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Brainstorming Money Making Methods For Pgi


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#101 Grizley

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Posted 05 March 2013 - 04:57 PM

View PostZnail, on 04 March 2013 - 11:05 PM, said:

MWO is making PGI money. The problem is that they are spending that money on other projects. It's not a blilliant move to take resources from an unfinished but so far successfull project and use it for other possibly failures.


This is exactly why the founders money is the last money they saw of mine. I got founders as a way to say "Hey, I like what I see even though it's far from complete. Have some money to make this game awesome!" not a way to say "So you have a crappy browser game and some other random moba, take my money and make those awesome!".

Sadly, PGI seems to have misinterpreted my message.

#102 slide

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Posted 05 March 2013 - 05:02 PM

How about a bonus to MC sales buy using Cbills,

For Example - 12500MC normally $50 instead 20000MC = $50+50m Cbills

or with every MC purchase get a couple days premium time included sale (amount depends on purchase size)

#103 Cairbre

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Posted 05 March 2013 - 05:10 PM

This may have been suggested, but I really see a tremendous chance for benefits in the Mechbay, repair system. Sell varying levels of techs who will reduce your C-bill cost to repair and rearm- and that give the chance of a random 'tweak' to your mech for a set number of matches. Maybe if your legs got fragged, there might be a chance for improved turn or speed. A weapon that ran out of ammo might get +5% dmg for 2 matches, from recalibaration. Overclocking a laser may add 2 heat and 1 dmg.

Limiting it to one system at a time, and strictly random buffs would probably prevent any increase in power, while collecting weekly fees from anyone wishing to be competitive at the highest levels. You could get various levels of techs, capping out at battle magic.

#104 eblackthorn

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Posted 05 March 2013 - 05:25 PM

View PostElizander, on 05 March 2013 - 12:28 AM, said:

Trial by Fire Megapack (Limited Weekend Offer) - Only 5,900 MC
  • Jenner F with (1) time Phranken Camo
  • Cicada 2A with (1) time Phranken Camo
  • Catapult K2 with (1) time Phranken Camo
  • Atlas D with (1) time Phraken Camo
  • (4) Mechbays
  • (3) days Premium Time
:lol:



Suggestion - Make your own Hero Mech ;)

Suggestion - Reset Cadet Bonus on first-time purchase of Premium :)



This is actually a good idea. They can even sell cheaper temporary versions, I guess? They can make it total a simple 5%.
  • Hanging - +2% C-bills / EXP
  • Bobblehead - +2% C-bills / EXP
  • Banner +1% C-bills / EXP



This

I also think reducing MC prices would cause a lot more people to reach for their wallets.

Edited by eblackthorn, 05 March 2013 - 05:27 PM.


#105 ragingmunkyz

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Posted 05 March 2013 - 06:07 PM

I didn't read through every suggestion, so some of these ideas may already have been proposed in the thread already, but I posted an extensive list of things I would have no problem paying for yesterday, and I'd like to contribute it to this discussion. So, here goes:


-Manyf2p games give you a small bonus just for spending any money at all. a 10% bonus to your c-bill and gxp rate just for spending $15.00 on MC means that most players will pay SOMETHING to get the most out of the game.

- Keep working with cosmetics like things in the cockpit and new paints/patterns/decals for mechs. Hell, make me pay to customize every button and screen in there to so it looks all my own. I could make all the HUD stuff light up in bright pink and tint the glass green, or change my aiming reticule.

- Let us customize the mechbay itself so we can display our mechs however we like.

- Make it so we can buy a custom voices for our mechs, maybe I want a dudes voice, or a lady with a french accent, instead of just the generic voice we get telling us missiles are incoming and systems are nominal.

- Have a weekend competition with a 300 MC entry free, the winner of which gets a hero mech or a unique skin for a mech, do this whenever you want.

- Let us customize the driver himself/herself, this could be as simple as changing the way your avatar looks in your profile, or as extensive as changing how you're dressed when you look down at yourself in the mech.

- Keep going with hero mechs, they're great without being better than what you can otherwise earn.

- When clans and factions come, add clan and faction skins for the interior of cockpits and the exterior of mechs themselves.

- Add fitting celebration animations to the mechs for when you when a match that have to be bought.

- Custom laser colors would be cool, maybe people want purple lasers, or yellow, or whatever.

- Improve the inventory system, and put a cap on the inventory that can be increased by paying MC.

- an MC only salvage module that increases your salvage bonus after matches.

- a deal of the day or deal of the week, put something on sale for a limited time and people are sure to buy it, ALWAYS WORKS in every game I've seen do this.

- make us pay for custom mech names, and display those names with our mechs on the scoreboards

- limited time xp/c-bill boosters. I know there is premium time, but some people who wouldn't pay for that would pay a little just to boost their time for a weekend when they know they'll play a lot.

- sell us real life stuff, t-shirts, models of the hero mechs, a book of mech concept art.

- different sets of arms or legs or different looking guns on mechs, basically just anything that could make the mech look like a slightly more unique variation without sacrificing the overall look of the chassis.

- shared storage space for clans and factions and such

- pay MC to rent a mech for 1-3 days. If the price was reasonable, I think plenty of people would pay to rent out a mech they've never used before committing to buying it.

Thats just based on the content thats in the game now, but with community warfare and more content, there will be even more possibilities for fun things and cosmetic changes that don't make the game p2w. Please read this thread PGI, and see that we want to give you money, we just don't want to pay to win.

Edited by ragingmunkyz, 06 March 2013 - 12:43 AM.


#106 TheGreatNoNo

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Posted 05 March 2013 - 06:09 PM

How about pay MC to have a different death animation, like death from over heat and you stackpole (without dealing heat and or damage to other players)

#107 Badconduct

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Posted 05 March 2013 - 06:16 PM

Wait for repairs/reloads between matches.
Or
Pay Cbills to speed repair times.
Or
Pay MC to speed repair times.
Or
Use a different 'Mech

#108 Egomine

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Posted 05 March 2013 - 06:17 PM

How about a module that increases c-bill awards by 20% and can go in any mech I want as my hero mech.

How about a module that lets me play night fight and snow storm fights as if they were normal daytime modes so I don't have to play the game 60% of the time in those vision modes that I really dislike and reduce my fun.

How about letting me place a MC bounty on another players head?

How about letting me unlock a specific mech types options for MC permanently. Meaning I can freely switch back and forth between normal armor and terror fibrous armor without paying any additional C-Bills.

How about revisiting the overpriced C-Bill cost for Hero mechs so that they are no more than $10 and paint colors and patterns that are more in line with 300 MC instead of 1k each? I know I would buy a lot more Hero mechs if they were not so high priced. 6000MC is too much for a mech. Or charge me $20 a month getting hero mech of the month for free as a subscription option.

Let us buy engines for 500-1k MC. Or buy C-Bills.

#109 Valore

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Posted 05 March 2013 - 06:38 PM

Stop gouging people. Microtransactions work when people buy repeatedly in small amounts. A USD20 mech is not a small amount.

Practically everything there is on sale for MC right now, I'd be happy to buy up just for the sake of having. What I'm not willing to do is spend stupid amounts of money doing so.

These items are cost free to make, save for labour, which PGI are already paying for. Not only that, making them in some cases like Hero mechs mean a simple reskin/stat alteration. People aren't stupid.

Price things cheaper. I'd say 50 cents for a paint, a buck for special paint, 5 bucks for a hero mech. You'll be seeing a lot more purchases then.

#110 Protection

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Posted 05 March 2013 - 06:48 PM

View PostProtection, on 05 March 2013 - 12:25 AM, said:

Move the head office out of the ritzy expensive-as-hell downtown Vancouver Village Mall (seriously, these are among the highest real estate prices in Canada) and 25 minutes down the road to Burnaby.


Seriously, this. Not even joking.

#111 Brilig

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Posted 05 March 2013 - 10:30 PM

Please go the Team Fortress 2 route, and Create tons of content. Most of it visual, people will buy it. People love to customize their stuff and make it their own, it works really well. Give me an option for a flaming skull affect on my Atlas, and I will buy one for each of mine. Let me change the color of their glowing eyes for MC.

There are thousands of artwork pieces that we could put on mechs. Look at Warhammer 40k for detail ideas. Someone posted a link about pirate mechs that showed some cool decoration for mechs. Howling wolf heads on the end of the Timber Wolfs arms, lasers shooting out of their open mouths? Garunteed MC purchase. Spiked knuckles for my Atlas, bring it on.

Random box of goodies for MC purchase is not a bad idea either. Call it a salvage haul, make it reasonably priced, and only avail to MC purchases. (Salvage = Random box of goodies.)

Hell spice it up, and say you can buy salvage rights for a set number of matches for MC. After each match you get a random haul of salvage from mechs that went down in those matches. Higher tear purchases might even get you a rare chance for a mech!


There are also a wide range of modules you can create. Have an up armor module that allows 10% more armor, focused lenses that gives lasers slightly more range, charged coils for slightly faster recycle times, machined joints for faster speed, **** my ride for an additional heat sink in the engine, etc...


Please stay away from consumable items that grant an in game advantage and force players to grind to stay competitive.

Edited by Brilig, 05 March 2013 - 10:31 PM.


#112 Brilig

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Posted 05 March 2013 - 10:55 PM

View PostBadconduct, on 05 March 2013 - 06:16 PM, said:

Wait for repairs/reloads between matches.
Or
Pay Cbills to speed repair times.
Or
Pay MC to speed repair times.
Or
Use a different 'Mech


This would generate so much rage. Create a time sink just so players can pay to avoid it? Interesting idea though.

#113 ShadowDarter

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Posted 05 March 2013 - 10:58 PM

This thread echos this one

http://mwomercs.com/...espilot-checks/

#114 Merky Merc

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Posted 05 March 2013 - 11:11 PM

Crab Combat Pack
Bushwacker
Reduction in MC price
The addition of CW so people see a game worth investing in
Mad Cat, Mad Cat mk 2, Mad Cat mk 3, Mad Cat mk 4, etc etc etc
Bushwacker

I'm at least mostly serious for most of those things.

#115 BrkDncr

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Posted 05 March 2013 - 11:13 PM

View PostBrilig, on 05 March 2013 - 10:30 PM, said:

Please go the Team Fortress 2 route, and Create tons of content. Most of it visual, people will buy it. People love to customize their stuff and make it their own, it works really well. Give me an option for a flaming skull affect on my Atlas, and I will buy one for each of mine. Let me change the color of their glowing eyes for MC.

There are thousands of artwork pieces that we could put on mechs. Look at Warhammer 40k for detail ideas. Someone posted a link about pirate mechs that showed some cool decoration for mechs. Howling wolf heads on the end of the Timber Wolfs arms, lasers shooting out of their open mouths? Garunteed MC purchase. Spiked knuckles for my Atlas, bring it on.

Random box of goodies for MC purchase is not a bad idea either. Call it a salvage haul, make it reasonably priced, and only avail to MC purchases. (Salvage = Random box of goodies.)

Hell spice it up, and say you can buy salvage rights for a set number of matches for MC. After each match you get a random haul of salvage from mechs that went down in those matches. Higher tear purchases might even get you a rare chance for a mech!


There are also a wide range of modules you can create. Have an up armor module that allows 10% more armor, focused lenses that gives lasers slightly more range, charged coils for slightly faster recycle times, machined joints for faster speed, **** my ride for an additional heat sink in the engine, etc...


Please stay away from consumable items that grant an in game advantage and force players to grind to stay competitive.


I'm fully supportive of this. I've said it before, follow a similar route that Team Fortress 2 has. There's no shame in using a well-working method as inspiration.

#116 Brilig

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Posted 05 March 2013 - 11:43 PM

View PostM A L I C E, on 05 March 2013 - 11:14 PM, said:



Kind of makes sense...thusfar PGI has shown themselves to be more about appearances than actual substance...

...and not so ironically, that's now 100% reflected in the game they're creating.


I'm holding out hope that they will see our reaction to the consumables and change their mind. They really seem to be making good headway everywhere else in this game. (Except maybe ECM.)

I don't want to have to grind C-bills, in order to buy consumables to stay competitive. I don't think there is a happy middle ground where they can make the consumables cheap enough that I wont notice the money sink, but expensive enough that they can make money from it.

So for that reason this thread, and the one that was linked for the suggestion thread are really important. Lets remind the Devs that there are other good ways to make money.

#117 Protection

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Posted 05 March 2013 - 11:49 PM

View PostM A L I C E, on 05 March 2013 - 11:14 PM, said:


Kind of makes sense...thusfar PGI has shown themselves to be more about appearances than actual substance...

...and not so ironically, that's now 100% reflected in the game they're creating.


Posted Image

Not even joking. Like $1.25 in Public Transport fees to pull off a full move.

#118 Edustaja

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Posted 06 March 2013 - 12:02 AM

Very shiny gold and platinum paintjobs for the mechs.
At least 5000 MC to unlock ;)

#119 ragingmunkyz

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Posted 06 March 2013 - 12:23 AM

Given their apparently posh offices, numerous other projects, and the number of people who have spent hundred on a game they haven't finished yet, I have a hard time believing that PGI is incredibly hard up for cash. That said, this thread an numerous others like it are filled with great ideas with things we'd all pay for, they haven't come close to exhausting non P2W ideas. I have a hard time believing people who are creative for a living can't come up with ideas like ours and many more.

Would current founders rage if they reopened founders packs? or if they made some sort of new founders packs? I missed the boat on those, but would happily buy it to keep this game away from P2W.

#120 Redoxin

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Posted 06 March 2013 - 12:30 AM

Paying for name change seems like the most obvious thing to do.





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