With the recent 2013 March Creative Director Update (http://mwomercs.com/...60#entry1995460) has come quite a bit of discussion over the consumable module items and whether or not this constitutes a good idea or not.
Personally I am more concerned about what this means for the Command Console. What functionality is this 3 ton piece of equipment supposed to have if Air and Artillery Strikes are controlled by consumable module items? Increased battlegrid functionality certainly won't justify its weight.
The question I'd like to see answered now is what will the Command Console do if we're turning Air/Artillery Strikes into consumable module items? (Unless a Command Console is required to use the strikes).


Command Console?
Started by Artgathan, Mar 04 2013 12:59 PM
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