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Most Dangerous Mech Ever: A Bad Splatcat


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#21 Penance

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Posted 04 March 2013 - 08:06 AM

View PostTichorius Davion, on 04 March 2013 - 06:28 AM, said:

Oh don't even start about how many times i've been team killed by splat cats.


Oh don't even get me started about how many times i've been on a team with 0 of them while the other has anywhere from 2-4. :)

Edited by Penance, 04 March 2013 - 08:06 AM.


#22 Jam the Bam

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Posted 04 March 2013 - 08:30 AM

What worries me is that PGI might start thinking about nerfing SRM's by widening the spread, then those friendly's will be able to take me out no matter where I hide.

#23 Tremendous Upside

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Posted 04 March 2013 - 08:35 AM

View PostVEightFreak427, on 04 March 2013 - 07:43 AM, said:


Yes...get better and pilot a real mech. :)


I would drive other mechs, but all I have are Awesomes, dragons, centurions and a Jenner... And people say those mechs suck! What about a raven 3L? Those any good?

#24 Penance

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Posted 04 March 2013 - 08:46 AM

View PostBanky, on 04 March 2013 - 08:35 AM, said:

I would drive other mechs, but all I have are Awesomes, dragons, centurions and a Jenner... And people say those mechs suck! What about a raven 3L? Those any good?


underpowered.

#25 Ghogiel

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Posted 04 March 2013 - 09:01 AM

I TKed a spider in a splat, he was running up to a crippled mech trying to kill steal it, he face hugged it while half our team was unloading on it. He JJed right up to cover the things CT perfectly.

#26 Segoris

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Posted 04 March 2013 - 09:03 AM

View PostPenance, on 04 March 2013 - 08:46 AM, said:


underpowered.


It's true. When one starts in front of me in a match, they tend to not last one salvo (sometimes two, depending on which mech I'm on). This is followed by some very sad times for the rest of the match as they cry, bringing down team morale. WE DON'T NEED THEIR COMPLAINTS, we only solutions on how to solve the dilemma of the disappearing Raven and being down one player!

#27 Yokaiko

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Posted 04 March 2013 - 09:26 AM

Watched a guy TK his buddy, I was annoying an A1 and when he turned I jumped and he caught his Atlas in the face.

#28 Terror Teddy

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Posted 04 March 2013 - 09:29 AM

View PostBanky, on 04 March 2013 - 06:21 AM, said:

Hi, my name is Banky... and I'm a bad splatcat pilot.


I could understand his concern if you were Clan but you are most likely IS military and in all forms of military training they teach you to use cover and it is always preferable to ambush an enemy to lessen the risk of taking losses to your own troops.

And I'm guessing you DID fight them properly...once YOU got in range.

It's like asking a shotgun weilding soldier to charge across an open field towards a sniper instead of running around it through a forest.

Not to mention that the A1 is not the most flexible design when it comes to choices of armament.

Edited by Terror Teddy, 04 March 2013 - 09:31 AM.


#29 FupDup

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Posted 04 March 2013 - 09:34 AM

The title of most dangerous mech ever rightfully belongs to the Urbanmech.

#30 Terror Teddy

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Posted 04 March 2013 - 09:39 AM

View PostFupDup, on 04 March 2013 - 09:34 AM, said:

The title of most dangerous mech ever rightfully belongs to the Urbanmech.


Give me a proper metroplex with narrow streets and a few wide main roads for larger mechs with huge buildings far higher than any mech and the Urbanmech WILL be a engine of destruction.

-Slow enought to turn corners at max speed
-NIMBLE enough to maneuver
-Jumpjets to go on rooftops
-Fast enought for the terrain to turn a chase into an ambush
-Firepower with enough range to function with no problem within a city

After all, would a light fast mech like the Raven 3L like to be ina city if it's speed is limited to 50 due to terrain getting in the way?

Or larger mechs that cannot FIT between some buildings that lighter mechs can traverse.

All mechs have their place but I would not place an urbanmech in Alpine because that would not be a smart tactical choice of mech for the mission.

#31 IceSerpent

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Posted 04 March 2013 - 10:14 AM

View PostBDU Havoc, on 04 March 2013 - 06:44 AM, said:

Don't stand in front of the LRMs.


If you're being hit by friendly LRMs, that's on you. LRMs won't do damage inside 180m, so you can't blame the odd walking in front of the launch.

If you're getting hit by friendly LRMs:
STOP FACE HUMPING THE TARGET


On the contrary, friendly LRM fire is always on the LRM boat, no exceptions whatsoever. A brawler can't see where exactly that LRM boat is (because it's behind the brawler) and from which direction LRMs are incoming. LRM boat can see that someone is in the brawl with intended target and has an option to either time slavos accordingly or pick a different target.
This whole "friendly" LRMs thing is why experienced pilots are reluctant to use R - you have to chose between seeing enemy damage schematics and potentially getting full LRM salvo in the back, or guessing at enemy's condition and keeping your rear safe.
A pilot that actually knows how to use LRMs without decimating half of their own team is worth his/her weight in gold, but I've seen maybe 2-3 such pilots in MWO so far.

#32 Havyek

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Posted 04 March 2013 - 10:20 AM

View PostIceSerpent, on 04 March 2013 - 10:14 AM, said:


On the contrary, friendly LRM fire is always on the LRM boat, no exceptions whatsoever. A brawler can't see where exactly that LRM boat is (because it's behind the brawler) and from which direction LRMs are incoming. LRM boat can see that someone is in the brawl with intended target and has an option to either time slavos accordingly or pick a different target.
This whole "friendly" LRMs thing is why experienced pilots are reluctant to use R - you have to chose between seeing enemy damage schematics and potentially getting full LRM salvo in the back, or guessing at enemy's condition and keeping your rear safe.
A pilot that actually knows how to use LRMs without decimating half of their own team is worth his/her weight in gold, but I've seen maybe 2-3 such pilots in MWO so far.

Dude, I beg of people to try for a little bit to stop placing blame on others and take a little responsibility for their own actions.

LRMs cause splash damage, we all know this.
Don't stand so close to the target that you get splashed.
Don't stand in between the LRM boat and the target.
Don't stand directly behind the target.

Have you tried to "time" LRM salvos so that someone face humping or CODing the enemy doesn't get hit? You can time your 8 second flight times? Hell by that time even an Atlas has managed to make 2 circles around its target.

It's easy to blame someone else for shooting you, but it's just as easy to NOT put yourself in a position to be shot.

#33 Ghogiel

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Posted 04 March 2013 - 10:21 AM

View PostTerror Teddy, on 04 March 2013 - 09:39 AM, said:


Give me a proper metroplex

Posted Image

#34 Terror Teddy

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Posted 04 March 2013 - 10:28 AM

View PostGhogiel, on 04 March 2013 - 10:21 AM, said:

Posted Image

Cant get it to load.

#35 armyof1

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Posted 04 March 2013 - 10:39 AM

I think I've been TK three times so far and twice by splatcats, the last time happened just today. A Stalker was starting to facehug my Altas as I was quite damaged and after short duel it was all out of weapons while I only had 2 ML left, then along comes a splatcat from behind it and just shot right at us and killing both in the process. And people wonder why there is so much dislike of that build. That splatcat pilot even had the good manners to offer a LOL after it happened.

Edited by armyof1, 04 March 2013 - 10:47 AM.


#36 Vellinious

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Posted 04 March 2013 - 10:42 AM

View PostBDU Havoc, on 04 March 2013 - 10:20 AM, said:

Dude, I beg of people to try for a little bit to stop placing blame on others and take a little responsibility for their own actions.

LRMs cause splash damage, we all know this.
Don't stand so close to the target that you get splashed.
Don't stand in between the LRM boat and the target.
Don't stand directly behind the target.

Have you tried to "time" LRM salvos so that someone face humping or CODing the enemy doesn't get hit? You can time your 8 second flight times? Hell by that time even an Atlas has managed to make 2 circles around its target.

It's easy to blame someone else for shooting you, but it's just as easy to NOT put yourself in a position to be shot.


There's a pretty easy answer to this...just don't shoot at the mech with LRM's when the brawlers are engaged, unless they ask for the support fire. Quite simply....know your role. If you're firing salvo after salvo of LRM's into a group of friendly mechs, who have surrounded an enemy mech, you need to get kicked in the jewels...HARD.

Edited by Vellinious, 04 March 2013 - 10:42 AM.


#37 jakucha

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Posted 04 March 2013 - 10:42 AM

Splatcats are the only mech I'm actually annoyed to see. They can kill me in under a minute if they get up to me whereas most bigger mechs usually can't unless they also have SRM stacking spam. SRM stacking is definitely a problem that needs to be addressed.

The skill to damage ratio is completely skewed requiring very little skill to do a very large amount of damage to a small area.

Edited by jakucha, 04 March 2013 - 10:47 AM.


#38 Terror Teddy

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Posted 04 March 2013 - 10:46 AM

View Postjakucha, on 04 March 2013 - 10:42 AM, said:

Splatcats are the only mech I'm actually annoyed to see. They can kill me in under a minute if they get up to me whereas most bigger mechs usually can't unless they also have SRM stacking spam. SRM stacking is definitely a problem that needs to be addressed.


At the same time the mech is rather poor.

-Limited Loadout Options
-Destroy 1 location and 50% of it's firepower is GONE
-Destroy 2 locations and it is useless
-If it has LRM's it is useless if affected by ECM unless it has different weapon system
-SRM's means it has limited range
-SSRM means it is useless if affected by ECM
-Multiple missile systems means it gains flexibility but has limited firepower

So it's a good one-trick-pony but difficult to use when not.

#39 IceSerpent

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Posted 04 March 2013 - 10:58 AM

View PostBDU Havoc, on 04 March 2013 - 10:20 AM, said:

Dude, I beg of people to try for a little bit to stop placing blame on others and take a little responsibility for their own actions.

LRMs cause splash damage, we all know this.
Don't stand so close to the target that you get splashed.
Don't stand in between the LRM boat and the target.
Don't stand directly behind the target.


Dude, a brawler has to move all the time. I have no way of knowing that an LRM boat sitting behind me has fired a salvo at the target I am engaging. As I can't see what is happening behind me, I have no way to do anything about incoming LRMs. We are not talking about splash damage here, but LRMs actually hitting the backside of a friendly instead of an enemy who is still alive and well.
I'll let you in on a little secret - if my target is much slower than I am (i.e. I am in a Hunchie and target is an Atlas), and the opposing team has one of those derpy LRM boats, I can actually make those LRMs hit my target instead of myself by putting that Atlas between me and incoming missiles. I can see the salvo, and they can't, so they learn about my little plot when their rear armor gets shredded all of a sudden.

#40 Baltasar

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Posted 04 March 2013 - 11:11 AM

View PostIceSerpent, on 04 March 2013 - 10:14 AM, said:


On the contrary, friendly LRM fire is always on the LRM boat, no exceptions whatsoever. A brawler can't see where exactly that LRM boat is (because it's behind the brawler) and from which direction LRMs are incoming. LRM boat can see that someone is in the brawl with intended target and has an option to either time slavos accordingly or pick a different target.
This whole "friendly" LRMs thing is why experienced pilots are reluctant to use R - you have to chose between seeing enemy damage schematics and potentially getting full LRM salvo in the back, or guessing at enemy's condition and keeping your rear safe.
A pilot that actually knows how to use LRMs without decimating half of their own team is worth his/her weight in gold, but I've seen maybe 2-3 such pilots in MWO so far.


I'm sorry you're wrong...as from reading other threads, LRMs take no skill you just press a button when the circle turns red and you do damage to the other side. At least that's what I have been told.





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