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People Should Stop With This P2W Dumb Stuff


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#21 stjobe

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Posted 05 March 2013 - 04:47 PM

View PostLanceUy, on 05 March 2013 - 04:43 PM, said:

Also the computation for for heat reduction of say 100-35% versus 100%-20% then less 15%. The math is not the same.

While I agree with the rest of your post, the devs have clarified this and it's the same math because that 100% is not the current heat level but your 'mechs maximum heat level.

If it's any consolation, it was very poorly worded in the initial announcement and I made the same assumption you did, that the words "current heat" meant current heat and not "total heat" or "maximum heat level".

#22 WhupAzz

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Posted 05 March 2013 - 04:50 PM

View PostLanceUy, on 05 March 2013 - 04:43 PM, said:


Hi sir,

The coolant flush MC is precisely that. Having an MC coolant lets you have more firepower in a fight as your cooldown limitations are removed in that engagement. Your weapons essentially do more damage in that same amount of time as your opponent because this heat limitation is removed via a paid MC.

Sample:
2 similar mechs face each other with 4 large lasers. Assuming same mech, same weapon, same armor distribution, it will come down to pilot skill on heat management when firing, accuracy, and piloting skill. Now assuming if pilot skill is equal, if one of the guys had the MC coolant flush, he can afford to fire more lasers in the same amount of time than the other guy. He wins. The c-bill coolant does not provide the same advantage even if it seems so as it takes two module slot to have the same effectivity. Also the computation for for heat reduction of say 100-35% versus 100%-20% then less 15%. The math is not the same.

Oh come on it's the equivalent of 2 LL shots or there abouts ... Stop trying to big it up ... It's hardly going to change the outcome between two pilots especially if the onle without Coolant Flush has any skill/ability to manage heat in a brawl ;)

#23 Mystere

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Posted 05 March 2013 - 04:54 PM

Restating what I have said on other threads:

P2W <----- Grey Area -----> Not P2W

#24 Tarman

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Posted 05 March 2013 - 04:55 PM

View PostWhupAzz, on 05 March 2013 - 04:50 PM, said:

Oh come on it's the equivalent of 2 LL shots or there abouts ... Stop trying to big it up ... It's hardly going to change the outcome between two pilots especially if the onle without Coolant Flush has any skill/ability to manage heat in a brawl ;)


Here, let me pull out an extra 90pt Splat alpha as long as you want to talk specific examples. Just as many anecdotal hypothetical scenarios for as against.

The real issue is whether they're going to follow up with more kit for cash-only and to what degree. Making everything also available for C-bill costs gets rid of any grey areas and takes the discussion back to the technical merits of the kit introduced.

#25 stjobe

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Posted 05 March 2013 - 04:56 PM

View PostWhupAzz, on 05 March 2013 - 04:50 PM, said:

Oh come on it's the equivalent of 2 LL shots or there abouts ... Stop trying to big it up ... It's hardly going to change the outcome between two pilots especially if the onle without Coolant Flush has any skill/ability to manage heat in a brawl ;)

It can just as easily be equal to a 90-point Splatapult alpha, or a 60-point hexaPPC Stalker alpha. That's probably one of the worst things with the whole thing; the builds that benefit most from these Coolant Flushes are the cheese builds.

And I dare you to argue that an extra 90-point alpha is not a distinct advantage.

#26 WhupAzz

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Posted 05 March 2013 - 05:09 PM

We all know those two mechs are OP in the right situation and if you need more than 2-3 alphas with them specific builds then your doing something wrong aren't you?

As Tarman said though it depends what further kit for cash they bring out. A 35% decrease in heat + a 35% armor heal for instance on a mech with 2 mod slots would be as good as P2W or that + a 35% increase to firepower for 3.5 minutes on a 3 mod mech ...

#27 Moromillas

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Posted 05 March 2013 - 05:18 PM

View Postkauky shadinkle, on 05 March 2013 - 04:00 PM, said:

I do not think this is a P2W game the only thing u pay for is hero's all they do is give more cbills
.
Also how do you think PGI is going to make$

To me the only way this game could be a p2w game is if they sell weapons that do more damage for MC


I think people need to stop with this ****

That's pretty much what it is, bonus for MC.
http://mwomercs.com/...44#entry1996644
You really need to keep up with what's going on, preferably before you comment on it.

#28 Tarman

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Posted 05 March 2013 - 05:19 PM

View PostWhupAzz, on 05 March 2013 - 05:09 PM, said:

We all know those two mechs are OP in the right situation and if you need more than 2-3 alphas with them specific builds then your doing something wrong aren't you?

As Tarman said though it depends what further kit for cash they bring out. A 35% decrease in heat + a 35% armor heal for instance on a mech with 2 mod slots would be as good as P2W or that + a 35% increase to firepower for 3.5 minutes on a 3 mod mech ...



Leading off with the Coolant Pod setup, which in itself had some poor wording, probably wasn't their smartest move since if modules generally follow that model then all you need is one good one to jump out of the grey zone. If the modules are all going to be differently handled from one another then I'm not sure anyone can expect a sensible explanation of how this is going to play out.

Could be there's enough stuff in the works to make everything balance out or it could work together to create some kind of unforeseen combination of stupidwin or pointless kit. They also have till the 19th to tweak the first set of stuff before we actually get it. I'd like some general clarity out of PGI no matter which way they're headed. Mishmash would probably be historically accurate for them, however. >___>

#29 Mintastic

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Posted 05 March 2013 - 05:41 PM

Do they have such a hard time figuring out ways to get people to spend money that they can't do it w/out affecting game balance? Just look at games like League of Legends or Team Fortress 2, that's some good examples of F2P that avoids P2W. Real money should earn cosmetics or conveniences only.

Here's an easy idea for a consumeable money sink, include a consumeable that lets players drop down a giant flag/banner onto the ground with a custom logo/pattern that maybe has their username on top and then sell different kinds of patterns. Or maybe just let them carry it on the back of their mech all match. See, this is not a hard concept.





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