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'consumable' The First (Real) Mistake By Pgi


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#1 YouMadQuiaff

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Posted 05 March 2013 - 12:20 PM

Devs I hope you listen to ur community because the implementation of these consumable might be the first true mistake that you make (ecm doesnt count).

1. This pay-to-win implementation absolutely destroys any sort of competitive scene you hope to create. Games that last a long time are geared towards the competitive scene (see starcraft). Please for the love of mechwarrior dont put the 'consumables' as they are in the game.

Keep the air strikes, artillery, call-ins but only allow commanders to use them and keep it even for both teams. EZ

#2 Mechteric

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Posted 05 March 2013 - 12:22 PM

http://mwomercs.com/...ning-pay-2-win/

#3 AntiCitizenJuan

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Posted 05 March 2013 - 12:22 PM

I wouldnt even throw the term P2W around with the entire PGI Defense Force defending their every whim.

The idea is that consumables is a bad idea.
Period.

#4 Voridan Atreides

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Posted 05 March 2013 - 12:23 PM

You are the community?

#5 FrostCollar

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Posted 05 March 2013 - 12:23 PM

Whatever they do, I don't want them putting things into the hands of commanders. That could go to whomever, and I don't want just anyone deciding they are the artillery mastermind and laying down fire over friendlies.

#6 Little Nemo

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Posted 05 March 2013 - 12:27 PM

These have been consolidated. IB4L.

#7 CrashieJ

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Posted 05 March 2013 - 12:30 PM

Noob: HOLD UP! LEMME GET THESE GUYS IN D5

*Fires in G5*

Team: YOU B@5T@RD5!!!1!





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