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What Awesome Variant?


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#41 Sh4dow78

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Posted 08 March 2013 - 09:45 AM

i tried Awesomes when i elited them but they are not very good, no mather standard or XL if u dont play as long range mech u are dead pretty fast bcoz they are so easy target. Ofc there was matches i was at 1st place with kills and dmg but still stalker/atlas are way better as assault. U can make the pretty deadly platforms with all those missle pods and energy they can hit REALLY hard. I enjoy play as LRM boat :ph34r: 60LRM woley is so pain to enemy mech hue hue hue, and u also able to put 4xsrm6 for close punch. But at the end u will find other mechs can doo same/better and last longer :D so i sold them after gettin elite anyway :D

#42 Tremendous Upside

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Posted 08 March 2013 - 11:38 AM

View PostNRP, on 08 March 2013 - 09:20 AM, said:

Yeah I've noticed that too. I don't get a lot of CT shots these days. It's always side torso shots. That said, a STD engine doesn't really make all that much difference in practice. It's usually the difference between a quick death and a slow death, but if it gets that bad you're not long for this world anyway. But a STD360 in the 9M is fun. I can still go 80 kph and pack nearly the same loadout as I did with XL engines. It just runs a bit hot, but I guess that's the trade off.


It doesn't make a difference if you're focused down. It'll definitely make you more durable in situations where you're only taking fire from one or two baddies. The thing that's been killing me with the XL AWS' of late (and CTFs too for that matter), is that the shoulders are so big and prominent that they're almost magnets for snipers. It only takes one or two good smacks to knock your torso to where you need to think twice before stepping in to brawl. The 8R is great that way. You can be missing half your mech and not have any concerns about that. Don't get me wrong, I still do well with both the 9M and PB - but I can't help but think. I'd be so much more valuable to a team if I could just soak more damage.

#43 SniperCzar

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Posted 09 March 2013 - 10:12 AM

I agree with Banky, the only variant I take a standard engine in is my 8R because it has four streaks split between the torsos (and 2 PPCs in the arm). Enemies never expect a standard 300 engine on an Awesome that packs as much brawling punch as mine does, and they find it a lot harder to hit my barn sized CT when they're taking sustained cockpit shake through the entire brawl. Often when I'm squaring off against an Atlas or Cat with an AC20 or Gauss I can turn into it and let my massive side torso get shot out, and then continue to alternate PPCs and streaks to take them down before they can take out my other side. A MPL in the head has also gotten me a few zombie kills before after the unfortunate loss of my limbs to 6 PPC Stalkers and the like. I think that a fast brawler that's not entirely reliant on torso mounted weaponry is about the only useful application for a standard engine on an Awesome.

As for my 8Q and 9M, it's XLs all day long.

#44 UniverseBear

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Posted 11 March 2013 - 11:58 AM

I personally like the 8Q the best. It's not great stock but you can upgrade it to do amazing things. Mine has 4 LL, 21 DHS, 1 AMS and a 300 STD engine. I took off armor on the legs (who shoots at the legs of an Awsome?) as well as some off the rear torso and now have the front torso at 80 which makes the 8Q pretty damn tanky. If I get fibrous armor I'll add in a sensor (whatever they are called).
With the 21 DHS I can shoot 4 alpha strikes before overheating and on some maps I can shoot 5! That combined with the armor and good speed (66.8km with Speed Tweak) and excellent heat management takes this mech out of the support role and allows it to take a lot of mechs head on. It can kill most mechs 1vs1 I find. It only really has troubles with the Atlas but even then you'll win many a duel with them (although that may be because of bad piloting on the Atlas's part). I've been scoring 400-700 dmg pretty consistently with this loadout.

#45 TipsyMcSwaggart

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Posted 11 March 2013 - 12:25 PM

I have a few builds that have worked for me. The big thing I do will all my AWS is max armor and upgrade that pig of an engine. Mechs 1/2 the tonnage of an AWS have a bigger engine. This is one of the chassis' big flaws IMHO. I usually go for either DHS or Endo, sometimes both. This makes it a bit tricky to get the items you want in the mech, but with an all energy weapon build, you need that heat dissapation. Here are some of my builds, they're not superstars, but they work for me and in the right situation can do some real dmg.

8Q
3 ERLL, 4ML
DHS, 300std

8R
2 ERLL, 4 srm 6
Endo, 290std

8T
4ER LLs, 2 srm 6
endo, 290

And of course, you gotta look classy too.
Posted Image

i hope this helps. have fun with the awesome, i do.

#46 NRP

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Posted 11 March 2013 - 12:29 PM

I've been running my 8Q as a PPC sniper. It can keep up a pretty constant barrage to make enemy LRM boats/brawlers/Splat Cats retreat. You just have to stay away from people.

#47 Dusty Sandals

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Posted 12 March 2013 - 09:50 AM

8T is by far the greatest variant for the best assault in the game. Atlas is a big stupid and the stalker is just heresy. They're more nimble than the other assaults and pack good punch. Just don't wade out into the middle; it is a support mech after all.

#48 NRP

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Posted 12 March 2013 - 01:17 PM

While it's great you're having success with the 8T, it is unnecessary to slag Atlas and Stalkers. Each are unquestionably better 1v1 brawlers. An Awesome can certainly take each down in a brawl, but it requires you to be smarter/luckier than the other guy.

#49 Arkadash

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Posted 12 March 2013 - 02:22 PM

View PostMADSix, on 08 March 2013 - 07:10 AM, said:

I have been successfully running this
AWS-8R
Only debate is whether to change to 2MPL to LL for some extended range.
I am really liking the new artemis flight path, although it does cause the LRM 60 barrage to hit in 2 waves.

Great build. I am working on something very similar.

IMO, http://mwo.smurfy-ne...3e0f03f63ce73d9 is a stronger build because a) it has greater range, b) it can disrupt enemy ECM, c) AMS is once again relevant (to some extent), and d) it makes better use of the "dead arm."

#50 Arkadash

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Posted 12 March 2013 - 02:28 PM

Since the introduction of the new stats, I've found that my 9M is beast by the numbers. Here is what I run: http://mwo.smurfy-ne...6344c12bfd8ab7.

#51 NRP

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Posted 12 March 2013 - 02:55 PM

Link doesn't work, Arkadash.

#52 Arkadash

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Posted 12 March 2013 - 03:03 PM

View PostNRP, on 12 March 2013 - 02:55 PM, said:

Link doesn't work, Arkadash.

Apologies: http://mwo.smurfy-ne...86344c12bfd8ab7

#53 NRP

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Posted 12 March 2013 - 03:11 PM

Thanks. I am currently running 3 ERPPCs on my 9M with 22 DHS, but I'm finding it's just too hot. PGI should drop the ERPPC's heat by another point imo.

I'm struggling with my 9M at the moment. I think I'm going back to an SRM build, as laser/PPC only builds just don't seem to work for me. Not enough damage, so it's had to finish kills. Nothing I've tried on it feels powerful enough.

#54 Warrax the Chaos Warrior

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Posted 12 March 2013 - 03:22 PM

View PostNRP, on 12 March 2013 - 03:11 PM, said:

Thanks. I am currently running 3 ERPPCs on my 9M with 22 DHS, but I'm finding it's just too hot. PGI should drop the ERPPC's heat by another point imo.

I'm struggling with my 9M at the moment. I think I'm going back to an SRM build, as laser/PPC only builds just don't seem to work for me. Not enough damage, so it's had to finish kills. Nothing I've tried on it feels powerful enough.

I don't think it's a bad thing that people can't boat ERPPCs like that, it's a little bit too good to run any cooler.

This is my 9M build, also 22 DHS:
http://mwo.smurfy-ne...18cf62cbb99697c

I don't run missiles on the 9M because I don't like streaks, and there's not much else worthwhile to do with 2-tube launchers. You could replace the arm-mounted PPC with an ER version if you want something for extreme close or long range. Also, I chain-fire the MLAS when running hot.

If I want to use ERPPCs, I use two on my 8Q:
http://mwo.smurfy-ne...dd1b2cfbc46e176

#55 BR0WN_H0RN3T

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Posted 12 March 2013 - 03:35 PM

I've mastered them all. The best are 9M and overall the 8R. Not worth keeping a 3rd unless u can't find a better option. The 8R is very special. It is extremely versatile but u will never have 3 PPCs on it but 2 arm mounted PPCs is king anyway. If u want 3 PPCs (and I support that choice) try a 9M with an XL380-385. U can even put on 3 streak SRMs. Enjoy yourself.

#56 NRP

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Posted 12 March 2013 - 04:18 PM

I don't think 3 PPCs are enough, to be honest. I run 5 PPCs on my 8Q, and it's pretty effective in the right situation.

I don't know. The 9M just isn't working for me at the moment.

#57 Warrax the Chaos Warrior

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Posted 12 March 2013 - 04:29 PM

View PostNRP, on 12 March 2013 - 04:18 PM, said:

I don't think 3 PPCs are enough, to be honest. I run 5 PPCs on my 8Q, and it's pretty effective in the right situation.

I don't know. The 9M just isn't working for me at the moment.

Eh, I find three to be useful in more situations... any more than that, and you are treading into novelty-build territory IMO. That is to say, something is really great 10% of the time and horrible the other 90%.

Not my style, but whatever works for you.

#58 BR0WN_H0RN3T

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Posted 12 March 2013 - 10:18 PM

The beauty of the 9M is hit and run @ 84-85kph. 1 Apha then disappear, 2nd Alpha from a different position, etc. It really is a classic way to play the Awesome chassis and get great mileage from it.

#59 NRP

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Posted 13 March 2013 - 06:21 AM

I think one needs to utilize the missile hard points to get the most out of the 9M. For some reason, PPCs or lasers alone just don't feel like enough. I think that's why I prefer the PB. It brings more missile power to the fight.

#60 Mazzyplz

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Posted 14 March 2013 - 12:35 AM

hey NRP; i tried like 50 builds with my 9m, no joke.

i desperately tried to boat 3 er PPC, but it only works with a ton of heatsinks if you don't equip any other weapons;

try this build if you can:
http://mwo.smurfy-ne...d35c712e7c584c3

to solve all my problems i swapped one of the 3 ERPPC with a regular PPC.
i just shoot the 2 ER at range and then the 3 up close; the laser is for spam when running hot but the missiles are really what cements it. you could do 10 missiles but i cut a lot of armor off the legs to go 12

standard engine leaves you with 2 srm4 on the body and 1 medlaser on head even when side torsos are gone.


took me a while to figure this build out, i was feeling very dissapointed with many of the builds i tried

if it's too hot you could get rid of the medlas or change the arm srm4 for an srm2





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