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Simple (Correct) Implementation Of Consumables


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Poll: Is this implementation better ? (13 member(s) have cast votes)

Is this a better implementation?

  1. yes. (9 votes [69.23%])

    Percentage of vote: 69.23%

  2. no. Explain. (4 votes [30.77%])

    Percentage of vote: 30.77%

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#1 Cpt Leprechaun

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Posted 05 March 2013 - 07:46 AM

T1= Purchased for C-Bill or MC
T2= Purchased for C-Bill or MC
T3= Purchased for C-Bill or MC

this means that if someone wants to not grind they don't have to and if someone wants to grind they can and if they want two uses over the one time they can choose either way. its really that simple.

Edited by Cpt Leprechaun, 05 March 2013 - 07:50 AM.


#2 MustrumRidcully

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Posted 05 March 2013 - 07:50 AM

It's not really better, unfortunately. The problem is - the guy with more money can still get more advantageous effects.

I think a key problem here is that it's consumable. It's the same problem as with repair & rearm, which also created a consumable resource. If you allow MC to be able to use an advantageous piece of gear more often, you have a P2W problem.
If Mc just allows you to get it faster, but everyone who gets it keeps it, then it's okay. Eventually, everyone can have his Capture Accelerator Module.

#3 Cpt Leprechaun

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Posted 05 March 2013 - 07:51 AM

nice troll account

#4 Cpt Leprechaun

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Posted 05 March 2013 - 07:58 AM

View PostMustrumRidcully, on 05 March 2013 - 07:50 AM, said:

It's not really better, unfortunately. The problem is - the guy with more money can still get more advantageous effects.

I think a key problem here is that it's consumable. It's the same problem as with repair & rearm, which also created a consumable resource. If you allow MC to be able to use an advantageous piece of gear more often, you have a P2W problem.
If Mc just allows you to get it faster, but everyone who gets it keeps it, then it's okay. Eventually, everyone can have his Capture Accelerator Module.


If the guy with more money can get it more often I am fine with that as long as I can get the same exact thing for a grind. what you do in F2P if you want to play for free you grind.

#5 Zaptruder

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Posted 05 March 2013 - 08:02 AM

View PostMustrumRidcully, on 05 March 2013 - 07:50 AM, said:

It's not really better, unfortunately. The problem is - the guy with more money can still get more advantageous effects.

I think a key problem here is that it's consumable. It's the same problem as with repair & rearm, which also created a consumable resource. If you allow MC to be able to use an advantageous piece of gear more often, you have a P2W problem.
If Mc just allows you to get it faster, but everyone who gets it keeps it, then it's okay. Eventually, everyone can have his Capture Accelerator Module.


There is a large difference between pay to reduce grind and pay to win.

In the latter you *have* to spend to remain truly competitive.

In the former, you *have the option* to spend to remain truly competitive.

This is the bridge that is been crossed here. The step is deceptively small... but if we don't make noise now, we won't have a chance to cross back.





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