Damion Sparhawk, on 04 March 2013 - 06:41 PM, said:
"Eeesh. Saw some numbers people were throwing around and this needs clarification now....
CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.
MC Coolant Flush = 35% cooling of TOTAL heat on your Mech.
Look at it this way, you get the SAME TOTAL heat dissipation on BOTH purchase methods. The C-bill one gives you the opportunity to dump twice in 1 match at the cost of a module slot. "
It takes 2 module slots to achieve the same statistical value of 1 MC slot.
If you're still confused about how this is unfair:
1 MC cooldown leaves room for 2 other offensive items (assuming you can take an airstrike AND artillery at the same time)
2 Cbill modules leaves you room for 1 other offensive item. Leaving you at a disadvantage module wise.
Simplest solution?
Make ALL consumables purchasable with MC and Cbills
T1 - 100 MC - 250,000 Cbills
T2 - 250 MC - 500,000 Cbills
T3 - 500 MC - 1,000,000 Cbills
Effectively this model is P2NotGrind. This leaves players who want to use T3 equipment at the disadvantage of having to grind out a few matches for it.
Edited by 0X2A, 04 March 2013 - 08:05 PM.






















