Lrm Concentration With New Pathing
#21
Posted 05 March 2013 - 12:52 PM
#22
Posted 05 March 2013 - 12:58 PM
Lord Ikka, on 05 March 2013 - 12:52 PM, said:
Exactly.
Depending on when you lose LOS, your missiles might not even spread out very much, either.
I've seen the test videos of this that were posted on the Youtubes, the missile flight looked amazing. Really can't wait to see this in game!
#23
Posted 05 March 2013 - 01:05 PM
Prosperity Park, on 05 March 2013 - 12:44 PM, said:
According to BattleTech, the Artemis Guidance System uses a microwave-band laser to assist with targeting, so the effect of Artemis is only active while you have direct Line of Sight on your target (i.e. if a hill gets in the way, your missiles will cluster as if you didn't have Artemis installed until you regain LOS, then your missiles will cluster back-up to their Artemis-enhanced state).
Right but you also need one computer per launcher. So if you have 4 LRM 20 you need 4 computers for each of them and the right ammo.
#24
Posted 06 March 2013 - 10:41 AM
Yiazmat, on 05 March 2013 - 12:38 PM, said:
I totally got one shot in a Cicada last night by an 2xLRM20 + Artemis Stalker. You know what? Totally my fault. I like the new artemis. If you don't want to get pelted with LRM's you have cover, ECM & AMS.
#25
Posted 06 March 2013 - 01:42 PM
#26
Posted 06 March 2013 - 01:47 PM
Fut, on 05 March 2013 - 12:38 PM, said:
If you're going to the trouble to maintain LOS and a TAG on a person, you kind of deserve to have a nice tight spread on your missiles... You know, because it takes so damn long for them to hit, you're really leaving yourself open for attack during this whole process...
Yes, but you should not be able to center core an atlas or stalker with one LRM shot due to this. The damage with this grouping is wrong, it has turned LRM's into long range Streaks with the type of damage spread that they(streaks) had before they got nerfed(spread damage).
#27
Posted 06 March 2013 - 01:48 PM
#28
Posted 06 March 2013 - 01:50 PM
Quote
Yes but its fine if they do 80% more damage provided the damage gets spread out. The problem is with artemis they now all go into the center torso. I have killed undamaged Atlases in one volley.
You can even try it out in the testing ground... build a five LRM15 Stalker, and go attack the Atlas-D with stock armor. You can kill it in a single volley... I mean how is that even remotely balanced?
Edited by Khobai, 06 March 2013 - 01:54 PM.
#29
Posted 06 March 2013 - 01:51 PM
#30
Posted 06 March 2013 - 01:52 PM
#31
Posted 06 March 2013 - 01:53 PM
#32
Posted 06 March 2013 - 01:56 PM
Quote
So what just hide behind a hill for the entire game? You will lose doing that.
#33
Posted 06 March 2013 - 02:00 PM
Khobai, on 06 March 2013 - 01:42 PM, said:
5 lrm 15s is a lot of damage if two volleys land while you have Los then yes it should kill an atlas
#34
Posted 06 March 2013 - 02:03 PM
Quote
No it should not. It doesnt even come close to killing an Atlas in tabletop.
#35
Posted 06 March 2013 - 02:06 PM
Khobai, on 06 March 2013 - 01:52 PM, said:
How much are you considering one volley to be? One volley from 5 lrm 15s dona lot of damage. I one volley from 2 LRM 15 is considerably less. Is this on the training grounds? I cause you are losing a lot if factors in the training grounds. Mechs aren't moving or torso twisting, I don't think they have the max armor either.
Khobai, on 06 March 2013 - 02:03 PM, said:
No it should not. It doesnt even come close to killing an Atlas in tabletop.
Then let's get rid of pin pointing your ballistic shots and go to a random hit selection for those like in table top.
#36
Posted 06 March 2013 - 02:08 PM
Knowing how long they take to fly, paterns, and predicting when someone will be in the open is the mark of a good LRM pilot. I hated LRM's at first, absolutely HATED them. Now, it's all I take out where ever possible... hell, I want hero mech capable of using them!
#37
Posted 06 March 2013 - 02:10 PM
Quote
Thats also a problem.
However LRMs are more of a problem since unlike ballistics they dont even require you to aim. Its just lock-on and fire.
#38
Posted 06 March 2013 - 02:13 PM
LRM's are fine.
Go play for a while and check out your hit% with them.
And i'm sorry, if you stand out in the open and I'm shooting LRM's at you from 500m, I should be able to kill you.
It wouldn't be any different if I was doing it with Gauss Rifles or PPCs...actually it would be faster if I did because the damage is even more pinpoint.
#39
Posted 06 March 2013 - 02:15 PM
Khobai, on 06 March 2013 - 02:10 PM, said:
Thats also a problem.
However LRMs are more of a problem since unlike ballistics they dont even require you to aim. Its just lock-on and fire.
Yes, lock on and fire, and wait and wait and wait and wait and wait all while maintaining Los for that damage and, if no scout, Tag. Hopefully avoiding fire, hoping your enemy avoids the numerous warnings maybe they won't move or twist to mitigate the damage and the skill argument is getting old. Skill does not dictate how much damage a weapon system should do. You can be the best shot with a sniper rifle but a guided missile will do more damage every time.
#40
Posted 06 March 2013 - 02:18 PM
If LRM's are so bad, everyone should start carrying AMS.
Guess what? All of them will start attacking the LRM's coming in. They stack. And you will take no damage. You don't even need to worry about the 4 warnings, or getting into cover, or finding ECM.
Jesus christmas guys, there are more ways to stop LRM's than any other weapon in this game.
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