

Create A Trial Mech Challenge (Heavy)
#21
Posted 04 March 2013 - 02:03 PM
#22
Posted 04 March 2013 - 05:12 PM
Edited by Deathlike, 04 March 2013 - 05:16 PM.
#23
Posted 04 March 2013 - 05:28 PM
I'm going to submit the most worthless heavy build possible, and there's a good chance it could win, because if they keep to the tradition of having garbage trial mechs, the winner will be the worst - not the best - loadout. (while also filling out the hardpoints and weight).
Behold: the Short-sighted Dragon.
I'm practically guaranteed to win.
EDIT: Gentlemen! I give you the ASSISTOTRON-6000
Edited by Sable Dove, 04 March 2013 - 05:31 PM.
#24
Posted 04 March 2013 - 05:57 PM
Broceratops, on 04 March 2013 - 01:00 PM, said:
There I fixed it for you

#25
Posted 04 March 2013 - 06:17 PM
Hardpoints; ENERGYx2 (LA, RA), BALLISTICx3 (1 in Head 2 in CT)
AC2 x2 in the CT ballistic hardpoints, 3rd one in the head. 2 medium lasers, 1 in each arm.
load it to the brim with DHS (12 external), 4 tons of AC2 ammo in legs, XL 225. full armor on everything but legs, which have 49 points each.
Enjoy the dakkapult.
Edited by Monky, 05 March 2013 - 07:41 AM.
#26
Posted 04 March 2013 - 06:19 PM
#28
Posted 07 March 2013 - 08:39 AM
It's a Cataphract that is almost the same as a default Marauder, but with 1 fewer heat sink, a little less internals, and only a few points of armor on the head because, well, the 'phract head hitbox is unfairly small. Might as well abuse it.
If I actually wanted to make a playable stock mech, I'd go for the Rich Man's Marauder.
#29
Posted 07 March 2013 - 08:46 AM
Really that's the only way to introduce pilots into the game.
#30
Posted 07 March 2013 - 08:57 AM
I call it the UrbanSpider.
http://mwo.smurfy-ne...706dc687801e6b7
#31
Posted 07 March 2013 - 09:06 AM
#32
Posted 07 March 2013 - 09:14 AM
I just think of the the trial HBK-4J (yes its hilarious), with 2 LRM 10s and (I think) 6 med lasers. This was pre-ECM so it was easy to unload the 2 tons of ammo for some free damage before the main fight. It was slow as all hell and was bad on heat, but if you were positioned correctly the 6 lasers would scare people away fairly easily. This was after I had a good amount of playing experience, so my opinion of the effectiveness of the trial mechs is biased. Plus right now we have two of the most ridiculous ones yet (imo), the ac2, lrm10, med laser dragon and the 2 med laser cicada. Again applying my philosophy, the dragon would implore one to stay at long range, and the cicada would require lots of hit and run attacks. In theory it makes sense, if they average trial player could intuitively figure these things out, but they way this game plays it seems as though those are things you need to be told or learn over many, many matches. The latter becomes a problem in that trial players don't necessarily want to play for hours, and if they do not learn quickly these mechs are basically useless against even moderately armed,half skilled opponent.
Anyway, a lot of the things people have mentioned are good ideas, particulary the ones suggesting the builds be semi-heat efficient using only standard heat sinks/engines, with varying weapons systems. Some things to keep in mind beyond that is to stick to more simple weapons, ie med/large lasers, srms, etc. Focus on mid range builds, with no more than three weapon groups. Avoid very longe range weapons like er ppcs/ac2s, or weapons like mgs, flamers, etc. I remember a long time ago someone mentioning the 4SP as a good first mech, as it is very simply arranged but is very effective.
#33
Posted 07 March 2013 - 10:41 AM
(Maryline)
CPLT-K2
My budget design
CTF-4X Cheese Grater
CTF-4X Ugly for cheap
Edited by ManDaisy, 07 March 2013 - 11:32 AM.
#35
Posted 07 March 2013 - 10:57 AM
Nice try, but you will never kill anything with that mech. I mean you have to be nearly within flamer range to even hit stuff, you'll get torn before you can even fire ... and even if you don't, what happens if a light mech closes the distance and actually starts using flamers ?!?!?
Next.
#36
Posted 07 March 2013 - 11:09 AM
<a href="http://mwo.smurfy-net.de/mechlab#i=42&l=53b13ea613059c360fb80d9cc9622265bce57a3a">CTF-2X</a>
#37
Posted 07 March 2013 - 11:10 AM
I get it. Sarcastic thread is sarcastic. Perhaps, maybe, just possibly, this game could do with a little less cynicism, sarcasm, and mean-spirited dev-sniping and just a little more patience and constructive feedback? Because frankly, every time I wander into GD here, it makes me wonder why they're even still making this game. After all, every single player in this particular forum seems to have no goal in mind beyond producing as much vitriol and hatred as possible. That's just what any dev team needs to succeed!
#38
Posted 07 March 2013 - 11:14 AM
http://mwo.smurfy-ne...cfefe22557b981a
#39
Posted 07 March 2013 - 11:39 AM
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