Hello!
Been thinking about making matches seem a bit more competitive.
How about something like a pre-match lobby where you can select which mech you are gonna bring. Maybe the other team gets to see your drop weight, AND combined alpha strike power and try to match it up.
If the weights and alpha strike power don't match up, perhaps one team can get a handicap either with bonus damage or extra armour.
Maybe the match type can change, whereby only one team is defending and the other team has to kill all mechs OR cap base, but the other team cannot cap, they can only win by killing the other team.
In that situation perhaps one team gets extra weight without imposing a handicap.
Please discuss!


Select Mech After Joining Match Lobby
Started by Narffy, Nov 17 2012 06:21 PM
2 replies to this topic
#1
Posted 17 November 2012 - 06:21 PM
#2
Posted 05 March 2013 - 02:38 AM
I don't know if I agree w/ how you suggest on balancing it, but I can't think of something better off the top of my head w/o being unfair. Also, they'd have to implement a BV system, which would immediately show what is and isn't OP to the max, and PGI clearly doesn't want to admit as to what's terribly broken.
Regardless, I do agree there needs to be SOME way to either select mechs or maps, so builds can be used, and in groups, combined appropriately.
Regardless, I do agree there needs to be SOME way to either select mechs or maps, so builds can be used, and in groups, combined appropriately.
Edited by DesertRat, 05 March 2013 - 02:39 AM.
#3
Posted 05 March 2013 - 03:20 AM
Its a pretty simple fix really. You click "Launch" to enter into a match without a Mech selected, then you select which Mech you want to use from the four in your "Readied" area. Easy as that really. Is this not the reason we have the ability to ready up Mechs.
Agreed. A BV system would show what builds are OP, but probably also help with balance (maybe/maybe not). That is probably why PGI haven't implemented a BV system, that hadn't crossed my mind.
DesertRat, on 05 March 2013 - 02:38 AM, said:
Also, they'd have to implement a BV system, which would immediately show what is and isn't OP to the max, and PGI clearly doesn't want to admit as to what's terribly broken.
Agreed. A BV system would show what builds are OP, but probably also help with balance (maybe/maybe not). That is probably why PGI haven't implemented a BV system, that hadn't crossed my mind.
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