Ask The Devs 4 - Answers!
#1
Posted 29 May 2012 - 03:17 PM
A: We use all of those criteria when deciding on new ‘Mechs – what do we already have? What do we think will help our load-out diversity? What would be unique? What screams ‘fantastic!’ All of these things are important. We want the largest pool of ‘Mechs possible, and to have each of them have their own pros and cons. The more choice people have, the more creative they can be and the more individualized to their play style. [GARTH]
Q: Will our Forum name be the same as our in-game name or will we be able to choose an alternate name in-game that is different from our Forum name? [MECHANUS]
A: Your ingame name and forum name will be the same. [GARTH]
Q: Do you prefer ketchup, mayonnaise or "something else" with your chips (Fries)? [DARGATHI]
A: Ketchup; though gravy is also pretty good. [GARTH]
Q: how much control of the jump jets will we have? Is it going to be like the jump jets from recent games that just shoot you up into the air and slow falls? Or is it going to the thrust vectoring so we can use them to shift to the side or rotate while we are flying/falling through the air? [CRESCENTHAWK]
A: You can change your movement by 'tapping' jump jets on and off. It's not like flying a helicopter, but it's more control that just a straight jump from A to B. [GARTH]
#2
Posted 29 May 2012 - 03:19 PM
#3
Posted 29 May 2012 - 03:20 PM
#4
Posted 29 May 2012 - 03:20 PM
#5
Posted 29 May 2012 - 03:22 PM
#6
Posted 29 May 2012 - 03:23 PM
#7
Posted 29 May 2012 - 03:23 PM
Garth Erlam, on 29 May 2012 - 03:17 PM, said:
A: Your ingame name and forum name will be the same. [GARTH]
I so need a new forum account then, once the founders packages become available. This one feels a little lame.
#8
Posted 29 May 2012 - 03:25 PM
#9
Posted 29 May 2012 - 03:25 PM
#10
Posted 29 May 2012 - 03:27 PM
That'd let you rotate your chassis in air and then "tap" the jets to move around in air.
#11
Posted 29 May 2012 - 03:30 PM
#12
Posted 29 May 2012 - 03:30 PM
Garth Erlam, on 29 May 2012 - 03:17 PM, said:
Heeey, I asked that question, but I'm not Gar- Wait. Or am I?!
...No, no, definitely not. Darn.
#13
Posted 29 May 2012 - 03:31 PM
Garth Erlam, on 29 May 2012 - 03:17 PM, said:
A: We use all of those criteria when deciding on new ‘Mechs – what do we already have? What do we think will help our load-out diversity? What would be unique? What screams ‘fantastic!’ All of these things are important. We want the largest pool of ‘Mechs possible, and to have each of them have their own pros and cons. The more choice people have, the more creative they can be and the more individualized to their play style. [GARTH]
So... I guess we won't be seeing the UrbanMech; it has no cons.
#15
Posted 29 May 2012 - 03:44 PM
Anyway, interesting info there. Good to see that raw "cool" factor is one of the things they're looking at in choosing mechs.
#18
Posted 29 May 2012 - 04:38 PM
#19
Posted 29 May 2012 - 04:58 PM
These are concerns that may only be a week old, as old as the statement, but it's always best to nip these in the bud then let misinformation and opinion touted as fact spread like wildfire.
#20
Posted 29 May 2012 - 05:19 PM
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