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Drea Pgi...fix The Bleeping Raven Already


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#1 SuomiWarder

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Posted 06 March 2013 - 06:21 PM

Yeah, yeah a beat to death topic. But I just had a match where a Raven shot me from behind and stood there for me to turn around. Put a ER PPC and 3 med lasers into it. Then we fell off a shelf and it git stuck. I did it again. Then it fired and ran around and over heating. Did it again. Then the Streaks finally got me.

Jumped to another guy's cockpit. He's using 4 large lasers. Same raven. He nails it multiple times, once more when it over heats. I'm guessing 16 long large laser burns to the torso, mostly looking like CT and 4 for sure on the shut down. It runs away, showing red CT.

That guy gets downed and I jump to an Atlas that ends up wailing on it with multiple weapons. For like 45 seconds until the points cause a win.

It just would not die.

Yes, I know that many of them get destroyed...eventually...in matches. But this guy had a sub 150 ping and it is not the first Raven I have seen blithly shrugging off damage. Heck, some Raven pilots just sit still figuring you can't kill them faster than they can kill you.

The Raven is the only mech I see this behavior from in a regular basis. Figure out what is different about the game model/hit boxes/da,age coding of a Raven compaired to the other mechs and fix it already.

Please. With coolant on top.

#2 Sheraf

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Posted 06 March 2013 - 07:24 PM

I thought it was fixed after the recent patch. Light mechs on the opposite team in my match just drop like flies ;)

Edited by Sheraf, 06 March 2013 - 07:24 PM.


#3 MasterGoa

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Posted 06 March 2013 - 09:39 PM

No, lagsheild was fixed.

However, it brought to light that the Raven is WWAAAYYYYY too strong compaired
to it's other light and even medium brothers.

I suspect that the snout is missing hitboxes, but having played
a 3L for a while, I sold it cause it was boring.

I literally stopped running away and people would not kill me.

All my Mechs have full armor. I would say that the Raven is as hard to kill
as an Awesome...

Yet weight a fraction of the tonnage...

#4 Titan Osis

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Posted 06 March 2013 - 09:40 PM

Can't fix what's not broken, sorry, get good.

#5 Inyc

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Posted 06 March 2013 - 09:43 PM

Don't ever shoot a raven in the body. Because they are so compact, your damage gets spread to every component.

Always, ALWAYS shoot them in the legs. Most raven pilots will run away when they see their leg armor take a severe hit. The bad ones keep fighting and get legged. And if you've legged a raven, you've as good as killed it.

Though I will agree that I find it awkward that such a light mech gets the be the first in a fight and the last alive and the top damage dealer.

#6 Wolf Clearwater

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Posted 06 March 2013 - 10:25 PM

Leg them first, then hit them in the cockpit. If you are close it is not so hard, like the catapult (not quite as bad) the cockpit is a decent size. That is the most common way I get smashed in my raven (and smash other ravens).

#7 Az0r

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Posted 06 March 2013 - 10:27 PM

Try shooting him, that tends to do the most damage.

#8 Butane9000

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Posted 06 March 2013 - 10:29 PM

The Raven isn't the problem. ECM in it's current form is the problem. If they fix ECM (not disabling missile locks) then it'd be fair.

#9 Slabinsky

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Posted 06 March 2013 - 10:33 PM

I have no trouble killing ravens in my AL but I have to say the hit boxes on it need to be looked at. Since the patch its gotten way easier to kill light mechs but the raven is still abnormally tough. IMHO PGI needs to look at the side torso hitbox because it doesn't seem to register dmg all the time even after the patch.

#10 LordRush

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Posted 06 March 2013 - 11:07 PM

View PostButane9000, on 06 March 2013 - 10:29 PM, said:

The Raven isn't the problem. ECM in it's current form is the problem. If they fix ECM (not disabling missile locks) then it'd be fair.

Dood...ECM is not the point this guy is trying to make,and yes, IT IS the raven, it's the hitbox

#11 Sean von Steinike

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Posted 06 March 2013 - 11:09 PM

View PostButane9000, on 06 March 2013 - 10:29 PM, said:

The Raven isn't the problem. ECM in it's current form is the problem. If they fix ECM (not disabling missile locks) then it'd be fair.

And yet, you hear almost no whine directed against the ECM Spider, ECM Cicada, or ECM Commando. No, it's not the ECM at all.

#12 Gralzeim

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Posted 06 March 2013 - 11:22 PM

Just asking, if the Raven's hitbox is so messed up, then how come when I run around in mine, I get shredded anytime I get caught out in the open with an angry Atlas or anything else with a lot of firepower looking at me? And yes, I am moving, zig zagging, using cover. Yet, I still feel squishy and die faster than my Hunchback or Cataphract.

So uh. I guess my Raven wasn't installed with these anti-damage hitboxes people are raving about. I should talk to my 'mech dealer.

#13 GalaxyBluestar

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Posted 06 March 2013 - 11:26 PM

View PostMasterGoa, on 06 March 2013 - 09:39 PM, said:

No, lagsheild was fixed.

However, it brought to light that the Raven is WWAAAYYYYY too strong compaired
to it's other light and even medium brothers.

I suspect that the snout is missing hitboxes, but having played
a 3L for a while, I sold it cause it was boring.

I literally stopped running away and people would not kill me.

All my Mechs have full armor. I would say that the Raven is as hard to kill
as an Awesome...

Yet weight a fraction of the tonnage...


no awesomes are easy to kill, ravens harder :wacko:

#14 Noobzorz

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Posted 06 March 2013 - 11:28 PM

I think the thing about the raven that gets me (ECM and streaks notwithstanding) is that when I'm fighting one, I seem to have to chip away at everything before I kill the damn thing. I recently nailed one in a commando that was at 77% before going down, but that is definitely the exception. Most of the time, I've got it into the 30s or 20s before I drop it. Bear in mind that this is as anecdotal as anecdotal gets (even I'm not sure if I trust my recollection of this), but the raven and the cataphract both seem to just keep trucking along, only one is big, heavy, easy to hit and fills it's intended role rather than running riot across the map while radar invisible and spray missiles everywhere.

Certainly investigate if it's working properly, anyhow.

#15 Sifright

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Posted 06 March 2013 - 11:28 PM

View PostGralzeim, on 06 March 2013 - 11:22 PM, said:

Just asking, if the Raven's hitbox is so messed up, then how come when I run around in mine, I get shredded anytime I get caught out in the open with an angry Atlas or anything else with a lot of firepower looking at me? And yes, I am moving, zig zagging, using cover. Yet, I still feel squishy and die faster than my Hunchback or Cataphract.

So uh. I guess my Raven wasn't installed with these anti-damage hitboxes people are raving about. I should talk to my 'mech dealer.

Or you are just terrible.

I mean i don't know or think you are but your evidence can lead to multiple conclusions.

Lastly jenners drop a hell of a lot more easily than ravens when im fighting in my own jenner because the torso on the raven allows you spread damage between both STs and the CT with no difficulty where as the entire front profile on a jenner is basically CT.

#16 Gralzeim

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Posted 06 March 2013 - 11:32 PM

If the hitboxes are preventing shots from connecting, then shouldn't every Raven be taking less damage, no matter their skill level? And yet I get damage to every part of my mech. I've even had the arms blown off. (Some people have really good aim, those things are tiny!) Though, usual cause of death is losing a side torso, because XL engine.

Not going to claim I'm a skilled pilot, but I at least don't just waddle into the open and stand still like a sacrificial pig.

These experiences other people have, of a Raven being completely still and taking multiple heavy alphas to the face and walking away without a scratch, are not something I have seen, except when the netcode was still wonky.

Edited by Gralzeim, 06 March 2013 - 11:39 PM.


#17 Sifright

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Posted 06 March 2013 - 11:39 PM

View PostGralzeim, on 06 March 2013 - 11:32 PM, said:

I'm confused. So you have to be skilled to survive in a Raven, but that's because of the hitboxes, not skill? Wait, what?

If the hitboxes are preventing shots from connecting, then shouldn't every Raven be taking less damage, no matter their skill level? And yet I get damage to every part of my mech. I've even had the arms blown off. (Some people have really good aim, those things are tiny!) Though, usual cause of death is losing a side torso, because XL engine.


maintaining laser aim on CT against a jenner is remarkably easy compared to a raven the Jenner side torso for instance are utterly tiny, the ravens side torso extends all the way up the nose cone making it very very easy to spread damage meaning you need much less skill to do so.

Nothing more nothing less.

that Atlases have killed you because you have exposed your self and likely given them a relative transversal of 0 doesn't change that.

Edited by Sifright, 06 March 2013 - 11:40 PM.


#18 Lyrik

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Posted 06 March 2013 - 11:43 PM

View PostGralzeim, on 06 March 2013 - 11:32 PM, said:

If the hitboxes are preventing shots from connecting, then shouldn't every Raven be taking less damage, no matter their skill level? And yet I get damage to every part of my mech. I've even had the arms blown off. (Some people have really good aim, those things are tiny!) Though, usual cause of death is losing a side torso, because XL engine.

Not going to claim I'm a skilled pilot, but I at least don't just waddle into the open and stand still like a sacrificial pig.

These experiences other people have, of a Raven being completely still and taking multiple heavy alphas to the face and walking away without a scratch, are not something I have seen, except when the netcode was still wonky.


A lot of people are bad shots and the Raven can easily mitigate the damage to several components. Some pilots are really good at it. That explains a lot of hate for the raven.

But that still doesn't explain the problem with still standing Ravens who don't take enough damage. But shooting legs really helps :-P

#19 Gralzeim

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Posted 06 March 2013 - 11:46 PM

Edited my post to be less snarky, sorry about that, Sifright. But I do see what you mean, though other 'mechs have similar variations in center/side torso sizes.

But since I think it's pretty popular to put XL engines in lights, doesn't that kinda negate the issue of the Raven's side torsos 'shielding' its center torso to some degree?

Though the design of the mechs doesn't explain why sometimes a mech will walk away unscathed from a point blank alpha when it was standing still. Perhaps latency? PGI may have improved things greatly, but I doubt they can make it 100% reliable.

Edited by Gralzeim, 06 March 2013 - 11:49 PM.


#20 Sifright

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Posted 07 March 2013 - 12:01 AM

View PostGralzeim, on 06 March 2013 - 11:46 PM, said:

Edited my post to be less snarky, sorry about that, Sifright. But I do see what you mean, though other 'mechs have similar variations in center/side torso sizes.

But since I think it's pretty popular to put XL engines in lights, doesn't that kinda negate the issue of the Raven's side torsos 'shielding' its center torso to some degree?

Though the design of the mechs doesn't explain why sometimes a mech will walk away unscathed from a point blank alpha when it was standing still. Perhaps latency? PGI may have improved things greatly, but I doubt they can make it 100% reliable.


Seems more like a glitch in how they've carried out state rewind. I've not seen this myself though so I couldn't say for sure.

I have a couple of ideas of what could be going on but with out access to server side information i'd be shooting in the dark so it's not worth going into.

Edit: Reread your post. Seems like it could be related to a De-sync between client and server so you think you are shooting a stationary target when your prehaps slightly to the left or right of target and hitting the air.

Edited by Sifright, 07 March 2013 - 12:02 AM.






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