MustrumRidcully, on 05 March 2013 - 07:50 AM, said:
It's not really better, unfortunately. The problem is - the guy with more money can still get more advantageous effects.
I think a key problem here is that it's consumable. It's the same problem as with repair & rearm, which also created a consumable resource. If you allow MC to be able to use an advantageous piece of gear more often, you have a P2W problem.
If Mc just allows you to get it faster, but everyone who gets it keeps it, then it's okay. Eventually, everyone can have his Capture Accelerator Module.
There is a large difference between pay to reduce grind and pay to win.
In the latter you *have* to spend to remain truly competitive.
In the former, you *have the option* to spend to remain truly competitive.
This is the bridge that is been crossed here. The step is deceptively small... but if we don't make noise now, we won't have a chance to cross back.