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Small Pulse Lasers +1 Damage


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#1 Redwo1f

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Posted 03 March 2013 - 12:21 AM

Large pulse & medium pulse each do +1 damage over there non-pulse counterparts, yet the small pulse laser does not.
Increase small pulse laser damage to 4 so it is treated like the other pulse lasers.

#2 Stringburka

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Posted 03 March 2013 - 04:37 AM

PGI seem unwilling to change damage values from the TT numbers; exceptions have been made only for LRM and SRM, as far as I know. I think it's very unlikely this will happen.

I agree, though, that small pulse lasers are very lacking at the moment.

#3 Adridos

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Posted 03 March 2013 - 04:39 AM

View PostStringburka, on 03 March 2013 - 04:37 AM, said:

PGI seem unwilling to change damage values from the TT numbers; exceptions have been made only for LRM and SRM, as far as I know. I think it's very unlikely this will happen.


Most weapns are actually modified, damage wise.

#4 Stringburka

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Posted 03 March 2013 - 07:03 AM

View PostAdridos, on 03 March 2013 - 04:39 AM, said:


Most weapns are actually modified, damage wise.

Not per shot, really. Rate of fire is modified though. The SPL for example, deals the same damage as in TT, as does all autocannons, gauss, flamers/MG's if you fire them for 5 seconds (matching both damage and heat so probably intended), all lasers I can see, PPC and so on. Only changes I know of is LRM and SRM which got a 80% and 25% boost each.

#5 Phaesphoros

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Posted 03 March 2013 - 07:49 AM

Even if it's dmg would be increased I'd rather use a ML. It has three times the range, does more dmg, same weight, same crit slots, though 1/3 more heat. I use SLs only on lights, as you have to get really close to do any damage, because they are lightweight and have a high dmg/heat ratio which leads to a high effective dps.

I'd rather say decrease the SPLs heat dramatically, it already has +1 weight as compared to SL, but that's 100 % more. Same range, as you cannot reasonably lower its range. You should be able to boat them (4-6 SPL) like SLs, and this is only possible with a higher sustained dps (-> more dmg or lower heat).

I did some estimations on boating weapons, using a value that tells you how many weapons of the same type you should boat at least to get the max sustained dps. For 6 extra DHS, you get the highest sustained dps with 5 SLs (if you boat more you only gain a higher alpha but not a higher sustained dps), which is about 4.9 dps. With SPLs, you get the highest sustained dps with 3 SPLs dealing 3.3 dps. These values are not accurate btw, but indicate something is broken with SPLs.

Edited by Phaesphoros, 03 March 2013 - 07:51 AM.


#6 Stringburka

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Posted 03 March 2013 - 11:31 AM

I think SPL's should have largely reduced duration, to like .1 seconds or so. It should be near instant hit. And/or largely increased rate of fire. If rate of fire was increased so that it's DPS was slightly higher than an ML if spammed, it'd have a use.

#7 Stringburka

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Posted 03 March 2013 - 03:44 PM

If SPL's had a 1.8 second cooldown, their DPS would be identical to medium lasers at respective optimum range. Dropping it to 1.6 would make the DPS halfway between a medium laser and medium pulse laser. I feel the SPL should have it's cooldown dropped to 1.6 and it's duration dropped to 0.25.

Then a comparision of the SPL to the MM would be:
+ About 20% higher DPS if within 90 meters
+ 1/4 duration for damage spread, allowing pinpoint damage
- 1/3 range
- Far less alpha
- About 50% higher heat if spammed

It would at least give it a niche and make you consider it. As is, it's just a worse version of the medium laser.





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