

Your Most Hated Map And Why
#41
Posted 04 March 2013 - 08:55 AM
I'm not a huge fan of Alpine either. I like the idea of a bigger map, but the astonishingly shocking elevation differences in the middle of that map make some points of that map supremely obnoxious to attack or defend.
#42
Posted 04 March 2013 - 08:59 AM
I love Alpine and caustic, but the rest are too damn small but work for now.
My only problem is that there are so few maps that I have played all the available offerings to death.
#43
Posted 04 March 2013 - 09:01 AM
I had to think on it but mostly because of the poor standard visuals with Heat vision completely negating any weather effects thus negating the coolness of the map. The poor structure of the 3 route (cave, trench, city/DS). The horrible choke point for either team at the tail end of the drop ship. The terrible Theta location on conquest.
Not to mention the plethora of bugs on that map. Most notable for me is textures have not been loading on the buildings or large parts of the terrain for the last few patches with no fix/acknowledgement from the devs.
So yea. Frozen City (standard) is pretty dumb.
#44
Posted 04 March 2013 - 09:05 AM
#45
Posted 04 March 2013 - 09:09 AM
RCT needs no explanation, but alpine well let me tell you its a perfect example of everything that can go wrong with asymmetrical map design+ everything that can go wrong with terrain. I really don't know what the devs were thinking, must have been something like this:
Bryan:Lets make a map where one team has a perfectly defensible base and the other team has to huddle next to their PGI issued coffee maker if they want to defend.
Russ: Yeah that's brilliant!! and lets make it huge!!!!! So if the team with the crap base doesn't leave at least one guy they LOSE TO RVN-3L's!!!!
Bryan:Well now that we have screwed over one team completely what can we do to make it even more of a FU to the players?
Russ: I know I know!!!! Lets make mechs Ski over terrain and randomly jump from their max speed of 80 KPH to 140KPH while going up or moving along one of the bazzilion hills!!!
Bryan:That,,, well that's the BEST IDEA I EVER HEARD!!!! so when the last surviving heavy mech who is about to go down takes his last shot at the other sole survivor he will magically jump to beyond his max speed and pull the shot!!!!!
Russ: We are the best map designers EVER!!!!!!
Bryan: But wait there's more!!! next patch we can introduce a night mode with a blizzard cutting all vision modes to 100m!!
Russ: I love you!!!!
Edited by Franchi, 04 March 2013 - 10:24 AM.
#46
Posted 04 March 2013 - 09:13 AM
#47
Posted 04 March 2013 - 09:19 AM
#48
Posted 04 March 2013 - 09:21 AM
I like big maps, but there is no zazz. There are some doodads here and there but nothing really exciting. If they put in a mini town or ski resort(with a ski ramp) that would be cool. I have explored most of the map looking for Easter eggs but no luck.
Also, with the vast open areas you are restricted to fighting on hills. I HATE fighting on hills.
Make a huge city map! Now that would be awesome.
#49
Posted 04 March 2013 - 09:25 AM
But right now? One of the major problems is that I can randomly end up there in a totally unsuitable mech such as my HBK-4G. "Oh, but it's your fault for not making your mech versatile"- that's a fair retort for some mechs but not all are meant to be versatile. The HBK-4G and Swayback are meant for brawling for example.
Another is that because it's so big, it really requires more player. This is especially evident in Conquest mode.
#50
Posted 04 March 2013 - 09:25 AM
for example I have an Awesome 8T dressed up as a 9Q, and I never want to see caustic with it, or to a much lesser extent alpine, but both of my lights, a JR7-D and a SDR-5D are great for the map. Large maps like alpine and forest colony are awful for my cataphracts as they are geared toward close combat with AC/20 on the 2X and a pair of UAC/5s on the 3D, and I have trouble using my speed advantage with my lights, both of which go over 140km/h on river city and would rather have one of my mediums, heavies, or assaults as speed is less of an issue and I can bring their massive firepower to bear more easily. I guess I like frozen city with them all as it has the perfect amount of cover, is the right size, allows for more varied tactics, and allows more liberal use of weapons fire
#51
Posted 04 March 2013 - 09:25 AM
I know I'm in the minority and being a bit hypocritical because I have had some of my best rounds on that map. I just hate the lighting. I hate thermal and night vison modes, too. It's all compounded by the effect that comes with taking weapons fire.
Fortunately, if I'm not mistaken, it's a know issue between 2 interacting in-game systems that will get a tuning pass some day.
#52
Posted 04 March 2013 - 09:33 AM
Alpine and Caustic are my favorites, also enjoy Frozen Night and winterized Colony quite a bit. Too many maps with way too limited visibility.
#53
Posted 04 March 2013 - 09:37 AM
WTF!!!??? all this time.. for something the community doesnt embrace..
THis effectively kills the argument... oh.. i want a quality map... Welll , pgi puts their eggs all in one basket and this is the result.. Sorry ,but they SHOULD read the forums concerning maps because most every idea espoused here has been better than what theyve implemented.
This game becomes stale with the same maps over and over no matter HOW MUCH YOU LOVE MECH COMBAT>. I dont care if its community, or what,, but they really need to get on the ball and push maps out... and let us vote on them or something and then they can polish them up...
Maps are a major lynchpin to a games success and its been the biggest fail of this game so far..
oF course this has nothing to do with rcn which is an abortion. All indications seem to be that whomever developed how night works in conjunction with the enviroment should be fired... <or at least chained to a chair until he figures it out.>
Giant fire.. pitch black 1 meter away. , golden glow to the night sky. pitch black on the ground..
I mean the list is too big to enumerate.. I hope this thread grows epicly.
Devs best realize, A map this bad will make people turn off the game from time to time.. Thats NOT a good thing eh?
#54
Posted 04 March 2013 - 09:45 AM
Close between that and Caustic, though. At least I can see on that map.
#55
Posted 04 March 2013 - 09:47 AM
the current game modes, and the current lack of tonnage/class matching conspire to ruin it.
the team with less light mechs loses conquest most of the time, and the downhill team loses assault most of the time. there are no good options for attacking from the downhill spawn, you either walk up the hill getting blasted with no cover, or you go the long way around the south route or c-line from the north, and open yourself up to a fast counter-cap loss.
i predict in about two weeks the downhill teams learn that their best chance of winning is to start camping their own spawn around D4, and the games just degenerate into long stalemates
#56
Posted 04 March 2013 - 09:55 AM
I thank the merciful stars every single time I get ANY OTHER MAP besides this one. Even Alpine. Even Frozen City. I'd rather deal with longer matches or snow storms in my face than the blinding night vision or permanent thermal vision.
#57
Posted 04 March 2013 - 09:56 AM

I selected Frozen City. but would go for any other snow map because my cloudy eye fluid filled eyes don't like white backgrounds

#58
Posted 04 March 2013 - 09:59 AM
Just played it and I had forgot it lags my computer and the lighting is all goofy...
Although, I think a tweak to the heat vision, and adding optional flood lights, would make the map more enjoyable.
#59
Posted 04 March 2013 - 10:01 AM
Night vision is painful to look at sometimes and hear vision is visibly boring.
Granted, the whole intent of River City night is to make combat more difficult via limited visibility, so I'm not saying change anything (drastically or otherwise). But that doesn't mean I have to like it.
#60
Posted 04 March 2013 - 10:11 AM
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