Atlas Rs- "holy Son Of A What The Hell"
#1
Posted 03 March 2013 - 04:52 PM
#2
Posted 03 March 2013 - 05:22 PM
#3
Posted 03 March 2013 - 05:31 PM
#4
Posted 03 March 2013 - 05:33 PM
#5
Posted 03 March 2013 - 06:02 PM
edit:
2nd test.
0 kills, 8 assists, 500 damage. I got into trouble by going past the boat in the water. I was able to high tail it outa there without a prob or loss of systems. Jenner and Trenchbucket tried to harass me, but my chain fire lpl kept them at bay and they ran off for easier target.
IMO, fun to play but not practical since you depend on your team.
Edited by Leigh, 03 March 2013 - 06:35 PM.
#6
Posted 03 March 2013 - 06:19 PM
I made it faster, at zero cost to either heat or survivability.
I think a stalker might be a better choice though. :3
*EDIT: And then read the thread directly above mine. This is why alcohol and forums do not mix.
Edited by TheFlyingScotsman, 03 March 2013 - 06:20 PM.
#7
Posted 03 March 2013 - 06:27 PM
#8
Posted 03 March 2013 - 06:34 PM
Eumenes, on 03 March 2013 - 05:22 PM, said:
Head is ALWAYS the best place for MG and AMS ammo. Cockpit destruction is a very rare event(especially on the Atlas). Engine coring is responsibile for 99% of mech deaths.
Edited by Spheroid, 03 March 2013 - 06:36 PM.
#9
Posted 03 March 2013 - 06:35 PM
http://mwo.smurfy-ne...5cb2eca5cb4bc14
#10
Posted 03 March 2013 - 08:38 PM
Caladan Nix, on 03 March 2013 - 04:52 PM, said:
joke. you have 13 crits free, totally wasted. drop a hs, take endo, take a bigger engine, and put the hs you dropped in the engine
and if you drop the ams, you can cram yet another dhs in
http://mechromancer....1,0,1,0,0,0,0,0
though if you'd rather keep it, again you can have equivalent # of DHS, but move a good bit faster
MegaBusta, on 03 March 2013 - 06:35 PM, said:
http://mwo.smurfy-ne...5cb2eca5cb4bc14
case in the RT is largely unnecessary. the gauss rifle explosion is only 20 damage. it's not like ammo explosions that are often over 100 damage
case doesn't stop the damage from affecting the RT, only stops the spillover to CT. a 20 damage explosion isn't going to spill over much into CT, when you consider the atlas RT has 42 internal in the first place. hell, it's not unusual for the RT to survive the gauss explosion outright. your case will typically be preventing <5 damage if any.
#11
Posted 04 March 2013 - 02:23 AM
Edited by Desist, 04 March 2013 - 02:23 AM.
#12
Posted 04 March 2013 - 03:05 AM
#13
Posted 04 March 2013 - 11:05 PM
Edited by Leigh, 04 March 2013 - 11:05 PM.
#14
Posted 09 March 2013 - 03:52 PM
Leigh, on 04 March 2013 - 11:05 PM, said:
You really should put your left and right arms on separate weapon groups. So many wasted shots from firing the wrong arm at the wrong time. Also you look like you could get away with firing 2 LPL at once and by putting them in to 2 separate weapon groups you could take advantage of that heat efficiency (be sure to have a 3rd group on chain fire just in case though)
#15
Posted 09 March 2013 - 05:13 PM
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