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Don't Like This New Pay 2 Win Precedent? Take A Break From The Game For A Week.


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#21 Budor

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Posted 05 March 2013 - 04:30 AM

Heres some cool alternatives that you can try for free while IGP rethinks their stance:

http://warthunder.com/

http://star-conflict.com/

https://www.planetside2.com/

http://blog.dota2.com/

Theres tons more out there, some were even clear about what direction they are heading with monetization from the get go.

Edited by Budor, 05 March 2013 - 04:31 AM.


#22 TheGreatNoNo

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Posted 05 March 2013 - 04:30 AM

Have to admit I am very curious about how the new patch will play out and I have a friend who does low damage because he is bad-ish at lag shooting , going to see how he fairs for a hour or so, and see how my 4SP and Jenner take to the rollback patch (That is, being shot at. I have always has decent ping) As for the cooling pod thing. I will get a chuckle at my enemies flushing cash to kill me, it makes me all warm and fuzzy inside.

Though, I really don`t want to see things like this. God what if you do get a choice of different ammo and had to pay mc for it.

Edited by Lost One, 05 March 2013 - 04:35 AM.


#23 Zaptruder

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Posted 05 March 2013 - 04:47 AM

View PostBrown Hornet, on 05 March 2013 - 04:26 AM, said:

Just another gesture of badwill. In the business world the concept of goodwill is well established, but PGI really demonstrate what badwill is. Say one thing, do another. How is this not P2W? Anyway, no more cash for you greedy folk.

EDIT:

Here's the breakdown to explain why it's P2W:
  • Option 1: You may have 1 light AND 1 medium Coolant Flush = 2 Module slots (Bought with CBs only)
OR
  • You may have 1 large Coolant Flush = 1 Module slot (bought with MCs only)
So, is Option 2 superior to Option 1? Well, it gives you the same heat dissipation (35%) but 1 extra Module slot so I say YES = it is clearly P2W.


To add on this; the idea that you have 'more options' with T1 + T2 giving you the ability to flush twice... is just clever obfuscation on PGI's part.

Because quite clearly, it's even better to have a big flush, a big strike and a real module.

#24 Kassatsu

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Posted 05 March 2013 - 05:02 AM

View PostZaptruder, on 05 March 2013 - 04:47 AM, said:


To add on this; the idea that you have 'more options' with T1 + T2 giving you the ability to flush twice... is just clever obfuscation on PGI's part.

Because quite clearly, it's even better to have a big flush, a big strike and a real module.


Someone else that actually gets it.

Edited by Kassatsu, 05 March 2013 - 05:02 AM.


#25 Mercules

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Posted 05 March 2013 - 05:02 AM

Comparing the Tier 3 to Tier 1 + 2 for how much they remove in heat and ignoring the loss of a module slot is just an extra slap.

The true issue is they told us they would never be adding Coolant Flush. Then turning around and adding it as a consumable with almost no warning it was coming was a black eye. The MC version being better is just a light slap in comparison.

#26 Kassatsu

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Posted 05 March 2013 - 05:07 AM

View PostMercules, on 05 March 2013 - 05:02 AM, said:

Comparing the Tier 3 to Tier 1 + 2 for how much they remove in heat and ignoring the loss of a module slot is just an extra slap.

The true issue is they told us they would never be adding Coolant Flush. Then turning around and adding it as a consumable with almost no warning it was coming was a black eye. The MC version being better is just a light slap in comparison.


Next you'll tell me that we won't have CW or clan tech for another few months, and that there was a bunch of features announced before the game even launched (yes, launched, not "started beta", that argument has been completely invalidated with how long this game has been out, to say nothing of the cash shop that's been here for months) that are still not in, and that they've completely broken key pieces of equipment, weapons and aspects of gameplay. Oh wait.

#27 Mercules

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Posted 05 March 2013 - 05:10 AM

View PostKassatsu, on 05 March 2013 - 05:07 AM, said:


Next you'll tell me that we won't have CW or clan tech for another few months, and that there was a bunch of features announced before the game even launched (yes, launched, not "started beta", that argument has been completely invalidated with how long this game has been out, to say nothing of the cash shop that's been here for months) that are still not in, and that they've completely broken key pieces of equipment, weapons and aspects of gameplay. Oh wait.


You won't have Clan Tech for a long time. No one in the Inner Sphere will till next year. Game hasn't launched. Yes, ECM and Streaks are not implemented correctly.

#28 Tarrasque

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Posted 05 March 2013 - 05:14 AM

Jesus, you'd think PGI was your abusive husband with all the ******* drama going on around here...


You know what I'm doing? Taking a break from the ******** boards so people can flame out in rage and then carry on...


Enjoy your other games, I'll see you when your tantrum is over.

#29 MadPanda

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Posted 05 March 2013 - 05:19 AM

Well the so called "pay2win" patch is released at the 19th, so in two weeks, how does taking a week long break now help anything?

#30 Drenzul

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Posted 05 March 2013 - 05:19 AM

Think I might do this!

Certainly this is P2W.... and I don't like it.

It either needs to be rebalanced to not be P2W, aka C-Bill been 20 + 25 for two flushes vs the MC one doing a single flush of 35 would be fine. That would be balanced.

Unfortunately with the current heat system, it will also mean more heavy alpha strike builds... which isn't what we want either.

Finally, we have to pay for spare coolant fluid but not LRMs, SRMs, missiles, repairs???
Doesn't that sound funny to anyone else.

Sounds like PGI may be having problems since most people who purchased MC don't need to run premium anymore because there is nothing to spend C-bills on.

#31 Heffay

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Posted 05 March 2013 - 05:21 AM

Not a fan of the new implementation. Will have to consider my future in the game.

#32 Zaptruder

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Posted 05 March 2013 - 05:23 AM

View PostMadPanda, on 05 March 2013 - 05:19 AM, said:

Well the so called "pay2win" patch is released at the 19th, so in two weeks, how does taking a week long break now help anything?


I was under the impression that the coolant part was been implemented tomorrow. If that's not the case, then maybe this could work better in favour of this little protest; give us more time to drum up support and player agreement for the issue and actually make a real dent on their numbers.

#33 MadPanda

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Posted 05 March 2013 - 05:35 AM

View PostZaptruder, on 05 March 2013 - 05:23 AM, said:


I was under the impression that the coolant part was been implemented tomorrow. If that's not the case, then maybe this could work better in favour of this little protest; give us more time to drum up support and player agreement for the issue and actually make a real dent on their numbers.




Quote

Consumables

An extension to the module system is being introduced on March 19th.


I think the message was pretty clear.

#34 Wildstreak

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Posted 05 March 2013 - 05:37 AM

All good online multiplayer game developers pay attention to responses regarding new store items especially how they are purchased.

Just in the past month, Turbine did a revamp of the Lord of the Rings Online store removing items few or nobody bought, also taking other items and making new, better versions to replace them. Trimmed down their store and did away with waste.

If not enough people buy something, they should get rid of it or make a better item to replace it.

#35 DegeneratePervert

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Posted 05 March 2013 - 05:39 AM

Gonna go try planet side 2 for awhile. I don't like the idea of coolant flushes in any way shape or form.

#36 Zaptruder

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Posted 05 March 2013 - 05:40 AM

View PostMadPanda, on 05 March 2013 - 05:35 AM, said:


I think the message was pretty clear.


Fair enough; edited my post to reflect as much.

But the general intention holds true enough either way; take action to reduce the number of players playing as a protest to the P2W precedent/change to the game.

Edited by Zaptruder, 05 March 2013 - 05:40 AM.


#37 Eramen

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Posted 05 March 2013 - 05:40 AM

I'll be playing Civilisation V Gods and Kings for a week. P2W.. pfft.

#38 Enig

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Posted 05 March 2013 - 05:44 AM

View Postssm, on 05 March 2013 - 03:57 AM, said:

this.

Also, if devs actually cared for every tantrum thrown on forums after every little change they make to the game, it'll soon be unplayable.


Have you ever seen the difference between a small scale protest and a revolution?

#39 xhrit

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Posted 05 March 2013 - 05:45 AM

Hardcore battletech fan. I spent about 250$ a week spending 10$ per match playing in the tesla pods at virtual world in the early 90s.

Fsck p2w consumables.

If this is in game, I am out.

Edited by xhrit, 05 March 2013 - 05:49 AM.


#40 Aym

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Posted 05 March 2013 - 05:49 AM

View PostZaptruder, on 05 March 2013 - 03:22 AM, said:

So with the impending release of the consumable items that are only purchasable with MC, the game has crossed over the pay 2 win boundary. Previously it sat firmly in the 'pay to reduce grind', 'pay for side grades' and 'pay for cosmetic differences' categories of the F2P market. Even if you think the current implementation isn't too bad; 1+2 = 3 seems fairly well balanced, especially when they are other CBill only modules that take the same slots - it is important to understand that this is simply the initial probe. IGP (Infinite Game Publishing; the money men behind PGI) are testing the waters with this move as to how tolerant their customer base are towards these sorts of P2W mechanics. If we consent through silence and inaction and apathy; we can expect things like pay for ammo (You want slug ammo for the LBX? Well, you can pay for it!) and pay to register guilds and units in the future, among other things. From the Point of View of IGP; they're acting in a sane if callous manner. Test the waters and see where money can be squeezed from this rock. Our investors and owners need a return on investment after all. In that sense, if we as a playerbase don't want a trend where the publishing company exploits this property to the detriment of the long term future of this game and community; we'll need to show them in viable metric driven terms that we wholly disagree with their approach to monetization. So, if you agree with these points, I encourage you to take a break from the game for a week from the launch of the consumables on the 19th of March. Sure; download the patch and test out the changes. But after that, just go out and smell the flowers. I think Sim City V has just launch, and so has the new Tomb Raider. The TressFX hair stuff looks pretty amazing. If we don't signal our displeasure to the publishers in as clear a manner as possible, then as a playerbase... we will only have ourselves to blame when this game is driven into the P2W muck. If you agree, keep the thread bumped; get the message out there. We've got plenty of money to spend on your game PGI/IGP... but we're not interested in a game or system that can be unbalanced through external payments. This isn't a post to rile against the idea of consumables; they can be implemented fairly in a manner that *isn't* pay to win - by simply making the Tier 3 consumables available for purchase with C-Bills, the game mechanic falls squarely back into the area of "Pay to Reduce Grind". The sit out should happen on the day of the release of the consumables; 19th of March. This is done largely to gather up increased player awareness on the issue.

Easy enough, Heart of the Swarm is coming out.





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