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Interesting Things You Learn In The Testing Grounds


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#1 Valleye

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Posted 05 March 2013 - 04:49 PM

I learned today that if you destroy all the armour and internal structure on either rear side torsos the front armour remains and will continue adsorb damage from frontal attacks. I assumed that the entire RT or LT was destroyed when all the internals were gone and damage would transfer.

Bug?

V.

#2 Cest7

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Posted 05 March 2013 - 04:53 PM

Does the same if you blow out the torso from the front, back armour remains. Its a known bug.

#3 Norris J Packard

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Posted 05 March 2013 - 04:54 PM

View PostValleye, on 05 March 2013 - 04:49 PM, said:

I learned today that if you destroy all the armour and internal structure on either rear side torsos the front armour remains and will continue adsorb damage from frontal attacks. I assumed that the entire RT or LT was destroyed when all the internals were gone and damage would transfer.

Bug?

V.


Actually, if I had to guess, this is merely a bug in Training Grounds since the server isn't confirming the hit location.

Just like how ammo explosions don't happen in the Training Grounds.

#4 Joe Mallad

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Posted 05 March 2013 - 04:54 PM

i think its funny that if i take out a leg that is attached to a mech's center torso, the damage still transfers up to the side torso that is not even attached to the mech and only after you take out that side torso will any damage transfer to the center torso.

I also have confirmed that a mech's head does indeed take 36 points of damage to kill. 18 to strip the armor and 18 internal.

#5 Valleye

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Posted 05 March 2013 - 05:02 PM

I get the no ammo thing. Why would you load ammo into targets? Same with no XL engines.

Lets see what other things we learn with the slowed down learning mode.

I learned that Alpine is lonely place there with no map and friends. Would be great if groups could drop together on it. Even without server registration. How hard (I don't know) would peer to peer registration be?

Newbie training would be awesome!

V.

#6 Seleucus Ontuas

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Posted 05 March 2013 - 05:14 PM

View PostNorris J Packard, on 05 March 2013 - 04:54 PM, said:


Actually, if I had to guess, this is merely a bug in Training Grounds since the server isn't confirming the hit location.

Just like how ammo explosions don't happen in the Training Grounds.


No, ammo explosions work in the Training Grounds. Killed the Catapult with one.

#7 Joe Mallad

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Posted 05 March 2013 - 05:22 PM

i also killed a Awesome on river city with an XL. hit it with 2 LRM 20s in the center and left torso with Artemis and he dropped quick. LRMs are really packed tight with Artemis.

#8 Kinjikai

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Posted 05 March 2013 - 05:29 PM

Would be neat if there could be a built-in stopwatch timer so you can speed kill those dummies and post best times

#9 Elizander

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Posted 05 March 2013 - 05:37 PM

I learned that my firing delay due to latency is a huge amount. There is no lag in training grounds. :D

#10 Team Leader

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Posted 05 March 2013 - 05:39 PM

View PostKinjikai, on 05 March 2013 - 05:29 PM, said:

Would be neat if there could be a built-in stopwatch timer so you can speed kill those dummies and post best times

no, no no no no on so many levels

#11 Kinjikai

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Posted 05 March 2013 - 05:44 PM

View PostTeam Leader, on 05 March 2013 - 05:39 PM, said:

no, no no no no on so many levels



lol, why not ?

Or is there too much e-peen checking as it is ? :D

#12 Krazy Kat

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Posted 05 March 2013 - 05:47 PM

I'm learning where those head hitboxes are.
And I'm testing how good artemis really works on SRM6's (works better than I thought)

#13 Team Leader

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Posted 05 March 2013 - 05:49 PM

View PostKinjikai, on 05 March 2013 - 05:44 PM, said:



lol, why not ?

Or is there too much e-peen checking as it is ? :D

exactly why

#14 Black Templar

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Posted 05 March 2013 - 05:56 PM

bump

#15 Slashmckill

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Posted 05 March 2013 - 06:01 PM

View PostYoseful Mallad, on 05 March 2013 - 04:54 PM, said:

i think its funny that if i take out a leg that is attached to a mech's center torso, the damage still transfers up to the side torso that is not even attached to the mech and only after you take out that side torso will any damage transfer to the center torso.

I also have confirmed that a mech's head does indeed take 36 points of damage to kill. 18 to strip the armor and 18 internal.


I don't find this to be true, i tested the internals of all the different mechs and it seems the head only has around 10-15 internals. Were you using ballistics to do any of the damage? Because i've found that while using ballistics mechs have wildy different internals but when i use lasers it's always the same.

An example of this is when i fired my ac/10 into the armour stripped torso of an atlas, it took 7-13 shots to destroy the ct out of ten tests, but when i used 2 medium lasers to test it it always took 7 hits (both lasers firing) to destroy the ct. (I feel like i should trust lasers more for this kind of test)

Just seems weird.

Edit: Yeah just tested this again about 20 times with small lasers, the internals in the head of all mechs is exactly 15 hitpoints.

Edited by Slashmckill, 05 March 2013 - 06:10 PM.


#16 Mechwarrior Buddah

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Posted 05 March 2013 - 06:03 PM

View PostYoseful Mallad, on 05 March 2013 - 04:54 PM, said:

i think its funny that if i take out a leg that is attached to a mech's center torso, the damage still transfers up to the side torso that is not even attached to the mech and only after you take out that side torso will any damage transfer to the center torso.

I also have confirmed that a mech's head does indeed take 36 points of damage to kill. 18 to strip the armor and 18 internal.


arent legs attached to side torsos?

#17 Wrenchfarm

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Posted 05 March 2013 - 06:06 PM

There are ammo explosions in testing. The Cent-A can be taken out by destroying/damaging the RT where the LRM ammo is stored.

I did have trouble setting off ammo explosions in some of the other mechs though. Perhaps it is spotty or bugged? I would assume they just dropped in stock configs of the mechs but targeting the areas they supposedly store ammo is hit and miss.

In other news, MGs absolutely tear the **** out of the internals of stationary fake enemies. Wish they worked so well in actual combat.

#18 Krzysztof z Bagien

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Posted 05 March 2013 - 06:14 PM

I've found out that when you twist your torso to the right, your croshairs doesn't point where your weapons aim but slightly to the left and vice versa. Your aimpoint stays in the center of the screen, but croshairs don't.
Also Twist X works differently, probably like it should, and I think it's related.
Edit: Seems to be an issue for mechs with lower arm actuator.

Edited by Krzysztof z Bagien, 06 March 2013 - 02:32 PM.


#19 Slashmckill

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Posted 05 March 2013 - 06:22 PM

I've also found that the hit-box of the phracts cockpit is actually smaller than the atlas'. Gotta hit the glass dead center on the front rectangular cockpit window otherwise it's all ct. That and also the cockpit hit-box of the awesome is anyplace that shows glass.

#20 Bayamon

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Posted 05 March 2013 - 08:47 PM

Im not sure ammo explosions work in the testing grounds.

I tried to trigger them with MGs and after 12ish Mechs i didnt get a single one.
I assumed they use the Stock loadouts for the variants, so i could look up where the ammo is located.


Also the LBX is either still bugged or it doesnt crit nearly as often as the previous patch notes would suggest.





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