make the tier 1 coolant occupy 1 slot sure, but really the tier 3 one you can buy with MC should occupy 2 slots, as well as artillery that way there will be a real tradeoff between your consumable and passive module slots,
the way it's getting implemented everyone will just dump their passive modules in order to fill their slots with consumables... bad idea.
mc players will bring too much firepower.. rethink this plz pgi.
Coolant And Arty Should Occupy Double Module Slots
Started by Mazzyplz, Mar 05 2013 11:21 AM
1 reply to this topic
#1
Posted 05 March 2013 - 11:21 AM
#2
Posted 05 March 2013 - 01:07 PM
As someone who buys MC fairly often I agree completely. I flabbergasts me that they would add a gameplay item like that. Sure a level 1 and 2 do the same thing, but you're using 2 slots over 1. Also instead of fully consumable, I would much rather the MC/C-Bill cost be higher and limited per match instead of gone forever. I'm still against Coolant Flush modules on the whole though. Coolant Pods as a whole exist in the Btech universe already and take up actual tonnage/ criticals on the mech.
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