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8Man Team Tactics - Thoughts/experinces


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#21 Lefty Lucy

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Posted 03 March 2013 - 01:36 PM

ITT: people making excuses for why they can't win.

Edited by Lefty Lucy, 03 March 2013 - 01:36 PM.


#22 Dreamslave

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Posted 03 March 2013 - 01:53 PM

View PostLefty Lucy, on 03 March 2013 - 01:36 PM, said:

ITT: people making excuses for why they can't win.


It appears that this is the case.

View PostTeralitha, on 03 March 2013 - 01:26 PM, said:


LOLOLOL if anything is a lie here..... THAT IS


Your response makes this entire thread worth a read. The fact that you apparently cannot wrap your head around any sort of tactics that apparently don't involve the cheese builds so prevalent in this game and pull off wins is laughable at best and beyond embarrassing at worst.

We keep steady stats whenever we drop (three nights a week) and have multiple people keeping track of said stats to make sure there are no errors. I will not get into an argument with you, since you can't seem to grasp the fact that there will always be players who are smarter and better skilled then you or anyone in any game, so hopefully we run into you and your team during practice so you can see how we win so very often without the use of any cheese builds at all.

Edited by Dreamslave, 03 March 2013 - 01:53 PM.


#23 Teralitha

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Posted 03 March 2013 - 01:55 PM

View PostDreamslave, on 03 March 2013 - 01:53 PM, said:


It appears that this is the case.



Your response makes this entire thread worth a read. The fact that you apparently cannot wrap your head around any sort of tactics that apparently don't involve the cheese builds so prevalent in this game and pull off wins is laughable at best and beyond embarrassing at worst.

We keep steady stats whenever we drop (three nights a week) and have multiple people keeping track of said stats to make sure there are no errors. I will not get into an argument with you, since you can't seem to grasp the fact that there will always be players who are smarter and better skilled then you or anyone in any game, so hopefully we run into you and your team during practice so you can see how we win so very often without the use of any cheese builds at all.


kk

#24 DaisuSaikoro Nagasawa

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Posted 03 March 2013 - 02:11 PM

View PostYoungbull1980, on 03 March 2013 - 12:18 PM, said:

As the title says just wondering what peoples thoughts and experiences have been in true 8man team games. for various reasons the group i play with have only just started doing 8man groups, mainly due to only having 2-4 people on at the same time. but this weekend we've managed to get 8 people on at the same time. And frankly i've been disappointed with the 8man teams we've gone against. We've found we've gone up against one of two team types,

team 1 - normally holds 3 Raven 3L's with ECM and Streaks. 3 Atlas DDC with ECM and SRM's and a mix of others.

team 2- Mix of 3L's, and everything else with SRM's

Is this the same for everyone else? gets a bit boring. does anyone run anything else?



We (Diamond Shiver/Shark) play 8 mans quite extensively. There seems to be a mixture, and we bring a mixture (our heaviest lances are 2-3-2-1) and rarely bring streak cats (unless we bring in someone from QQ or CI). Our best light pilots still rock jenners, the RS has more punch than the D-DC, we're kinda slow to the 3D pop-tarting but are experimenting with builds that don't require countering ECM and such...

We make sure to load modules, and to bring mechs that have primarily been made battle-ready.

We focus on ourselves, not the other team. This allows us to grow, pay attention to what people bring without complaining about it.

Besides, it's not about the build (per se) it's more about the pilots.

View PostKhobai, on 03 March 2013 - 12:42 PM, said:

Jenners arnt 100% terrible though. They might not be as good as Ravens but theyre still second tier. Try piloting a Commando or a Spider in an 8-man and see how that goes :D

The point is, 8-man suffers from a complete lack of diversity that makes it extremely unfun.


Second tier?

Piffle. I'd rather a good light pilot in a jenner, than a bad light pilot in a raven. Any day.

#25 Vlad Ward

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Posted 03 March 2013 - 02:13 PM

I think the comparison you're looking for is a good light pilot in a Jenner versus a good light pilot in a Raven.

In which case, I'd still prefer the good Jenner. It's just a bullcrap comparison otherwise.

#26 Seleucus Ontuas

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Posted 03 March 2013 - 02:16 PM

Don't feed the troll, Dream.

#27 Minos Murdoc

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Posted 03 March 2013 - 02:21 PM

View PostSeleucus Ontuas, on 03 March 2013 - 01:14 PM, said:

Young, how about you tell us what your group was running? If you weren't expecting people to play some of the best builds in the game, what were you expecting them to play?

I will say that my group runs something that is pretty non-standard. I've never seen another team who isn't part of our unit run it, and honestly, I don't expect it to spread until CW comes out. But, the standard I've been seeing lately is 2 Atlases, 2 PPC Phracts, 2 PPC Trenchbuckets, and 2 Ravens. Switch out the Trenchbuckets for more PPC Phracts or Ravens.


We've got a mixed bag of players and skills, but generally we go with 1 or 2 lights (we have to dedicated light pilots, one that runs Commando (TKD) and one that runs either a Raven 3L or 2X). 1 or 2 Assaults (we have one who only plays an Atlas) and the others are a mix of med (Hunch/Cent) and heavies (Cat, or dragons). We like to go 2,2,2,2 if we can or somewhere near it but we generally don't drop more than 2 lights or 2 assaults. We don't splat/streak cat/Stalker/awesome it either.

For most of our games we had
Light: RVN-3L & COM-TDK
Medium: Centurion (cant remember what version) & Trebuchet (swapped between 7M & 5K i think)
Heavy: DGN-1N & DGN-1C
Assault: Atlas (swapping between AS7-K and DDC)
Our 8th player was swapping between his Awesome, Stalker and Cat

After while so said sod it and started launching in nothing but Trail mech's (unless we had a purchased version of that trail). Had some amusing games in 7 Trail Atlas and one owned atlas.

I would love to see some sort of limit brought in, max of 2 of each class or no 2 variants of same mech. might start getting some games where people think about what mechs they bring and not all same mechs match after match

#28 Seleucus Ontuas

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Posted 03 March 2013 - 07:42 PM

View PostYoungbull1980, on 03 March 2013 - 02:21 PM, said:


We've got a mixed bag of players and skills, but generally we go with 1 or 2 lights (we have to dedicated light pilots, one that runs Commando (TKD) and one that runs either a Raven 3L or 2X). 1 or 2 Assaults (we have one who only plays an Atlas) and the others are a mix of med (Hunch/Cent) and heavies (Cat, or dragons). We like to go 2,2,2,2 if we can or somewhere near it but we generally don't drop more than 2 lights or 2 assaults. We don't splat/streak cat/Stalker/awesome it either.

For most of our games we had
Light: RVN-3L & COM-TDK
Medium: Centurion (cant remember what version) & Trebuchet (swapped between 7M & 5K i think)
Heavy: DGN-1N & DGN-1C
Assault: Atlas (swapping between AS7-K and DDC)
Our 8th player was swapping between his Awesome, Stalker and Cat

After while so said sod it and started launching in nothing but Trail mech's (unless we had a purchased version of that trail). Had some amusing games in 7 Trail Atlas and one owned atlas.

I would love to see some sort of limit brought in, max of 2 of each class or no 2 variants of same mech. might start getting some games where people think about what mechs they bring and not all same mechs match after match


There's a difference between good mechs and cheese. Get rid of the Dragons. Dragons won't be good until tonnage comes in, but the fact of the matter is, if you're looking for a skirmishing mechs, mediums are better. If you're looking for Fire Support, K2s and Phracts are better.

The TDK is a liability, it's ok in 4mans, but if he doesn't want to drive a Raven, get him into a Jenner. Or a Streakmando.

If you're going to drop with only two assaults, they better both be D-DCs. At the very least, one of them has to be a D-DC; you need that ECM for the stealth at the very least. As long as ECM means you can't be targetted until 250m, you will always need at least one ECM mech with your main force.

2-2-2-2 works well, I've seen people in my unit do well with it, and when tonnage matching comes it, 2-2-2-2 teams will be competitive. I don't personally run 2-2-2-2, largely because there's a mech class I don't believe in, and another one that just feels like it seem means adding more weight without more effectiveness. And no, I don't mean 4 ravens and 4 assaults.

#29 Boitameuh

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Posted 04 March 2013 - 04:59 AM

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#30 Volume

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Posted 04 March 2013 - 01:40 PM

They suffer a lack of diversity because roughly 85% of the variants in this game are inferior to others.

#31 That Dawg

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Posted 09 March 2013 - 07:46 AM

View PostGoManGo, on 03 March 2013 - 12:44 PM, said:

stock mechs ////////(or) no duplicate chassis.


Now that would lure me back into 8 man matches. All stockers? yes, excellent, tactics abide above builds. Now were talking!!


Partook in my first three 8 man matches.
1st mind numbingly boring, they camped their base- we occasionally sniped at each other, they won when the clock ran out with one kill. Total damage on both sides was around......1500....lots of zeros, and lots of boredom
2nd, we got rollstomped, brilliantly well played opponent, we learned alot
3rd, another round like the first..lots of camping- clock ran out, no kills

#32 Hammerhai

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Posted 09 March 2013 - 08:05 AM

Spoken as a PUG. Is 8 mans subject to ELO?
That might explain the dull, stale matches. (Think very low skill differential at the top.) Also if I were an inexperienced 8 man drop commander I would stay defensive. Remember defense is, on average, a 3 times force multiplier.
All the more reason for a lobby?

Edited by Hammerhai, 09 March 2013 - 08:31 AM.


#33 MadSavage

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Posted 09 March 2013 - 08:07 AM

Please run 8 Raven 3Ls so you make the job of killing your team even easier for us.





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