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Die Nächsten Beiden Patch(Ese?)


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#1 WaddeHaddeDudeda

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Posted 04 March 2013 - 01:40 PM

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The free-to-play MechWarrior Online is getting another major update tomorrow, Tuesday March 5th. The patch includes several minor bug fixes, as well as the newest addition to the MechWarrior battle mech lineup: The X-5 Cicada. The Cicada comes in at a relatively light 40 tons, and can get going as fast as 133.7 kph.

The patch also includes an oft-requested feature in the new Testing Grounds. This will allow new pilots to pilot mechs in a non-competitive environment, learning the layout of maps as well as the finer points of operating a gigantic death machine before hopping into online battles.

If you've been playing MechWarrior Online since the Beta began, then you'll likely be happy to hear developer Piranha Games is adding new bonuses for specific types of kills. With the launch of the patch you'll get a Savior Kill bonus if you down an opponent who was attacking a teammate with a critical component at less than 50% health and a Defensive Kill bonus if you kill or attacked a killed enemy mech that was attempting to capture your base. Both of these bonuses net you 7,500 CBills (the in-game currency) and 150 experience.

The other major addition that the patch adds is a number of new statistics. From the number of matches played to the weapons being used to the total damage you've done, the goal is to provide you with a wealth of information.

If you want to learn more about the new X-5 Cicada hero mech, check below for a full feature list:

Base Mech: Cicada
Tonnage: 40
Engine: 330 XL

Max Engine Rating: 340

Top Speed: 133.7 kph
Torso Twist: 125 degrees to each side
Armor: 268 points Ferro-Fibrous
Weapons & Equipment:

Left Arm: Medium Laser
Left Torso: Medium Laser, SRM 2
Right Torso: Medium Laser, SRM 2
Right Arm: Medium Laser

Hardpoints:

Left Arm: 1 Energy
Left Torso: 1 Energy, 1 Missile
Right Torso: 1 Energy, 1 Missile
Right Arm: 1 Energy

Internal Structure: Endo-Steel
Heat Sinks: 13 Double
Jump Jets: n/a
ECM Capable?: No
Module Slots: 2
30% C-Bill Bonus


und


Quote

March is here, and with it a host of new features for MechWarrior Online. Our focus this month is improving the new user experience by adding a suite of tips, better details, testing grounds, and user friendly control options. Experienced MechWarriors will also be able to enjoy content designed specifically for them, including a brand new system of consumables, expanded statistics, and a new map!

New Content:

`Mech of the Month – JagerMech (19th)
Hero `Mech of the Month – The X-5 (5th)
New Patterns – Mountain Line (5th) and Vagabond (19th)
New Cockpit Items – Dynamic hanging items make their debut, Fuzzy Dice anyone? (5th and 19th)

Testing Grounds

This offline game mode allows player to launch into a random map and test out there currently selected BattleMechs. Each Testing Grounds match has 8 non-interactive `Mech targets for players to shoot and test damage, heat, movement and other strategies. This is just the beginning of a large set of training options for new and experienced players coming online in the next few months.
Consumables

An extension to the module system is being introduced on March 19th. Players will now be able to equip a variety of consumable module items. Upon release players will have access to Coolant Flush, Air Strikes, and Artillery Strikes. These new items will be available for C-Bill and MC purchase. Details will be forthcoming in an upcoming Command Chair post here www.mwomercs.com/forums/forum/102-command-chair/.
Tourmaline Desert

MechWarrior Online’s largest map yet! This hostile alien world will test the skills of the best MechWarrior pilots. Like Alpine Peaks, players will need to change their overall strategies, focusing on offense and defense, along with bringing in a balanced BattleMech build.
Expanded User Statistics

Players will now be able to see a much more robust set of player stats when visiting their personal www.mwomercs.com/profile/stats page. Detailed information about Mechs, Weapons, Maps, and Modes will give players a deeper understanding of how well they are doing. For now, these stats are only viewable by individual players. In future updates players will be able to see other player’s stats and leaderboards.
New User Controls and Joystick Improvements

Players will now have more options with regards to how they pilot their BattleMechs. Several new control systems and improvement have been added including Throttle Decay (gas pedal vs set throttle), Arm Lock to torso, Set Point Throttle (10-100% throttle values in 10% increments), Face Torso, and Joystick Analog turning. Player will also be able to customize their key bindings via the Pause Menu during matches.
MechLab UI Improvements

Further refinements to buying and selling `Mechs, readying `Mechs, and a visualization of hardpoints, weapons, and critical space directly on the `Mech itself, will make their appearance March 5th. These additions make a huge improvement to understanding the state of your BattleMech, along with helping understand the differences between variants when making a purchasing decision.
Community Events

After a hugely successful Be A Hero Challenge weekend, we’ve decided to add more events to our March schedule. Expect to see a variety of different challenges inspired by the community’s feedback! Also coming in March, Design a Trial Mech challenge. Players will be able to design a Heavy Trial Mech build based off one of the existing heavy `Mech chassis. The wining loadout, will be made available for uses as a Trial Mech throughout the month of April.
Performance

On March 5th Host State Rewind (HSR) goes live. This new system allows players with high latency pings to fire and hit more reliably using Lasers, Machine Guns, and Flamers. Often referred to as the lag shield effect, HSR will significantly improve the reliability and accuracy of weapon hit detection, making certain BattleMechs much easier to hit. We anticipate overall damage will increase, resulting in some possible upcoming weapon balancing changes if needed.


#2 Deraxio

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Posted 04 March 2013 - 01:52 PM

Extrem Enttäuscht mal wieder keine Infos über die Clans und CW.Wird mal Zeit für eine längere Pause bei mir

#3 Karl Streiger

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Posted 04 March 2013 - 01:54 PM

Oh Heavy Trial Mech Challenge...
versucht es gar nicht erst meiner gewinnt. Basta.

#4 w0rm

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Posted 04 March 2013 - 01:59 PM

Ja meine Splatcat braucht den Buff, nach drei Alphas war die immer im Overheat. Danke PGI.

#5 Kef

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Posted 04 March 2013 - 02:01 PM

8 Mechs simultan von mir aufgestellt, alle 8 mit AirStrikes..... :D

#6 Karl Streiger

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Posted 04 March 2013 - 02:04 PM

View PostKef, on 04 March 2013 - 02:01 PM, said:

8 Mechs simultan von mir aufgestellt, alle 8 mit AirStrikes..... :D


Warte Mal....
...
...
finde das Bild nicht aber...

PAYTOWIN:-)

#7 Commodus

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Posted 04 March 2013 - 10:20 PM

Also ich finds klasse, was ich da lese.
Regelmäßig und jeden Monat kommen neue Inhalte und Änderungen. Training Ground ist z.B. ein von sehr vielen gefordertes Feature.

Vor Ende des Jahres gehe ich weder von Clans, noch von CWS (im großen und kleinen Maßstab) aus.

Und über PTW brauchen wir noch nicht diskutieren, da wir nicht einmal wissen, was die Verbrauchsgegenstände an C-Bills und MCs kosten werden.

#8 Frater Sender

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Posted 04 March 2013 - 11:28 PM

Es gibt zwei wichtige Aussagen in dieser Vorankündigung.
1. diese Trainingskarte
2. HSR
Das heißt für mich es geht in die richtige Richtung.
Der andere Blimborium ist mir vorerst mal egal. Man muss weder den Heromech kaufen noch
das Cockpitgebaumel, also braucht sich auch keiner aufregen.

#9 Oli240376

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Posted 05 March 2013 - 12:28 AM

Leider lese ich wieder nichts zu dem Umgehen mit der "CTD"-Problematik :-(

#10 AgBaphomet

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Posted 05 March 2013 - 12:41 AM

Der Übungsplatz kommt ein bisschen zu Spät, aber ich freue mich trotzdem drauf. Dann kann ich mal in Ruhe Alpine-Peaks erkunden.^^

Die neuen Boni für bestimmte Kills fördern hoffentlich das Teamplay ein wenig...

Die Hero-Cicada, mit Missile-Hardpoints hört sich rech potent an... dann nerven uns bald auch die Cicadas mit SSRMs :-P

#11 Tunes of war

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Posted 05 March 2013 - 12:56 AM

hab ich das richtig gelesen das eine neue karte kommt und am 19. noch eine?!

#12 Tyren Dian

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Posted 05 March 2013 - 01:02 AM

Hab nur von einer was gelesen, am 19. am 5. kommt nur der HeroEimer.

#13 Tunes of war

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Posted 05 March 2013 - 01:05 AM

ok vergesst es... ich hab grad "patters" gleichgesetzt mit "maps".... also murks meine frage

aber so kann man gerüchte streuen^^

#14 Tyren Dian

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Posted 05 March 2013 - 01:22 AM

^^

#15 RapierE01

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Posted 05 March 2013 - 04:04 AM

Also die neue Karte wird böse. Groß und Hitze. (Also Thermalsniping ade) Na mal schauen was das wird.

Edited by RapierE01, 05 March 2013 - 04:04 AM.


#16 Lancer Deistler

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Posted 05 March 2013 - 04:41 AM

Die Map heißt Tourmaline Desert. Turmaline sind Kristalle (also ist die Map eine Kristallwüste):
Posted Image
Nix mit Hitze ^_^
Es gibt übrigends schon länger ein Concept Art der Map: https://static.mwome...3CB71178915.jpg
Hmm vielleicht doch ein bischen Hitze.

Edited by Lancer Deistler, 05 March 2013 - 04:57 AM.


#17 Tyren Dian

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Posted 05 March 2013 - 04:54 AM

Das eine schließt das andere nicht aus. ^_^ ich gehe trotzdem davon aus, dass es heiß da ist...gibt sonst nur noch 1 heiße Karte, wird Zeit für mehr davon <_<

#18 Fanatic

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Posted 05 March 2013 - 04:58 AM

View PostLancer Deistler, on 05 March 2013 - 04:41 AM, said:

Die Map heißt Tourmaline Desert. Turmaline sind Kristalle (also ist die Map eine Kristallwüste):
Posted Image
Nix mit Hitze ^_^
Es gibt übrigends schon länger ein Concept Art der Map: https://static.mwome...3CB71178915.jpg
Hmm vielleicht doch ein bischen Hitze.


nice





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