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Srm + Artemis + New Patch


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#21 Andross Deverow

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Posted 05 March 2013 - 12:28 PM

View PostRoyalewithcheese, on 05 March 2013 - 12:25 PM, said:


Or a stealth nerf :)


LOL!!! +1 ;)

OOOOOOOOO!!!! Ninja Nerf??? :ph34r:

Edited by Andross Deverow, 05 March 2013 - 12:30 PM.


#22 JimSuperBleeder

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Posted 05 March 2013 - 12:31 PM

View PostRoyalewithcheese, on 05 March 2013 - 12:25 PM, said:


Or a stealth nerf :)

From what I can tell it only does it in Test games. So not much of a nerf in live play.

#23 Royalewithcheese

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Posted 05 March 2013 - 12:36 PM

View PostJimSuperBleeder, on 05 March 2013 - 12:31 PM, said:

From what I can tell it only does it in Test games. So not much of a nerf in live play.


Haha well there you go. I wonder if the behavior in the test map is the intended new behavior?

#24 Byk

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Posted 05 March 2013 - 12:48 PM

I love you Thomas.

#25 arghmace

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Posted 05 March 2013 - 01:20 PM

OK, haven't tested regular SRM but Artemis-SRM flies in a very tight whirlpool now. I hope it's not just a graphical gimmick, though? Are the individual missiles actually going just the way I see them?

#26 kiltymonroe

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Posted 05 March 2013 - 01:24 PM

Follow-up: The SRM volley problem seems to only occur in the testing grounds.

#27 Royalewithcheese

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Posted 05 March 2013 - 01:25 PM

View Postarghmace, on 05 March 2013 - 01:20 PM, said:

OK, haven't tested regular SRM but Artemis-SRM flies in a very tight whirlpool now. I hope it's not just a graphical gimmick, though? Are the individual missiles actually going just the way I see them?


I would guess "yes," if only because people are reporting much tighter damage grouping from LRMs with Artemis, but Thomas or someone would probably be able to verify that better than me :D

#28 arghmace

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Posted 05 March 2013 - 01:39 PM

View Postkiltymonroe, on 05 March 2013 - 01:24 PM, said:

Follow-up: The SRM volley problem seems to only occur in the testing grounds.


Ah, is this so? I was just testing my CN9-3D that has 2xSRM6 with Artemis. It was completely random, like flipping a coin. Sometimes the volleys lauched at once, and sometimes one after another as if I didn't have enough tubes. Very weird. I hope you're right and it's just a testing ground issue. Love the new tight spread, SRM's are now more like MRM's :D

#29 Royalewithcheese

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Posted 05 March 2013 - 01:50 PM

View Postarghmace, on 05 March 2013 - 01:39 PM, said:

Love the new tight spread, SRM's are now more like MRM's :D


Cannot wait to get home and try this out.

#30 Ravennus

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Posted 05 March 2013 - 02:04 PM

Do these Artemis SRMs behave differently in the test grounds than in a live game?

The first thing I did this patch was test the new Artemis on LRMs and SRMs.
Noticed the wild pinching was gone, and much improvement with LRMs (though LOS seemed really finicky... if I can see the other mech, and even TAG it... why do I sometimes not get the tight spiral?).

However, SRMs lost most of their 'pinch', but I didn't notice a tight spiral like with LRMs.
Mind you this was only in the testing grounds.

#31 Royalewithcheese

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Posted 05 March 2013 - 04:02 PM

Wow. Artemis on SRMs is freaking brütal now. The spread gets even better the closer you get to midrange. Thomas, you're my hero.

Edited by Royalewithcheese, 05 March 2013 - 04:03 PM.


#32 no1337

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Posted 07 March 2013 - 09:08 AM

i just have tested it...

3x srm6 spread out at maximum range on my screen: 5 cm
3x srm6 + Artemis spread out at maximum range on my screen: 1.5 cm

so with artemis, the spread is less than the size of your crosshair. all missles will hit a phract at 270 m.

#33 arghmace

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Posted 07 March 2013 - 09:12 AM

Yes I noticed the same that Artemis-SRM's converge at their maximum range. So actually they hit better at 270m than for instance at 200m.

#34 no1337

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Posted 07 March 2013 - 09:40 AM

no. i think its a perspective mistake. they keep their formation for all ranges


actually i think artemis lrms are op now^^ i just killed a slightly damaged atlas with one volley of ma lrm boat (70 missiles = 126 dmg).

Edited by no1337, 07 March 2013 - 09:42 AM.


#35 Ravennus

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Posted 07 March 2013 - 10:46 AM

View Postno1337, on 07 March 2013 - 09:40 AM, said:

no. i think its a perspective mistake. they keep their formation for all ranges


actually i think artemis lrms are op now^^ i just killed a slightly damaged atlas with one volley of ma lrm boat (70 missiles = 126 dmg).


How is that overpowered? You likely cored an Atlas who was standing still... out in the open... who was not evading, using cover or torso twisting to spread damage, and who likely didn't have AMS.
Anyone should explode if they take 70 LRMs to the face. This is not "OP".


Here is a fun fact regarding LRMs. While they seem to be more effective against unmoving targets (queuing the cries of OP from people using them against stock mechs in the Test Grounds), they seem to be having MORE issues tracking moving targets.
Good luck coring the same Atlas who is actually moving at 60kph and also knows how to torso twist to spread damage.

Also, good luck landing a shot on a skilled light pilot traveling at 150kph. It is now possible to actually out run LRMs and make them all hit the ground, which I found out on my Trebuchet with Artemis and TAG.
I've shot 30 Artemis guided LRMS, all using TAG and LOS, against Commandos/Ravens/Jenners only to have them not take a single point of damage because the missiles all hit the ground.

This was not happening as much before the patch.
So the spread is much tighter and better versus completely still targets (IE - Bad Players), but greatly more ineffective vs. moving targets.

I'm not sure yet if this is new coded behavior, or just a byproduct of the new flight path dynamics.

#36 Huron Fal

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Posted 07 March 2013 - 03:20 PM

View PostRavennus, on 07 March 2013 - 10:46 AM, said:


How is that overpowered? You likely cored an Atlas who was standing still... out in the open... who was not evading, using cover or torso twisting to spread damage, and who likely didn't have AMS.
Anyone should explode if they take 70 LRMs to the face. This is not "OP".


Here is a fun fact regarding LRMs. While they seem to be more effective against unmoving targets (queuing the cries of OP from people using them against stock mechs in the Test Grounds), they seem to be having MORE issues tracking moving targets.
Good luck coring the same Atlas who is actually moving at 60kph and also knows how to torso twist to spread damage.

Also, good luck landing a shot on a skilled light pilot traveling at 150kph. It is now possible to actually out run LRMs and make them all hit the ground, which I found out on my Trebuchet with Artemis and TAG.
I've shot 30 Artemis guided LRMS, all using TAG and LOS, against Commandos/Ravens/Jenners only to have them not take a single point of damage because the missiles all hit the ground.

This was not happening as much before the patch.
So the spread is much tighter and better versus completely still targets (IE - Bad Players), but greatly more ineffective vs. moving targets.

I'm not sure yet if this is new coded behavior, or just a byproduct of the new flight path dynamics.


false, lrms are doing considerably more acute damage due to new spread, theyre dominating right now...

#37 Asmosis

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Posted 07 March 2013 - 04:15 PM

View Postno1337, on 07 March 2013 - 09:08 AM, said:

i just have tested it...

3x srm6 spread out at maximum range on my screen: 5 cm
3x srm6 + Artemis spread out at maximum range on my screen: 1.5 cm

so with artemis, the spread is less than the size of your crosshair. all missles will hit a phract at 270 m.


If this is true, A1 is going to be a blast to play when i get home XD

#38 arghmace

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Posted 08 March 2013 - 03:51 PM

View PostHuron FaI, on 07 March 2013 - 03:20 PM, said:

false, lrms are doing considerably more acute damage due to new spread, theyre dominating right now...


False. I do feel that evading LRM's is more easy now. Keep in mind that they do not track any better. Only their spread is smaller. So when you maneuver to evade them, they all hit the ground behind you. With a more loose spread some stray missiles would've hit you before. So... as always... LRM OP whiners are those that stand still instead of evading them and taking cover. A good player has never had any problems with LRM's, I think.

#39 Commander Kobold

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Posted 15 March 2013 - 04:07 AM

View PostThomas Dziegielewski, on 05 March 2013 - 11:50 AM, said:

My wording fail.

Yes, SRMs get a spinny formation as well.

It just doesn't look as good as the LRMs so look for it to 'upgrade' in the near future.


yay mor swirly missles





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