I don't think this will be enough. it wasn't just that people could lose money. That was still a rare thing to happen.
The problem was that people wanted to make _lots_ of money. Because they need it to get the stompy robot they want, with the dakka, pew pew and swoosh they wanted to have.
And the trick to making the most money was not the same trick to play the game just to have fun with fighting big stompy robots.
You played smart and used torso twisting to ensure that incoming fire didn't kill you early - You had to pay horrendous armour repair bills. If you just got cored early and quickly, you were better off.
You rushed for cap and hoped to be faster than your enemy and never meet him anywhere, so you didn't have to repair your mech but get the sweet winning money.
You took a trial mech and suicides because it didn't cost you anything, made a bit of money and then could immediately queue again.
Match took a turn for the worse for you? Don't try to turn things in your favor again - run away and power down, let the enemy cap the base, so you don't have to pay the repairs.
What would be needed to make R&R "work":
1)
Steady in the Face of Battle Bonus: Gain 250 C-Bills for every point of damage you took. Repair Bill is 200 C-Bill per point of damage.
2)
Team Effort Bonus: 1,000 C-Bills for every Assist and every Kill your team got. 100 C-Bills for every component destroyed, and 500 C-Bills for every team member that capped.
3)
Never Surrender Bonus: For each kill the team achieves, it gets a 2,500 C-Bill bonus for each point of team size difference. (so if a team lost 4 members and finally gets its first kill against the enemy, it gets 4 * 2,500 = 10,000 C-Bills.)
4)
Efficiency Bonus: Divide the Total Team Damage by the number of Kills + Assists, and multiply by 1,000 C-Bills.
These 3 rewards should all encourage to keep on fighting even if the repair bill is piling up. But I think 1) illustrates the key point here - Fighting is dangerous. You must reward it more than you punish it with R&R, so it is questionable that it's ever worth jumping through the hoops of R&R.
If we play mercenaries in MW:O (and it is mwo
mercs.com), then mercenaries must have a way to guarantee fighting is worth it. If it's not, mercenaries don't exist, because they alternative earn no money, or they provide no service that is worth money. (E.g. they take on only milk jobs.)
I don't know how real world mercenaries handle things, but I imagine they have
something in place to deal with the loss of heavy equipment (though that heavy equipment probably doesn't include real tanks, but maybe a chopper, a boat or a humvee.). They will get this in through the price they are asking. AFAIK, real world mercenaries are
considerably more expensive then an equally trained soldier, because they either ask for all these securities or pay them off via the money they get. They are not taken because they are cheap.
Edited by MustrumRidcully, 18 March 2013 - 12:08 PM.