

Why *i* Hate Coolant Flush
#1
Posted 05 March 2013 - 07:29 AM
Consider the physics of a heatsink. It is physically connected to the device creating heat. This connection is a highly thermal conductive medium. Some metal or ferrofuturamic material. It could also be a thermally conductive fluid, oil, water, aquafuturamic, a coolant.
If you flush coolant you expel the coolant and the thermal energy it collected rapidly. You have to replace that coolant or your systems efficiency is reduced, repeat enough and the system stops working all together.
I personally think that the ruggedness of a battlemech heatsink would preclude a liquid cooling system. That is why mechs use myomer fibre muscles and not hydraulics.
So for this system to work, the coolant flush system must have a reservoir of coolant that it can replace the heat loaded coolant you just flushed. Dumping loaded coolant and not replacing it with fresh air temp coolant would not reduce your operating temperature even if the system was large enough to compensate for the lose of fluid.
The system should have a permanent cost or risk for the match. Beyond the module it takes.
A crit slot that could be hit. I hit before use it will disabl the flush or if hit after use it damags a heatsink.
I hate gimmicks and coolant flush is a gimmick. So if I had my way drop the feature.
As dor air strike and Artillery, I have no qualms with these.
#2
Posted 05 March 2013 - 07:31 AM
#4
Posted 05 March 2013 - 07:33 AM
#5
Posted 05 March 2013 - 07:33 AM
Syllogy, on 05 March 2013 - 07:31 AM, said:
You've never palyed MW4, have you?
6 PPC Stalker is punny in comparison those monsters could pop-tart into you, effectively instagibbing you at the current armor values and then simply... flush the coolant and do it to someone else.
#6
Posted 05 March 2013 - 07:35 AM
#7
Posted 05 March 2013 - 07:35 AM
Adridos, on 05 March 2013 - 07:33 AM, said:
6 PPC Stalker is punny in comparison those monsters could pop-tart into you, effectively instagibbing you at the current armor values and then simply... flush the coolant and do it to someone else.
Except... oh wait... MW4 wasn't 1-and-done Coolant Flush, was it?
#8
Posted 05 March 2013 - 07:36 AM

this is whats needed for these coolant flush threads
#9
Posted 05 March 2013 - 07:38 AM
Syllogy, on 05 March 2013 - 07:31 AM, said:
Syllogy,
Seriously, I dont think you read my post. I respect your opinion please give me the same respect. I did not say it was OP. I just dont like the feature because we have no counter. Make a crit for it and I shut up.
V.
#10
Posted 05 March 2013 - 07:40 AM
Adridos, on 05 March 2013 - 07:33 AM, said:
6 PPC Stalker is punny in comparison those monsters could pop-tart into you, effectively instagibbing you at the current armor values and then simply... flush the coolant and do it to someone else.
You never played MW2, did you?
#11
Posted 05 March 2013 - 07:42 AM
However, I could put up with it better if It was a physical object that occupied 1 critical slot in all body locations and some tonnage as well (maybe 0.5 tons per body part for 3.5 tons total dedicated to the unit?).
Edited by FupDup, 05 March 2013 - 07:43 AM.
#12
Posted 05 March 2013 - 07:42 AM
In b4 lock/merge
#13
Posted 05 March 2013 - 07:46 AM
Valleye, on 05 March 2013 - 07:38 AM, said:
Syllogy,
Seriously, I dont think you read my post. I respect your opinion please give me the same respect. I did not say it was OP. I just dont like the feature because we have no counter. Make a crit for it and I shut up.
V.
While i'm just trying to get laughs outta these coolant flush threads.. This actually seems like one of the few reasonable thoughts about it..
Lets take it a step further... Its not a module.. Make it a mounted pod. And as a mounted piece of equipment it will have to take up space and weight.. 1-2 tons for the Pod. another 2-3 for the coolant. Refill costs after usage. Since it's external It gets very little armor value making it a crit magnet.
This would give plenty of trade off to the advantages.. would sound fair to me
#14
Posted 05 March 2013 - 07:47 AM

#15
Posted 05 March 2013 - 07:50 AM
#16
Posted 05 March 2013 - 07:51 AM
3050-era ways of cooling a 'mech above what its heat sinks are rated for is either to
1) submerge it in water, or
2) hook it up to a Coolant Truck and flush the cooling system.
In about ten years (3061) there will also be
3) Coolant Pods that weigh 1 ton, take a crit slot, and can explode to do internal damage.
Those three alternatives are good. Coolant Flushes as a module is a non-canon abomination, at least to this old Mechwarrior's mind.
Edited by stjobe, 05 March 2013 - 07:52 AM.
#17
Posted 05 March 2013 - 07:55 AM
.
Edited by Rat of the Legion Vega, 05 March 2013 - 08:05 AM.
#18
Posted 05 March 2013 - 07:59 AM
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