Interesting Things You Learn In The Testing Grounds
#1
Posted 05 March 2013 - 04:49 PM
Bug?
V.
#2
Posted 05 March 2013 - 04:53 PM
#3
Posted 05 March 2013 - 04:54 PM
Valleye, on 05 March 2013 - 04:49 PM, said:
Bug?
V.
Actually, if I had to guess, this is merely a bug in Training Grounds since the server isn't confirming the hit location.
Just like how ammo explosions don't happen in the Training Grounds.
#4
Posted 05 March 2013 - 04:54 PM
I also have confirmed that a mech's head does indeed take 36 points of damage to kill. 18 to strip the armor and 18 internal.
#5
Posted 05 March 2013 - 05:02 PM
Lets see what other things we learn with the slowed down learning mode.
I learned that Alpine is lonely place there with no map and friends. Would be great if groups could drop together on it. Even without server registration. How hard (I don't know) would peer to peer registration be?
Newbie training would be awesome!
V.
#6
Posted 05 March 2013 - 05:14 PM
Norris J Packard, on 05 March 2013 - 04:54 PM, said:
Actually, if I had to guess, this is merely a bug in Training Grounds since the server isn't confirming the hit location.
Just like how ammo explosions don't happen in the Training Grounds.
No, ammo explosions work in the Training Grounds. Killed the Catapult with one.
#7
Posted 05 March 2013 - 05:22 PM
#8
Posted 05 March 2013 - 05:29 PM
#9
Posted 05 March 2013 - 05:37 PM
#12
Posted 05 March 2013 - 05:47 PM
And I'm testing how good artemis really works on SRM6's (works better than I thought)
#14
Posted 05 March 2013 - 05:56 PM
#15
Posted 05 March 2013 - 06:01 PM
Yoseful Mallad, on 05 March 2013 - 04:54 PM, said:
I also have confirmed that a mech's head does indeed take 36 points of damage to kill. 18 to strip the armor and 18 internal.
I don't find this to be true, i tested the internals of all the different mechs and it seems the head only has around 10-15 internals. Were you using ballistics to do any of the damage? Because i've found that while using ballistics mechs have wildy different internals but when i use lasers it's always the same.
An example of this is when i fired my ac/10 into the armour stripped torso of an atlas, it took 7-13 shots to destroy the ct out of ten tests, but when i used 2 medium lasers to test it it always took 7 hits (both lasers firing) to destroy the ct. (I feel like i should trust lasers more for this kind of test)
Just seems weird.
Edit: Yeah just tested this again about 20 times with small lasers, the internals in the head of all mechs is exactly 15 hitpoints.
Edited by Slashmckill, 05 March 2013 - 06:10 PM.
#16
Posted 05 March 2013 - 06:03 PM
Yoseful Mallad, on 05 March 2013 - 04:54 PM, said:
I also have confirmed that a mech's head does indeed take 36 points of damage to kill. 18 to strip the armor and 18 internal.
arent legs attached to side torsos?
#17
Posted 05 March 2013 - 06:06 PM
I did have trouble setting off ammo explosions in some of the other mechs though. Perhaps it is spotty or bugged? I would assume they just dropped in stock configs of the mechs but targeting the areas they supposedly store ammo is hit and miss.
In other news, MGs absolutely tear the **** out of the internals of stationary fake enemies. Wish they worked so well in actual combat.
#18
Posted 05 March 2013 - 06:14 PM
Also Twist X works differently, probably like it should, and I think it's related.
Edit: Seems to be an issue for mechs with lower arm actuator.
Edited by Krzysztof z Bagien, 06 March 2013 - 02:32 PM.
#19
Posted 05 March 2013 - 06:22 PM
#20
Posted 05 March 2013 - 08:47 PM
I tried to trigger them with MGs and after 12ish Mechs i didnt get a single one.
I assumed they use the Stock loadouts for the variants, so i could look up where the ammo is located.
Also the LBX is either still bugged or it doesnt crit nearly as often as the previous patch notes would suggest.
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