Jump to content

Artillery + Air Strike X 8 = Instant Death Anywhere?


72 replies to this topic

#61 Jakob Knight

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,286 posts

Posted 05 March 2013 - 11:50 AM

No worries. LRMs were built with indirect fire support as their primary use, and have been made all but unusable in that role. Therefore, now we have an even more powerful indirect fire support option...can we not figure out what will be made the case?

Obviously, a unit protected by ECM will be immune from these attacks. After all, if it works for one indirect fire support weapon, it wouldn't be fair if it didn't do so for all indirect fire support weapons. And if it doesn't, one would have to wonder why it blocks one indirect fire support weapon from targeting an enemy and not another.

So no worries. These new options will be rendered unusable as well as quickly as they are deployed.

#62 Valleye

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 96 posts
  • Facebook: Link
  • LocationWindsor, ON CANADA

Posted 05 March 2013 - 12:35 PM

View PostJakob Knight, on 05 March 2013 - 11:50 AM, said:


Obviously, a unit protected by ECM will be immune from these attacks. After all, if it works for one indirect fire support weapon, it wouldn't be fair if it didn't do so for all indirect fire support weapons. And if it doesn't, one would have to wonder why it blocks one indirect fire support weapon from targeting an enemy and not another.

So no worries. These new options will be rendered unusable as well as quickly as they are deployed.


Artillery and Air Strikes target locations not mechs. How does ECM protect this? You laze the target and the artillery or bombs fall on the red dot. Pretty straight forward.

V.

#63 Jakob Knight

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,286 posts

Posted 05 March 2013 - 12:39 PM

View PostValleye, on 05 March 2013 - 12:35 PM, said:


Artillery and Air Strikes target locations not mechs. How does ECM protect this? You laze the target and the artillery or bombs fall on the red dot. Pretty straight forward.

V.


The same way ECM stops LRMs from targeting a unit beyond the range where ECM can affect things. By magic. Oh, and we already know ECM blocks lazing...that's what TAG is, after all. And normal LRM guidance is quite a bit easier (considering all targeting processing is internal to the firing unit) than artillery and airstrike guidance, and -it- is blocked by ECM.

If you can't designate a target for LRMs because of ECM, there is no reason why you would be able to designate a target for artillery or airstrikes. The same mechanics are involved, and the same idea that ECM blocks indirect fire support.

Edited by Jakob Knight, 05 March 2013 - 12:41 PM.


#64 Valleye

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 96 posts
  • Facebook: Link
  • LocationWindsor, ON CANADA

Posted 05 March 2013 - 01:31 PM

Not True, by the time the shells or bombs enter the ECM zone their guidance systems are moot. LRMs lose lock because they adjust mid air and are slower. Smart bombs and dumb artillery don't need to adjust once they are within 200m. It is too late for anything under them by then.

Even LRMs will continue to their last known target. ECM cannot stop them just prevent them from changing course. Artillery and Bomb wont be changing course. THey have their solution upon launch.

V.

#65 Valleye

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 96 posts
  • Facebook: Link
  • LocationWindsor, ON CANADA

Posted 05 March 2013 - 01:53 PM

Really, Thontor, you have to hijack this thread with more Coolant griping?

We are talking offboard attack assets.

#66 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 05 March 2013 - 07:14 PM

View PostValleye, on 05 March 2013 - 12:35 PM, said:


Artillery and Air Strikes target locations not mechs. How does ECM protect this? You laze the target and the artillery or bombs fall on the red dot. Pretty straight forward.

V.


Clearly you don't understand the new and improved "Guardian ECM."

#67 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 05 March 2013 - 07:19 PM

Coming in late here, but I was also under the impression things like this would end up requiring (REQUIRING) someone to be in a "command mech" and be the "mission commander' and do things like this in the command map.

Giving them to everyone is even worse than killstreak-stacking in Modern Warfare, because you don't have to kill anyone to enable them. You just have to drop some money on them before a match.

Unless the strikes cost more than a million, and the delay between 'use' and 'damage' is long enough to allow MOST PEOPLE to move, they have a significant potential to be broken.

And, if they're really expensive / really avoidable, they wouldn't be worth using and won't sell. PGI isn't in the habit of making things no one wants, except the GXP modules.

#68 CrashieJ

    Member

  • PipPipPipPipPipPipPipPip
  • 1,435 posts
  • LocationGalatea (Mercenary's Star)

Posted 05 March 2013 - 07:23 PM

Those who take command (the * by the name) will be able to use strikes.

if the commander dies, the team is screwed.

There will be rules, there will be nerfs, or there will be rage.

#69 Fabe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,041 posts

Posted 05 March 2013 - 07:36 PM

Isn't true that air/arty strikes will require line of site to the target area right? So no spamming the other teams spawn point right at the tart of the match.

Edited by Fabe, 05 March 2013 - 07:50 PM.


#70 Magicbullet141

    Member

  • PipPipPipPipPipPip
  • 208 posts
  • LocationHaappajarvi, Capellan March, Federated Commonwealth

Posted 05 March 2013 - 07:37 PM

cooling flush is going to be very helpful with hot builds such as ppc/laser boats. air strikes and artillery will get rid of pesky base rushers. also, glass mechs on training grounds, anyone? :D

#71 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 05 March 2013 - 07:40 PM

Coolant can be used as a point of discussion here, as the Dev's have shown that you cannot stack multiples of a Module Type. You can stack 1 or 2 of the Tier 1 and 2 flushes, or you can equip 1 Tier 3 Flush...

... but you can't equip 4 Tier 3 Coolant Flushes on a 3L, DDC, YLW, 5D, 7K, etc.

It's quite possible that you won't be able to fill your Mech with Airstrikes, either.

#72 Watchit

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 2,235 posts
  • LocationOrlando

Posted 05 March 2013 - 08:18 PM

View PostGarth Erlam, on 05 March 2013 - 11:10 AM, said:

Yeah, it'll just get added than you can all use them at once and insta win. What else would we do, like, stagger uses? HAH!


QFT

#73 Alfred VonGunn

    Member

  • PipPipPipPipPipPipPipPip
  • 1,772 posts
  • LocationPhoenix,AZ

Posted 05 March 2013 - 09:18 PM

View PostSymber, on 05 March 2013 - 07:01 AM, said:

I'd like to see it tied to the Command Console and/or only targeting mechs tagged with NARC.


It shouldn't target Mechs directly period.. It should be like any arty or Most Air Strikes.. called in on a SPOT of ground.. If you have the bad luck of being in that spot of ground when it arrives then your SOL... I expect both to be Area Effect weapons rather then single point damage ones.. ie everything within a 50m (or 100m) circle takes "x" damage to all armor spots... Likely something in the 5-15 point range depending on the level





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users