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Other Effects Of Consumable Modules


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#1 Fate 6

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Posted 04 March 2013 - 07:48 PM

Mastering a mech as a player who doesn't pay takes FOREVER. You have to unlock 3 variants, outfit them to not suck, and grind them to mastery. It takes a really long time if you're using anything bigger than a medium, and mediums still take a while simply because of the amount of XP needed. Not only this, but you need three mech bays (or a lot of buying and selling).

Now to the point. It takes 3 slots to get to mastery, as well as a ton of time. Any player who has played past the duration of their cadet bonus will realize this. That said, new players are already intimidated by the sheer amount of grinding to get to a fully operational mech. Now that there are consumable modules which give HUGE effects on gameplay, that module slot from mastery is all the more important, which isn't necessarily good for gaining new players.

Yes, I realize that PGI needs to make money, but the basis of a F2P model is that you get new free players to like the game and stick with it for a while, and then they start spending money. We're heading towards a pay-to-win/pay-to-play style model.

#2 RagenBull

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Posted 04 March 2013 - 08:00 PM

didnt even think about this great point make the grind even longer and its long now

#3 Fate 6

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Posted 04 March 2013 - 10:45 PM

View PostRagenBull, on 04 March 2013 - 08:00 PM, said:

didnt even think about this great point make the grind even longer and its long now

Honestly, I wasn't even thinking about an even longer grind, although that is likely to be true now. I meant that the grind is even more necessary, as it is even more detrimental to your play ability if you do no master a chassis.

#4 Phlyk

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Posted 04 March 2013 - 11:00 PM

Hi Fate 6.

If you are thinking of the path to Mastery as a 'grind' then you are doing it wrong (in my humble opinion). If you are trying to get a module slot unlocked for a chassis, you must be enjoying playing that chassis to make it worthwhile. If you are enjoying playing the chassis/class anyway then it isn't a grind, it is just playing a game. This is especially true with mediums and lights where in the time it takes to get to Elite you can normally afford the next Mech.

I know I was dreading grinding through the non-ECM Cicada/Raven variants but I ended up really enjoying it and trying out some interesting loadouts. In the end, trying all these different variants made me a better light pilot than I would have been otherwise.

With regards to extra mech bay slots, you are welcome to start a second (free) account and have four Mechbay slots on that account also. Not only that but you get the cadet bonus too to get you started once more. As such, you should be able to have an account for each Mech Type/Classs quite happily. The biggest downside to this is that you will have to buy module slots separately on each account.

Also, with modules as expensive (in terms of C-bills and GXP) as they are, it is unlikely that you will be able to afford more than one until you have mastered at least one Mech anyway.


TLDR:
Aim for lights/mediums to reduce c-bill grind
Unless you convert XP > GXP you probably won't need the extra module slot anyway, even with consumables.
Play to have fun, not to see a number get bigger.
Get another (free) account for the extra Mechbay slots.

#5 XX Sulla XX

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Posted 04 March 2013 - 11:11 PM

I did it with the atlas was not that big a deal I like playing them.

#6 Mycrus

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Posted 04 March 2013 - 11:38 PM

F2p model shows you enough of the game to become invested enough to drop some dough..

The cadet bonus does that very well.

F2p does not mean full access - there is more than enough content that is "free"...

Back to mc modules... I support it, why because it prevents spamming and frivolous use...

Can you imagine 6 x ddc x 4 slots all loaded up with artie strikes?

Because that is what will happen if there is no pain to spam...





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