Artillery + Air Strike X 8 = Instant Death Anywhere?
#61
Posted 05 March 2013 - 11:50 AM
Obviously, a unit protected by ECM will be immune from these attacks. After all, if it works for one indirect fire support weapon, it wouldn't be fair if it didn't do so for all indirect fire support weapons. And if it doesn't, one would have to wonder why it blocks one indirect fire support weapon from targeting an enemy and not another.
So no worries. These new options will be rendered unusable as well as quickly as they are deployed.
#62
Posted 05 March 2013 - 12:35 PM
Jakob Knight, on 05 March 2013 - 11:50 AM, said:
Obviously, a unit protected by ECM will be immune from these attacks. After all, if it works for one indirect fire support weapon, it wouldn't be fair if it didn't do so for all indirect fire support weapons. And if it doesn't, one would have to wonder why it blocks one indirect fire support weapon from targeting an enemy and not another.
So no worries. These new options will be rendered unusable as well as quickly as they are deployed.
Artillery and Air Strikes target locations not mechs. How does ECM protect this? You laze the target and the artillery or bombs fall on the red dot. Pretty straight forward.
V.
#63
Posted 05 March 2013 - 12:39 PM
Valleye, on 05 March 2013 - 12:35 PM, said:
Artillery and Air Strikes target locations not mechs. How does ECM protect this? You laze the target and the artillery or bombs fall on the red dot. Pretty straight forward.
V.
The same way ECM stops LRMs from targeting a unit beyond the range where ECM can affect things. By magic. Oh, and we already know ECM blocks lazing...that's what TAG is, after all. And normal LRM guidance is quite a bit easier (considering all targeting processing is internal to the firing unit) than artillery and airstrike guidance, and -it- is blocked by ECM.
If you can't designate a target for LRMs because of ECM, there is no reason why you would be able to designate a target for artillery or airstrikes. The same mechanics are involved, and the same idea that ECM blocks indirect fire support.
Edited by Jakob Knight, 05 March 2013 - 12:41 PM.
#64
Posted 05 March 2013 - 01:31 PM
Even LRMs will continue to their last known target. ECM cannot stop them just prevent them from changing course. Artillery and Bomb wont be changing course. THey have their solution upon launch.
V.
#65
Posted 05 March 2013 - 01:53 PM
We are talking offboard attack assets.
#66
Posted 05 March 2013 - 07:14 PM
Valleye, on 05 March 2013 - 12:35 PM, said:
Artillery and Air Strikes target locations not mechs. How does ECM protect this? You laze the target and the artillery or bombs fall on the red dot. Pretty straight forward.
V.
Clearly you don't understand the new and improved "Guardian ECM."
#67
Posted 05 March 2013 - 07:19 PM
Giving them to everyone is even worse than killstreak-stacking in Modern Warfare, because you don't have to kill anyone to enable them. You just have to drop some money on them before a match.
Unless the strikes cost more than a million, and the delay between 'use' and 'damage' is long enough to allow MOST PEOPLE to move, they have a significant potential to be broken.
And, if they're really expensive / really avoidable, they wouldn't be worth using and won't sell. PGI isn't in the habit of making things no one wants, except the GXP modules.
#68
Posted 05 March 2013 - 07:23 PM
if the commander dies, the team is screwed.
There will be rules, there will be nerfs, or there will be rage.
#69
Posted 05 March 2013 - 07:36 PM
Edited by Fabe, 05 March 2013 - 07:50 PM.
#70
Posted 05 March 2013 - 07:37 PM
#71
Posted 05 March 2013 - 07:40 PM
... but you can't equip 4 Tier 3 Coolant Flushes on a 3L, DDC, YLW, 5D, 7K, etc.
It's quite possible that you won't be able to fill your Mech with Airstrikes, either.
#73
Posted 05 March 2013 - 09:18 PM
Symber, on 05 March 2013 - 07:01 AM, said:
It shouldn't target Mechs directly period.. It should be like any arty or Most Air Strikes.. called in on a SPOT of ground.. If you have the bad luck of being in that spot of ground when it arrives then your SOL... I expect both to be Area Effect weapons rather then single point damage ones.. ie everything within a 50m (or 100m) circle takes "x" damage to all armor spots... Likely something in the 5-15 point range depending on the level
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