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Balancing For Clan Mechs The Reason For Coolant Flush, Ecm, Etc?


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#1 Hawkeye 72

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Posted 04 March 2013 - 03:12 PM

The last few months of Mechwarrior Online have been interesting to say the least (mostly good and a little bad).

The release of the March Developer Update, and the subsequent addition of consumables, coolant flush, and the still existent problem of the Raven-3L and ECM, have raised some concerns in the community (rightfully so).

I postulate a theory that the reason coolant flush has reappeared, and ECM appears it will be here to stay for another month in its current state, is because we don't have the full picture as far as balance goes for MWO.

Think about it from a developer standpoint: you spend 14+ months tweaking, modifying, and adding features to build the perfectly balanced game. After 14 months of hard labor, you finally have the game right where you want it...

...only to drop in a load of technology that has not been balanced with the current state of the game. It throws off the gameplay so much, that players quit in droves. Suddenly you have wasted 14 months hard work, and now have no player base and a dead game.

So the workaround to this is to be actively balancing the game with features that aren't ready yet, but will be down the road. We know the Clans are coming. This is a fact. We speculate it will be sometime this year.

So the reason for the coolant flush, overpowered ECM, and other features in their current state is because they are currently being tweaked for their performance against mechs that will be far superior in other aspects (weapons, armor, speed, etc.). Maybe in 3 months, ECM and coolant flush are the saving grace for IS mechs to survive against their overpowered counterparts?

Hence why coolant flush and ECM make no sense to any of us right now: because we only have one half of the equation?


Then again, it's very possible the Clans will have their own versions of this technology that is even better (500m ECM effectiveness...oh god the horror).

Just speculation.

Edited by Hawkeye 72, 26 April 2013 - 01:33 PM.


#2 Viper69

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Posted 04 March 2013 - 03:18 PM

Yet another piece of game design they said would not be in. Obviously they say one thing to garner support then do another to draw money. Oh well integrity means nothing in business now these days so i didnt really expect it here.

#3 Hawkeye 72

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Posted 04 March 2013 - 03:21 PM

View PostViper69, on 04 March 2013 - 03:18 PM, said:

Yet another piece of game design they said would not be in. Obviously they say one thing to garner support then do another to draw money. Oh well integrity means nothing in business now these days so i didnt really expect it here.


Design is an iterative process, and its very possible that, in an attempt to balance IS vs. Clan, they found the coolant pod may be a positive feature to add to the game to help balance it for the future.

What I am saying is that right now this looks like a bad move, but down the road could prove beneficial (so long as we keepaway from any P2W issues)>

#4 Viper69

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Posted 04 March 2013 - 03:23 PM

If we had accurate heat modeling we would not need flushing. Its balancing bad game design with regard to their flawed heat system and grab some cash doing it.

#5 Volume

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Posted 04 March 2013 - 03:29 PM

Like you said at the bottom of the post...Clans have better coolant pods and ECM, and even a better BAP.





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