posted 19 February 2013 - 08:37 PM

Total number of mech module slots now impossible to read in the mechlab. Looks like every mech has 6.

Still no ammo counter in the mechlab. Something online mechlabs have had for awhile now.

Still can't save mech configs and mech camo combos.

Still can't sell armor and ammo.

You're getting there, but some pretty elementary things are still missing.

#15 Butane9000

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Posted 19 February 2013 - 09:23 PM

I'm just curious as to how the much requested feature of organizing our filled mech bays didn't make it into this patch?

#16 Airwolf

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Posted 20 February 2013 - 01:51 AM

Second the ... unable to change upgrade options ... was trying to un-ferro the armor back to standard ... but no go ... it'd let me click it ... but the price would never show up on the bottom.

#17 INSEkT L0GIC

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Posted 20 February 2013 - 02:06 AM

Front End UI Display Issue:

Jump Jets value gets cut-off in Mechlab overview on for jump jets once they hit double digits (under Details on right side of screen).

Posted Image

#18 INSEkT L0GIC

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Posted 20 February 2013 - 02:10 AM

View PostRaz Skullcrusher, on 19 February 2013 - 07:20 PM, said:

Wanted to post since not sure if anyone else is having this problem but, while in Mechlab i cannot change my upgrades since this patch dropped. I have Artemis and ES on an Atlas that i wanted to switch things on but when i clicked on them nothing happened and the price that would come up when clicking on it never comes up. Not sure whats going on here but will try to relog if thats the issue.


View PostAirwolf, on 20 February 2013 - 01:51 AM, said:

Second the ... unable to change upgrade options ... was trying to un-ferro the armor back to standard ... but no go ... it'd let me click it ... but the price would never show up on the bottom.


You have to drag it over.. to the part that says Hardpoint Slots (heading is mislabeled.. it should probably say Upgrades or something).. it should highlight green on that list if you can change it out.. red if not..

EDIT: Screenshot added.

Posted Image

Edited by INSEkT L0GIC, 20 February 2013 - 02:19 AM.


#19 RightHook

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Posted 20 February 2013 - 07:38 AM

Still some work to be done as stated above, but I really like the full explination of the weapons stats including the damage and heat. This REALLY helps when trying to tweak out a build.
Kudos, and thanks for that.

#20 Kyone Akashi

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Posted 20 February 2013 - 11:23 AM

I have to say, I do not really like the new design of the slots. The previous version looked more in line with the general interface. The new one just tries to look ... "fancy". Speaking solely about how the slots look now, I really prefer the minimalist design we had before the patch. Fits better to Battletech, and even outside of MWO I do not like this trend.

Also, I agree about the module list.

View PostRaz Skullcrusher, on 19 February 2013 - 07:20 PM, said:

Wanted to post since not sure if anyone else is having this problem but, while in Mechlab i cannot change my upgrades since this patch dropped.
As mentioned above, upgrades now work exactly like items - you switch via drag&drop.





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